diff options
| author | Tannin <devnull@localhost> | 2014-07-17 22:02:15 +0200 |
|---|---|---|
| committer | Tannin <devnull@localhost> | 2014-07-17 22:02:15 +0200 |
| commit | cc9827cdda5776a4fd540a2ab0fb8a08ec9f75a7 (patch) | |
| tree | 570a4a3bea9457d82de2cf44aa440e4a4cec4271 /src/savegame.h | |
| parent | 4e5a67fc063243c4c10e04b5f601108dd01357f3 (diff) | |
normalized eol style (all files should now have windows line endings)
Diffstat (limited to 'src/savegame.h')
| -rw-r--r-- | src/savegame.h | 262 |
1 files changed, 131 insertions, 131 deletions
diff --git a/src/savegame.h b/src/savegame.h index 9a5f7036..1fd2f7ab 100644 --- a/src/savegame.h +++ b/src/savegame.h @@ -1,131 +1,131 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. -*/ - -#ifndef SAVEGAME_H -#define SAVEGAME_H - - -#include <QString> -#include <QObject> -#include <QImage> -#include <QMetaType> -#include <QFile> -#include <QStringList> - -#define WIN32_LEAN_AND_MEAN -#include <Windows.h> - - -/** - * @brief represents a single save game - **/ -class SaveGame : public QObject { - -Q_OBJECT - -public: - - /** - * @brief construct an empty object - **/ - SaveGame(QObject *parent = 0); - - /** - * @brief construct a save game and immediately read out information from the file - * - * @param filename absolute path of the save game file - **/ - SaveGame(QObject *parent, const QString &filename); - - SaveGame(const SaveGame& reference); - - SaveGame& operator=(const SaveGame &reference); - - ~SaveGame(); - - /** - * @brief read out information from a savegame - * - * @param fileName absolute path of the save game file - **/ - virtual void readFile(const QString) { } - - /** - * @return filename of this savegame - */ - const QString &fileName() const { return m_FileName; } - - /** - * @return a list of additional files that belong to this savegame - */ - virtual QStringList attachedFiles() const; - - /** - * @return a list of all files that belong to this savegame - */ - virtual QStringList saveFiles() const; - - /** - * @return name of the player character - **/ - const QString &pcName() const { return m_PCName; } - - /** - * @return level of the player character - **/ - unsigned short pcLevel() const { return m_PCLevel; } - - /** - * @return location of the player character - **/ - const QString &pcLocation() const { return m_PCLocation; } - - /** - * @return index of the save game - **/ - unsigned long saveNumber() const { return m_SaveNumber; } - - /** - * @return creation time of the save game - **/ - SYSTEMTIME creationTime() const { return m_CreationTime; } - - /** - * @return screenshot in the savegame - **/ - const QImage &screenshot() const { return m_Screenshot; } - -private: - - void setCreationTime(const QString &fileName); - -protected: - - QString m_FileName; - QString m_PCName; - unsigned short m_PCLevel; - QString m_PCLocation; - unsigned long m_SaveNumber; - SYSTEMTIME m_CreationTime; - QImage m_Screenshot; - -}; - - -#endif // SAVEGAME_H +/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef SAVEGAME_H
+#define SAVEGAME_H
+
+
+#include <QString>
+#include <QObject>
+#include <QImage>
+#include <QMetaType>
+#include <QFile>
+#include <QStringList>
+
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+
+/**
+ * @brief represents a single save game
+ **/
+class SaveGame : public QObject {
+
+Q_OBJECT
+
+public:
+
+ /**
+ * @brief construct an empty object
+ **/
+ SaveGame(QObject *parent = 0);
+
+ /**
+ * @brief construct a save game and immediately read out information from the file
+ *
+ * @param filename absolute path of the save game file
+ **/
+ SaveGame(QObject *parent, const QString &filename);
+
+ SaveGame(const SaveGame& reference);
+
+ SaveGame& operator=(const SaveGame &reference);
+
+ ~SaveGame();
+
+ /**
+ * @brief read out information from a savegame
+ *
+ * @param fileName absolute path of the save game file
+ **/
+ virtual void readFile(const QString) { }
+
+ /**
+ * @return filename of this savegame
+ */
+ const QString &fileName() const { return m_FileName; }
+
+ /**
+ * @return a list of additional files that belong to this savegame
+ */
+ virtual QStringList attachedFiles() const;
+
+ /**
+ * @return a list of all files that belong to this savegame
+ */
+ virtual QStringList saveFiles() const;
+
+ /**
+ * @return name of the player character
+ **/
+ const QString &pcName() const { return m_PCName; }
+
+ /**
+ * @return level of the player character
+ **/
+ unsigned short pcLevel() const { return m_PCLevel; }
+
+ /**
+ * @return location of the player character
+ **/
+ const QString &pcLocation() const { return m_PCLocation; }
+
+ /**
+ * @return index of the save game
+ **/
+ unsigned long saveNumber() const { return m_SaveNumber; }
+
+ /**
+ * @return creation time of the save game
+ **/
+ SYSTEMTIME creationTime() const { return m_CreationTime; }
+
+ /**
+ * @return screenshot in the savegame
+ **/
+ const QImage &screenshot() const { return m_Screenshot; }
+
+private:
+
+ void setCreationTime(const QString &fileName);
+
+protected:
+
+ QString m_FileName;
+ QString m_PCName;
+ unsigned short m_PCLevel;
+ QString m_PCLocation;
+ unsigned long m_SaveNumber;
+ SYSTEMTIME m_CreationTime;
+ QImage m_Screenshot;
+
+};
+
+
+#endif // SAVEGAME_H
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