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authorTannin <devnull@localhost>2014-08-18 23:00:25 +0200
committerTannin <devnull@localhost>2014-08-18 23:00:25 +0200
commit4b1e6683d258412dd6e02c55618ff158c749ab4a (patch)
tree799ba86e4fabc44363ccc6dc14c4602b2b9e2919 /src/shared/fallout3info.h
parent06701856f8eaed0f6bf802308c07952f0f0dd92e (diff)
- can now filter by mod content
- all files/directories that require write access can now be placed in AppData instead of the MO directory
Diffstat (limited to 'src/shared/fallout3info.h')
-rw-r--r--src/shared/fallout3info.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h
index 7c61ca6d..8e4c260d 100644
--- a/src/shared/fallout3info.h
+++ b/src/shared/fallout3info.h
@@ -93,7 +93,7 @@ public:
private:
- Fallout3Info(const std::wstring &omoDirectory, const std::wstring &gameDirectory);
+ Fallout3Info(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);