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authorThomas Tanner <trtanner@btinternet.com>2015-12-06 15:47:40 +0000
committerThomas Tanner <trtanner@btinternet.com>2015-12-06 15:49:56 +0000
commit750239bebb992ee673f39da98f413ab0f2e1f002 (patch)
tree4fc3a4f2c56a41d750baab84c392eec09fe6f75f /src/pluginlist.cpp
parentcb09ace972731ecc9b0fb653b88d4c599f4530fc (diff)
parent865c75a499fe2319ed07e36d8d5d987032058882 (diff)
Merge branch 'master' into issue/344
# Conflicts: # src/gameinfoimpl.cpp # src/gameinfoimpl.h # src/shared/fallout3info.h # src/shared/falloutnvinfo.h # src/shared/gameinfo.h # src/shared/oblivioninfo.h # src/shared/skyriminfo.h
Diffstat (limited to 'src/pluginlist.cpp')
-rw-r--r--src/pluginlist.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/pluginlist.cpp b/src/pluginlist.cpp
index e7d493a7..7a609374 100644
--- a/src/pluginlist.cpp
+++ b/src/pluginlist.cpp
@@ -24,7 +24,6 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
#include "scopeguard.h"
#include "modinfo.h"
#include <utility.h>
-#include <gameinfo.h>
#include <iplugingame.h>
#include <espfile.h>
#include <report.h>
@@ -128,7 +127,7 @@ void PluginList::refresh(const QString &profileName
m_ESPsByPriority.clear();
m_ESPs.clear();
- QStringList primaryPlugins = qApp->property("managed_game").value<IPluginGame*>()->getPrimaryPlugins();
+ QStringList primaryPlugins = m_GamePlugin->getPrimaryPlugins();
m_CurrentProfile = profileName;
@@ -313,7 +312,7 @@ bool PluginList::readLoadOrder(const QString &fileName)
int priority = 0;
- QStringList primaryPlugins = qApp->property("managed_game").value<IPluginGame*>()->getPrimaryPlugins();
+ QStringList primaryPlugins = m_GamePlugin->getPrimaryPlugins();
for (const QString &plugin : primaryPlugins) {
if (availableESPs.find(plugin) != availableESPs.end()) {
m_ESPLoadOrder[plugin] = priority++;
@@ -504,7 +503,7 @@ void PluginList::saveTo(const QString &pluginFileName
bool PluginList::saveLoadOrder(DirectoryEntry &directoryStructure)
{
- if (GameInfo::instance().getLoadOrderMechanism() != GameInfo::TYPE_FILETIME) {
+ if (m_GamePlugin->getLoadOrderMechanism() != IPluginGame::LoadOrderMechanism::FileTime) {
// nothing to do
return true;
}
@@ -1210,3 +1209,8 @@ PluginList::ESPInfo::ESPInfo(const QString &name, bool enabled,
m_IsDummy = false;
}
}
+
+void PluginList::managedGameChanged(IPluginGame const *gamePlugin)
+{
+ m_GamePlugin = gamePlugin;
+}