diff options
| author | Al <gabriel.cortesi@outlook.com> | 2018-07-17 02:08:17 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-07-17 02:08:17 +0200 |
| commit | 103e3f3098539a8d3b75abc9bfb33344b2576ef9 (patch) | |
| tree | 2d46b1c7f014021a6b3db1490a01fe827367c0e1 /src/modinfo.cpp | |
| parent | 872c33fe5592eb84a2f6c01a2e47b72602b6139e (diff) | |
| parent | 6552054e58d8c108c59b38335870529da78a27f1 (diff) | |
Merge pull request #438 from LostDragonist/Develop
Added support for selecting multiple mod for multiple modlist options.
Added check for Windows Event Service before spawning new hooked processes.
Diffstat (limited to 'src/modinfo.cpp')
| -rw-r--r-- | src/modinfo.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/modinfo.cpp b/src/modinfo.cpp index bd4c1254..1f2520c9 100644 --- a/src/modinfo.cpp +++ b/src/modinfo.cpp @@ -286,9 +286,9 @@ int ModInfo::checkAllForUpdate(PluginContainer *pluginContainer, QObject *receiv int result = 0; std::vector<int> modIDs; - //I ought to store this, it's used elsewhere - IPluginGame const *game = qApp->property("managed_game").value<IPluginGame *>(); - if (game->nexusModOrganizerID()) { + // Normally this would be the managed game but MO2 is only uploaded to the Skyrim SE site right now + IPluginGame const *game = pluginContainer->managedGame("Skyrim Special Edition"); + if (game && game->nexusModOrganizerID()) { modIDs.push_back(game->nexusModOrganizerID()); checkChunkForUpdate(pluginContainer, modIDs, receiver, game->gameShortName()); modIDs.clear(); |
