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authorisanae <14251494+isanae@users.noreply.github.com>2019-05-26 04:00:54 -0400
committerisanae <14251494+isanae@users.noreply.github.com>2019-05-26 04:00:54 -0400
commitc82c7af678c088a6b94fc8a4a0f31fc9498e8220 (patch)
tree5732efc9937dba3dd77d6566b62284db284315bf /src/modinfodialog.cpp
parent76708b9694070bcaa5775a097ae73ffc163ca31b (diff)
changed rest of ShellExecuteW() calls to use shell::Execute(), shell::OpenLink() or shell::OpenFile()
Diffstat (limited to 'src/modinfodialog.cpp')
-rw-r--r--src/modinfodialog.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/modinfodialog.cpp b/src/modinfodialog.cpp
index c3ef7c47..19a03ea7 100644
--- a/src/modinfodialog.cpp
+++ b/src/modinfodialog.cpp
@@ -1075,10 +1075,9 @@ void ModInfoDialog::linkClicked(const QUrl &url)
//Ideally we'd ask the mod for the game and the web service then pass the game
//and URL to the web service
if (NexusInterface::instance(m_PluginContainer)->isURLGameRelated(url)) {
-
emit linkActivated(url.toString());
} else {
- ::ShellExecuteW(nullptr, L"open", ToWString(url.toString()).c_str(), nullptr, nullptr, SW_SHOWNORMAL);
+ shell::OpenLink(url);
}
}