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authorTannin <sherb@gmx.net>2016-05-16 16:03:36 +0200
committerTannin <sherb@gmx.net>2016-05-16 16:03:36 +0200
commit986330a3bd8e0a4717a0a1aa26f4acd2c04de1ac (patch)
tree03a777f9d3ab0c26e17c63f60a689656b8fee344 /src/shared/fallout4info.h
parent81c5ca53087bd0a72ecb60ba308ba1f9134accf3 (diff)
removed obsolete stuff
Diffstat (limited to 'src/shared/fallout4info.h')
-rw-r--r--src/shared/fallout4info.h75
1 files changed, 0 insertions, 75 deletions
diff --git a/src/shared/fallout4info.h b/src/shared/fallout4info.h
deleted file mode 100644
index 70c9b7d3..00000000
--- a/src/shared/fallout4info.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef FALLOUT4INFO_H
-#define FALLOUT4INFO_H
-
-
-#include "gameinfo.h"
-
-namespace MOShared {
-
-
-class Fallout4Info : public GameInfo
-{
-
- friend class GameInfo;
-
-public:
-
- virtual ~Fallout4Info() {}
-
- static std::wstring getRegPathStatic();
- virtual std::wstring getRegPath() const { return getRegPathStatic(); }
- virtual std::wstring getBinaryName() { return L"Fallout4.exe"; }
-
- virtual std::wstring getGameName() const { return L"Fallout 4"; }
- virtual std::wstring getGameShortName() const { return L"Fallout4"; }
-
- virtual std::vector<std::wstring> getDLCPlugins();
- virtual std::vector<std::wstring> getSavegameAttachmentExtensions();
-
- // file name of this games ini (no path)
- virtual std::vector<std::wstring> getIniFileNames() const;
-
- virtual std::wstring getNexusPage(bool nmmScheme = true);
- static std::wstring getNexusInfoUrlStatic();
- virtual std::wstring getNexusInfoUrl() { return getNexusInfoUrlStatic(); }
- static int getNexusModIDStatic();
- virtual int getNexusModID() { return getNexusModIDStatic(); }
- virtual int getNexusGameID() { return 1151; }
-
- // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
- // the game directory
- //virtual std::vector<ExecutableInfo> getExecutables();
-
- virtual std::wstring archiveListKey() { return L"SArchiveList"; }
-
-private:
-
- Fallout4Info(const std::wstring &gameDirectory);
-
- static bool identifyGame(const std::wstring &searchPath);
-
-
-};
-
-} // namespace MOShared
-
-#endif // FALLOUT3INFO_H