summaryrefslogtreecommitdiff
path: root/src/profilesdialog.h
diff options
context:
space:
mode:
authorTannin <Tannin@Serenity>2013-02-03 12:49:25 +0100
committerTannin <Tannin@Serenity>2013-02-03 12:49:25 +0100
commit981f8b3acf7e76f27c02f4ced80d55b424cc7497 (patch)
tree0f504d99d1e5fe197258febff3c147d0725abda4 /src/profilesdialog.h
initial commit to mercurial repository.
Corresponds to MO version 0.12.6
Diffstat (limited to 'src/profilesdialog.h')
-rw-r--r--src/profilesdialog.h94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/profilesdialog.h b/src/profilesdialog.h
new file mode 100644
index 00000000..c05340c9
--- /dev/null
+++ b/src/profilesdialog.h
@@ -0,0 +1,94 @@
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef PROFILESDIALOG_H
+#define PROFILESDIALOG_H
+
+#include "tutorabledialog.h"
+#include <QListWidgetItem>
+#include "profile.h"
+
+
+namespace Ui {
+ class ProfilesDialog;
+}
+
+
+/**
+ * @brief Dialog that can be used to create/delete/modify profiles
+ **/
+class ProfilesDialog : public TutorableDialog
+{
+ Q_OBJECT
+
+public:
+
+ /**
+ * @brief constructor
+ *
+ * @param gamePath the path to the game directory
+ * @param parent parent widget
+ * @todo the game path could be retrieved from GameInfo just as easily
+ **/
+ explicit ProfilesDialog(const QString &gamePath, QWidget *parent = 0);
+ ~ProfilesDialog();
+
+ /**
+ * @return true if creation of a new profile failed
+ * @todo the notion of a fail state makes little sense in the current dialog
+ **/
+ bool failed() const { return m_FailState; }
+
+protected:
+
+ virtual void showEvent(QShowEvent *event);
+
+private:
+
+ void addItem(const QString &name);
+ void createProfile(const QString &name, bool useDefaultSettings);
+ void createProfile(const QString &name, const Profile &reference);
+
+private slots:
+
+ void on_closeButton_clicked();
+
+ void on_addProfileButton_clicked();
+
+ void on_invalidationBox_stateChanged(int arg1);
+
+ void on_copyProfileButton_clicked();
+
+ void on_profilesList_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous);
+
+ void on_removeProfileButton_clicked();
+
+ void on_localSavesBox_stateChanged(int arg1);
+
+ void on_transferButton_clicked();
+
+private:
+ Ui::ProfilesDialog *ui;
+ QString m_GamePath;
+ QListWidget *m_ProfilesList;
+ bool m_FailState;
+
+};
+
+#endif // PROFILESDIALOG_H