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authorTannin <devnull@localhost>2013-05-25 12:26:13 +0200
committerTannin <devnull@localhost>2013-05-25 12:26:13 +0200
commit3c21d1884a499066785e70dc44a869cb8b2d589d (patch)
treef722d7ca296ddbefe2fbd4e32fbfce624794db5b /src/profile.cpp
parent16bda49e0667f77f4ebe1d8fa2682abf57aa6765 (diff)
parent2c4ba2c62cc7acce44d89948e7fb669d5a59b968 (diff)
Merge
Diffstat (limited to 'src/profile.cpp')
-rw-r--r--src/profile.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/profile.cpp b/src/profile.cpp
index 5f98d4be..eb2eff87 100644
--- a/src/profile.cpp
+++ b/src/profile.cpp
@@ -547,6 +547,9 @@ bool Profile::invalidationActive(bool *supported) const
*supported = true;
wchar_t buffer[1024];
std::wstring iniFileName = ToWString(QDir::toNativeSeparators(getIniFileName()));
+ // epic ms fail: GetPrivateProfileString uses errno (for whatever reason) to signal a fail since the return value
+ // has a different meaning (number of bytes copied). HOWEVER, it will not set errno to 0 if NO error occured
+ errno = 0;
if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(),
L"", buffer, 1024, iniFileName.c_str()) == 0) {
if (errno != 0x02) {
@@ -555,8 +558,7 @@ bool Profile::invalidationActive(bool *supported) const
}
return false;
} else {
- qCritical("failed to parse \"%ls\"", iniFileName.c_str());
- QString errorMessage = tr("failed to parse ini file (%1): %2").arg(QDir::toNativeSeparators(getIniFileName())).arg(::GetLastError());
+ QString errorMessage = tr("failed to parse ini file (%1)").arg(ToQString(iniFileName));
throw windows_error(errorMessage.toUtf8().constData());
}
}
@@ -580,6 +582,7 @@ void Profile::deactivateInvalidation() const
if (GameInfo::instance().requiresBSAInvalidation()) {
wchar_t buffer[1024];
std::wstring iniFileName = ToWString(QDir::toNativeSeparators(getIniFileName()));
+ errno = 0;
if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(),
L"", buffer, 1024, iniFileName.c_str()) == 0) {
if (errno == 0x02) {
@@ -619,9 +622,15 @@ void Profile::activateInvalidation(const QString& dataDirectory) const
if (GameInfo::instance().requiresBSAInvalidation()) {
wchar_t buffer[1024];
std::wstring iniFileName = ToWString(QDir::toNativeSeparators(getIniFileName()));
+ errno = 0;
if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(),
L"", buffer, 1024, iniFileName.c_str()) == 0) {
- throw windows_error("failed to parse ini file");
+ if (errno == 0x02) {
+ throw windows_error("failed to parse ini file");
+ } else {
+ // ignore. shouldn't have gotten here anyway
+ return;
+ }
}
QStringList archives = ToQString(buffer).split(", ");