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authorLostDragonist <lost.dragonist@gmail.com>2018-07-11 05:45:58 -0500
committerLostDragonist <lost.dragonist@gmail.com>2018-07-16 15:46:43 -0500
commit7f3dc586b0422a31d34d00fcf23b2f2922418650 (patch)
tree6d13de3a5c35182c1f6d3975b439e3e064f0b86a /src/modinfo.cpp
parent2524d65441e99cbb14037144b8af60e1d25e1179 (diff)
Redirect endorsements of MO2 to the Skyrim SE nexus
Diffstat (limited to 'src/modinfo.cpp')
-rw-r--r--src/modinfo.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/modinfo.cpp b/src/modinfo.cpp
index bd4c1254..1f2520c9 100644
--- a/src/modinfo.cpp
+++ b/src/modinfo.cpp
@@ -286,9 +286,9 @@ int ModInfo::checkAllForUpdate(PluginContainer *pluginContainer, QObject *receiv
int result = 0;
std::vector<int> modIDs;
- //I ought to store this, it's used elsewhere
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame *>();
- if (game->nexusModOrganizerID()) {
+ // Normally this would be the managed game but MO2 is only uploaded to the Skyrim SE site right now
+ IPluginGame const *game = pluginContainer->managedGame("Skyrim Special Edition");
+ if (game && game->nexusModOrganizerID()) {
modIDs.push_back(game->nexusModOrganizerID());
checkChunkForUpdate(pluginContainer, modIDs, receiver, game->gameShortName());
modIDs.clear();