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authorTannin <devnull@localhost>2014-07-27 18:34:32 +0200
committerTannin <devnull@localhost>2014-07-27 18:34:32 +0200
commit715623e7905e5f64f5b331f4523642aab1aedd34 (patch)
tree38822f96aee0b584e13d19af9c5875a2950f3e55 /src/organizerproxy.cpp
parent9879aae5757e0c2ca930b38c6b7a4aeb4715d2d9 (diff)
- browser dialog now has a hidden url-field (for testing only)
- loot_cli is no longer part of this project. I will probably create a fork of loot that allows command-line usage instead - loot integration now works with such a modified loot version - integrated loot will now also integrate incompatibility messages in the MO UI - overwrite-markers are now updated as the list order is changed - fnis checker will now always allow the user to ignore fnis errors - plugin interface now has a function to wait for handles returned from startApplication (which can be job or process handles) - bugfix: non-mo mods sharing the name with regular mods now have a different internal name - bugfix: using hotkeys the vanilla game-plugins could be moved
Diffstat (limited to 'src/organizerproxy.cpp')
-rw-r--r--src/organizerproxy.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/organizerproxy.cpp b/src/organizerproxy.cpp
index c48bc765..8adfda7e 100644
--- a/src/organizerproxy.cpp
+++ b/src/organizerproxy.cpp
@@ -104,6 +104,11 @@ HANDLE OrganizerProxy::startApplication(const QString &executable, const QString
return m_Proxied->startApplication(executable, args, cwd, profile);
}
+bool OrganizerProxy::waitForApplication(HANDLE handle, LPDWORD exitCode) const
+{
+ return m_Proxied->waitForProcessOrJob(handle, exitCode);
+}
+
bool OrganizerProxy::onAboutToRun(const std::function<bool (const QString &)> &func)
{
auto conn = m_Proxied->m_AboutToRun.connect(func);