summaryrefslogtreecommitdiff
path: root/src/modinfodialog.ui
diff options
context:
space:
mode:
authorisanae <14251494+isanae@users.noreply.github.com>2019-06-25 10:16:12 -0400
committerisanae <14251494+isanae@users.noreply.github.com>2019-07-02 10:10:18 -0400
commitb6d8f4e479e42e401be60f522a0496c1f5624089 (patch)
treef044bb2b8cad55bbd940e1d2dce207fd0d4f8da9 /src/modinfodialog.ui
parent9e3214a73a5cc38a9b4f0313d8a48c0374cb57a3 (diff)
custom models for esp lists
Diffstat (limited to 'src/modinfodialog.ui')
-rw-r--r--src/modinfodialog.ui4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/modinfodialog.ui b/src/modinfodialog.ui
index bcdf1007..a152c292 100644
--- a/src/modinfodialog.ui
+++ b/src/modinfodialog.ui
@@ -244,7 +244,7 @@
</widget>
</item>
<item>
- <widget class="QListWidget" name="inactiveESPList">
+ <widget class="QListView" name="inactiveESPList">
<property name="toolTip">
<string>List of esps, esms, and esls that can not be loaded by the game.</string>
</property>
@@ -374,7 +374,7 @@ Most mods do not have optional esps, so chances are good you are looking at an e
</widget>
</item>
<item>
- <widget class="QListWidget" name="activeESPList">
+ <widget class="QListView" name="activeESPList">
<property name="toolTip">
<string>ESPs in the data directory and thus visible to the game.</string>
</property>