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authorChris Bessent <lost.dragonist@gmail.com>2020-01-06 05:17:01 -0700
committerGitHub <noreply@github.com>2020-01-06 05:17:01 -0700
commitdfa600996c49c1b23dca884c963dc917bd9cfc0a (patch)
treec6def4277cc962822d0dcde71fa9148e050f693f /src/profilesdialog.h
parente69078e2399a88bda7bb9ffae7a3d57db9a4e9cf (diff)
parentd1a788dfad341b32235abc25c2ba1645f8be1ace (diff)
Merge pull request #954 from ModOrganizer2/Develop
Stage for release 2.2.2
Diffstat (limited to 'src/profilesdialog.h')
-rw-r--r--src/profilesdialog.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/profilesdialog.h b/src/profilesdialog.h
index a328ce40..a47367be 100644
--- a/src/profilesdialog.h
+++ b/src/profilesdialog.h
@@ -51,6 +51,10 @@ public:
explicit ProfilesDialog(const QString &profileName, MOBase::IPluginGame const *game, QWidget *parent = 0);
~ProfilesDialog();
+ // also saves and restores geometry
+ //
+ int exec() override;
+
/**
* @return true if creation of a new profile failed
* @todo the notion of a fail state makes little sense in the current dialog