diff options
| author | Tannin <Tannin@Serenity> | 2013-02-03 12:49:25 +0100 |
|---|---|---|
| committer | Tannin <Tannin@Serenity> | 2013-02-03 12:49:25 +0100 |
| commit | 981f8b3acf7e76f27c02f4ced80d55b424cc7497 (patch) | |
| tree | 0f504d99d1e5fe197258febff3c147d0725abda4 /src/shared/fallout3info.h | |
initial commit to mercurial repository.
Corresponds to MO version 0.12.6
Diffstat (limited to 'src/shared/fallout3info.h')
| -rw-r--r-- | src/shared/fallout3info.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h new file mode 100644 index 00000000..bc9ab82d --- /dev/null +++ b/src/shared/fallout3info.h @@ -0,0 +1,94 @@ +/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef FALLOUT3INFO_H
+#define FALLOUT3INFO_H
+
+
+#include "gameinfo.h"
+
+
+class Fallout3Info : public GameInfo
+{
+
+ friend class GameInfo;
+
+public:
+
+ virtual ~Fallout3Info() {}
+
+ virtual unsigned long getBSAVersion();
+
+ static std::wstring getRegPathStatic();
+ virtual std::wstring getRegPath() { return Fallout3Info::getRegPathStatic(); }
+ virtual std::wstring getBinaryName() { return L"Fallout3.exe"; }
+
+ virtual GameInfo::Type getType() { return TYPE_FALLOUT3; }
+
+ virtual std::wstring getGameName() const { return L"Fallout 3"; }
+ virtual std::wstring getGameShortName() const { return L"Fallout3"; }
+
+ virtual std::wstring getInvalidationBSA();
+
+ virtual bool isInvalidationBSA(const std::wstring &bsaName);
+
+ // full path to this games "My Games"-directory
+ virtual std::wstring getDocumentsDir();
+
+ virtual std::wstring getSaveGameDir();
+
+ virtual std::vector<std::wstring> getPrimaryPlugins();
+
+ // file name of this games ini (no path)
+ virtual std::vector<std::wstring> getIniFileNames();
+
+ virtual std::wstring getSaveGameExtension();
+ virtual std::wstring getReferenceDataFile();
+ virtual std::wstring getOMODExt();
+
+ virtual std::wstring getSteamAPPId();
+
+ virtual std::wstring getSEName();
+
+ virtual std::wstring getNexusPage();
+ static std::wstring getNexusInfoUrlStatic();
+ virtual std::wstring getNexusInfoUrl() { return Fallout3Info::getNexusInfoUrlStatic(); }
+ static int getNexusModIDStatic();
+ virtual int getNexusModID() { return Fallout3Info::getNexusModIDStatic(); }
+
+ virtual void createProfile(const std::wstring &directory, bool useDefaults);
+ virtual void repairProfile(const std::wstring &directory);
+
+ virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
+
+ // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
+ // the game directory
+ virtual std::vector<ExecutableInfo> getExecutables();
+
+ virtual std::wstring archiveListKey() { return L"SArchiveList"; }
+
+private:
+
+ Fallout3Info(const std::wstring &omoDirectory, const std::wstring &gameDirectory);
+
+ static bool identifyGame(const std::wstring &searchPath);
+
+};
+
+#endif // FALLOUT3INFO_H
|
