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authorTanninOne <seppleviathan@gmx.de>2016-02-10 18:37:28 +0100
committerTanninOne <seppleviathan@gmx.de>2016-02-10 18:37:28 +0100
commitba8464f01f5cd5340feea7163b9e51492c16fa8a (patch)
treef900f46ac4f14f8635533279bd434b06e6f3a94e /src/modinfo.cpp
parent5adb3b377ecd50a75dd034a49582a1da91b67e1c (diff)
parent0e9a86ebfc1a97742d0812a7b6ae8bb7f4662673 (diff)
Merge pull request #456 from ThosRTanner/issue/418
Refactor save game code into plugins
Diffstat (limited to 'src/modinfo.cpp')
-rw-r--r--src/modinfo.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/modinfo.cpp b/src/modinfo.cpp
index 8bc767c5..1081daf8 100644
--- a/src/modinfo.cpp
+++ b/src/modinfo.cpp
@@ -220,8 +220,8 @@ void ModInfo::updateFromDisc(const QString &modDirectory,
}
{ // list plugins in the data directory and make a foreign-managed mod out of each
- QStringList dlcPlugins = game->getDLCPlugins();
- QStringList mainPlugins = game->getPrimaryPlugins();
+ QStringList dlcPlugins = game->DLCPlugins();
+ QStringList mainPlugins = game->primaryPlugins();
QDir dataDir(game->dataDirectory());
for (const QString &file : dataDir.entryList({ "*.esp", "*.esm" })) {
if (std::find_if(mainPlugins.begin(), mainPlugins.end(),
@@ -291,7 +291,7 @@ int ModInfo::checkAllForUpdate(QObject *receiver)
//I ought to store this, it's used elsewhere
IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
- modIDs.push_back(game->getNexusModOrganizerID());
+ modIDs.push_back(game->nexusModOrganizerID());
for (const ModInfo::Ptr &mod : s_Collection) {
if (mod->canBeUpdated()) {