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authorTannin <devnull@localhost>2014-07-14 21:22:44 +0200
committerTannin <devnull@localhost>2014-07-14 21:22:44 +0200
commit84c66727bff954fd0820fc9f33833848496e9531 (patch)
treeca3497150eb9f124d7a124cc48c8d6d1330b7243 /src/modlist.h
parentaf8973312188c3d90b8e3f8e2f8036d35e3f21ea (diff)
- when highlighting a mod the overwritten and overwriting mods are now highlighted in the list
- when starting an external application MO now wraps the process in a job and waits on that instead. This way MO is not unlocked early when skyrim is started through skse - mod info dialog no longer offers the esp tab for foreign mods because that caused confusion - updated translation files - download directory and mod directory are now created if necessary - bugfix: staging script created unnecessary copies of translation files - bugfix: potential invalid array access when trying to determine best mod order - bugfix: deleter file wasn't removed after esp hiding was disabled - bugfix: potential access to to un-initialized login reply - bugfix: changed the initialization order to allow more ui controls to be localized
Diffstat (limited to 'src/modlist.h')
-rw-r--r--src/modlist.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/modlist.h b/src/modlist.h
index b946e009..18342aa5 100644
--- a/src/modlist.h
+++ b/src/modlist.h
@@ -97,6 +97,8 @@ public:
void changeModPriority(int sourceIndex, int newPriority);
+ void setOverwriteMarkers(const std::set<unsigned int> &overwrite, const std::set<unsigned int> &overwritten);
+
void modInfoAboutToChange(ModInfo::Ptr info);
void modInfoChanged(ModInfo::Ptr info);
@@ -277,6 +279,9 @@ private:
bool m_DropOnItems;
+ std::set<unsigned int> m_Overwrite;
+ std::set<unsigned int> m_Overwritten;
+
TModInfoChange m_ChangeInfo;
SignalModStateChanged m_ModStateChanged;