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authorTannin <devnull@localhost>2014-07-27 18:34:32 +0200
committerTannin <devnull@localhost>2014-07-27 18:34:32 +0200
commit470b6ed0bf20525988d719d23725f7c9d19a9f36 (patch)
tree289500f0d9e0f17f488fbc1dd53bfd5498ebeb65 /src/modlistview.cpp
parent0050cb07409d775efe14e728c1cef4a2c33aa1db (diff)
- browser dialog now has a hidden url-field (for testing only)
- loot_cli is no longer part of this project. I will probably create a fork of loot that allows command-line usage instead - loot integration now works with such a modified loot version - integrated loot will now also integrate incompatibility messages in the MO UI - overwrite-markers are now updated as the list order is changed - fnis checker will now always allow the user to ignore fnis errors - plugin interface now has a function to wait for handles returned from startApplication (which can be job or process handles) - bugfix: non-mo mods sharing the name with regular mods now have a different internal name - bugfix: using hotkeys the vanilla game-plugins could be moved
Diffstat (limited to 'src/modlistview.cpp')
-rw-r--r--src/modlistview.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/modlistview.cpp b/src/modlistview.cpp
index 2789afe1..50a13a8c 100644
--- a/src/modlistview.cpp
+++ b/src/modlistview.cpp
@@ -38,7 +38,6 @@ ModListView::ModListView(QWidget *parent)
: QTreeView(parent)
, m_Scrollbar(new ViewMarkingScrollBar(this->model(), this))
{
-// setStyle(new ModListViewStyle(style(), indentation()));
setVerticalScrollBar(m_Scrollbar);
}