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authorTannin <devnull@localhost>2014-05-05 18:24:15 +0200
committerTannin <devnull@localhost>2014-05-05 18:24:15 +0200
commit0eb1662a0eaf8eee680cab5b913fff3fcc9b8b2f (patch)
tree4cccf64266f73d9acabc15e517abd510da79b582 /src/shared/directoryentry.h
parent164ec25a75a9d5b5fcbafbe321935ba37fe0885c (diff)
- very effective optimization to findfirstfile-calls
- several configuration files are now only saved to disk if the content actually changed. This should also get rid of a problem where plugins.txt was re-written immediately after starting the game (causing a conflict with the game) - reduced "noise" from hook.dll - removed some debugging messages
Diffstat (limited to 'src/shared/directoryentry.h')
-rw-r--r--src/shared/directoryentry.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/shared/directoryentry.h b/src/shared/directoryentry.h
index b298cdd9..f691603f 100644
--- a/src/shared/directoryentry.h
+++ b/src/shared/directoryentry.h
@@ -213,6 +213,8 @@ public:
void addFromOrigin(const std::wstring &originName, const std::wstring &directory, int priority);
void addFromBSA(const std::wstring &originName, std::wstring &directory, const std::wstring &fileName, int priority);
+ void propagateOrigin(int origin);
+
const std::wstring &getName() const;
boost::shared_ptr<FileRegister> getFileRegister() { return m_FileRegister; }
@@ -269,6 +271,8 @@ public:
}
}
+ bool hasContentsFromOrigin(int originID) const;
+
private:
DirectoryEntry(const DirectoryEntry &reference);
@@ -319,7 +323,7 @@ private:
std::vector<DirectoryEntry*> m_SubDirectories;
DirectoryEntry *m_Parent;
- int m_Origin;
+ std::set<int> m_Origins;
bool m_Populated;