diff options
| author | Jeremy Rimpo <jrim@rimpo.org> | 2017-12-17 21:33:04 -0600 |
|---|---|---|
| committer | Jeremy Rimpo <jrim@rimpo.org> | 2017-12-17 21:33:04 -0600 |
| commit | 385a888c0bc8e5b4d4a6791e46eed3b5963c403a (patch) | |
| tree | 276eb064a25143f9f8fb61206de08f90cf4f43fd /src/mainwindow.ui | |
| parent | 7b45d807d6c2c8b5663ec53183e81e16a5baf739 (diff) | |
Implement file priority for loose files > archives
Diffstat (limited to 'src/mainwindow.ui')
| -rw-r--r-- | src/mainwindow.ui | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mainwindow.ui b/src/mainwindow.ui index 1e7339b8..d8fa1432 100644 --- a/src/mainwindow.ui +++ b/src/mainwindow.ui @@ -922,23 +922,23 @@ p, li { white-space: pre-wrap; } </property>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_9" stretch="0,1">
- <item>
- <widget class="QCheckBox" name="manageArchivesBox">
- <property name="text">
- <string/>
- </property>
- <property name="checked">
- <bool>true</bool>
- </property>
- </widget>
- </item>
+ <!--<item>-->
+ <!--<widget class="QCheckBox" name="manageArchivesBox">-->
+ <!--<property name="text">-->
+ <!--<string/>-->
+ <!--</property>-->
+ <!--<property name="checked">-->
+ <!--<bool>true</bool>-->
+ <!--</property>-->
+ <!--</widget>-->
+ <!--</item>-->
<item>
<widget class="QLabel" name="managedArchiveLabel">
<property name="toolTip">
- <string><html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html></string>
+ <string><html><head/><body><p>BSAs / BA2s are bundles of game assets (textures, scripts, etc.). By default, the engine loads these bundles in a separate step from loose files. <p>Their load order is specified by the priority of the corresponding plugin (right pane, plugins tab).</p><p>If there is a matching plugin, the game will load them no matter what.</p></body></html></string>
</property>
<property name="text">
- <string><html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html></string>
+ <string><html><head/><body><p>Currently detected archives. (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">What is an archive?</span></a>)</p></body></html></string>
</property>
<property name="wordWrap">
<bool>true</bool>
@@ -965,7 +965,7 @@ p, li { white-space: pre-wrap; } <set>QAbstractItemView::NoEditTriggers</set>
</property>
<property name="showDropIndicator" stdset="0">
- <bool>true</bool>
+ <bool>false</bool>
</property>
<property name="dragEnabled">
<bool>false</bool>
@@ -974,10 +974,10 @@ p, li { white-space: pre-wrap; } <bool>false</bool>
</property>
<property name="dragDropMode">
- <enum>QAbstractItemView::DragDrop</enum>
+ <enum>QAbstractItemView::NoDragDrop</enum>
</property>
<property name="defaultDropAction">
- <enum>Qt::MoveAction</enum>
+ <enum>Qt::IgnoreAction</enum>
</property>
<property name="selectionMode">
<enum>QAbstractItemView::SingleSelection</enum>
|
