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authorTannin <devnull@localhost>2014-07-27 18:34:32 +0200
committerTannin <devnull@localhost>2014-07-27 18:34:32 +0200
commit715623e7905e5f64f5b331f4523642aab1aedd34 (patch)
tree38822f96aee0b584e13d19af9c5875a2950f3e55 /src/organizerproxy.h
parent9879aae5757e0c2ca930b38c6b7a4aeb4715d2d9 (diff)
- browser dialog now has a hidden url-field (for testing only)
- loot_cli is no longer part of this project. I will probably create a fork of loot that allows command-line usage instead - loot integration now works with such a modified loot version - integrated loot will now also integrate incompatibility messages in the MO UI - overwrite-markers are now updated as the list order is changed - fnis checker will now always allow the user to ignore fnis errors - plugin interface now has a function to wait for handles returned from startApplication (which can be job or process handles) - bugfix: non-mo mods sharing the name with regular mods now have a different internal name - bugfix: using hotkeys the vanilla game-plugins could be moved
Diffstat (limited to 'src/organizerproxy.h')
-rw-r--r--src/organizerproxy.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/organizerproxy.h b/src/organizerproxy.h
index 017908e5..7e49c99c 100644
--- a/src/organizerproxy.h
+++ b/src/organizerproxy.h
@@ -35,6 +35,7 @@ public:
virtual MOBase::IPluginList *pluginList();
virtual MOBase::IModList *modList();
virtual HANDLE startApplication(const QString &executable, const QStringList &args = QStringList(), const QString &cwd = "", const QString &profile = "");
+ virtual bool waitForApplication(HANDLE handle, LPDWORD exitCode = NULL) const;
virtual void refreshModList(bool saveChanges);
virtual bool onAboutToRun(const std::function<bool(const QString&)> &func);