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authorTannin <devnull@localhost>2014-06-08 15:10:08 +0200
committerTannin <devnull@localhost>2014-06-08 15:10:08 +0200
commit0feb4b702d8a9eb1465c79c49ada5de01b67083d (patch)
tree378bba0b46c750f02f3f953e9f4076462a2633bf /src/modinfo.cpp
parent5a4b6e70fd815c9052ff71a4244bdeb707e92ba1 (diff)
- loot client now only updates the masterlist once per MO session
- new event to notify plugins of changed mod priority - overwrite now shows up in the "checked" category instead of "unchecked" - display of "foreign" mods can now be limited to only official content - bugfix: bsa extraction dialog showed up even if the plugin was disabled - bugfix: after detection of foreign mods the priority of the overwrite folder could get messed up - bugfix: when displaying only the context menu for the mod list as a whole, the menu didn't disappear - bugfix: MO crashed when trying to download via the integrated browser
Diffstat (limited to 'src/modinfo.cpp')
-rw-r--r--src/modinfo.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/modinfo.cpp b/src/modinfo.cpp
index 87321b69..d58e83b2 100644
--- a/src/modinfo.cpp
+++ b/src/modinfo.cpp
@@ -184,7 +184,7 @@ unsigned int ModInfo::findMod(const boost::function<bool (ModInfo::Ptr)> &filter
}
-void ModInfo::updateFromDisc(const QString &modDirectory, DirectoryEntry **directoryStructure)
+void ModInfo::updateFromDisc(const QString &modDirectory, DirectoryEntry **directoryStructure, bool displayForeign)
{
QMutexLocker lock(&s_Mutex);
s_Collection.clear();
@@ -200,10 +200,13 @@ void ModInfo::updateFromDisc(const QString &modDirectory, DirectoryEntry **direc
}
{ // list plugins in the data directory and make a foreign-managed mod out of each
+ std::vector<std::wstring> dlcPlugins = GameInfo::instance().getDLCPlugins();
QDir dataDir(QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory())) + "/data");
foreach (const QFileInfo &file, dataDir.entryInfoList(QStringList() << "*.esp" << "*.esm")) {
- if ((file.baseName() != "Update")
- && (file.baseName() != ToQString(GameInfo::instance().getGameName()))) {
+ if ((file.baseName() != "Update") // hide update
+ && (file.baseName() != ToQString(GameInfo::instance().getGameName())) // hide the game esp
+ && (displayForeign // show non-dlc bundles only if the user wants them
+ || std::find(dlcPlugins.begin(), dlcPlugins.end(), ToWString(file.fileName())) != dlcPlugins.end())) {
QStringList archives;
foreach (const QString archiveName, dataDir.entryList(QStringList() << file.baseName() + "*.bsa")) {
archives.append(dataDir.absoluteFilePath(archiveName));
@@ -279,6 +282,12 @@ void ModInfo::setVersion(const VersionInfo &version)
m_Version = version;
}
+bool ModInfo::hasFlag(ModInfo::EFlag flag) const
+{
+ std::vector<EFlag> flags = getFlags();
+ return std::find(flags.begin(), flags.end(), flag) != flags.end();
+}
+
bool ModInfo::categorySet(int categoryID) const
{