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authorTannin <devnull@localhost>2014-05-05 18:24:15 +0200
committerTannin <devnull@localhost>2014-05-05 18:24:15 +0200
commit0eb1662a0eaf8eee680cab5b913fff3fcc9b8b2f (patch)
tree4cccf64266f73d9acabc15e517abd510da79b582 /src/pluginlist.h
parent164ec25a75a9d5b5fcbafbe321935ba37fe0885c (diff)
- very effective optimization to findfirstfile-calls
- several configuration files are now only saved to disk if the content actually changed. This should also get rid of a problem where plugins.txt was re-written immediately after starting the game (causing a conflict with the game) - reduced "noise" from hook.dll - removed some debugging messages
Diffstat (limited to 'src/pluginlist.h')
-rw-r--r--src/pluginlist.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/pluginlist.h b/src/pluginlist.h
index 606d6c68..b7e7e2b4 100644
--- a/src/pluginlist.h
+++ b/src/pluginlist.h
@@ -29,6 +29,7 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
#include <boost/signals2.hpp>
#include <boost/ptr_container/ptr_vector.hpp>
#include <vector>
+#include <map>
#include "pdll.h"
#include <BOSS-API.h>
@@ -278,6 +279,7 @@ private:
private:
std::vector<ESPInfo> m_ESPs;
+ mutable std::map<QString, uint> m_LastSaveHash;
std::map<QString, int> m_ESPsByName;
std::vector<int> m_ESPsByPriority;