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authorTannin <devnull@localhost>2014-07-27 18:34:32 +0200
committerTannin <devnull@localhost>2014-07-27 18:34:32 +0200
commit715623e7905e5f64f5b331f4523642aab1aedd34 (patch)
tree38822f96aee0b584e13d19af9c5875a2950f3e55 /src/modlistsortproxy.h
parent9879aae5757e0c2ca930b38c6b7a4aeb4715d2d9 (diff)
- browser dialog now has a hidden url-field (for testing only)
- loot_cli is no longer part of this project. I will probably create a fork of loot that allows command-line usage instead - loot integration now works with such a modified loot version - integrated loot will now also integrate incompatibility messages in the MO UI - overwrite-markers are now updated as the list order is changed - fnis checker will now always allow the user to ignore fnis errors - plugin interface now has a function to wait for handles returned from startApplication (which can be job or process handles) - bugfix: non-mo mods sharing the name with regular mods now have a different internal name - bugfix: using hotkeys the vanilla game-plugins could be moved
Diffstat (limited to 'src/modlistsortproxy.h')
-rw-r--r--src/modlistsortproxy.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/modlistsortproxy.h b/src/modlistsortproxy.h
index fc7edcd5..cb474200 100644
--- a/src/modlistsortproxy.h
+++ b/src/modlistsortproxy.h
@@ -83,6 +83,7 @@ public:
return rowCount(parent) > 0;
}
+ bool beingInvalidated() const { return m_BeingInvalidated; }
public slots:
@@ -116,6 +117,8 @@ private:
bool m_FilterActive;
FilterMode m_FilterMode;
+ bool m_BeingInvalidated;
+
};
#endif // MODLISTSORTPROXY_H