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authorTanninOne <seppleviathan@gmx.de>2016-02-10 18:37:28 +0100
committerTanninOne <seppleviathan@gmx.de>2016-02-10 18:37:28 +0100
commitba8464f01f5cd5340feea7163b9e51492c16fa8a (patch)
treef900f46ac4f14f8635533279bd434b06e6f3a94e /src/shared/falloutnvinfo.cpp
parent5adb3b377ecd50a75dd034a49582a1da91b67e1c (diff)
parent0e9a86ebfc1a97742d0812a7b6ae8bb7f4662673 (diff)
Merge pull request #456 from ThosRTanner/issue/418
Refactor save game code into plugins
Diffstat (limited to 'src/shared/falloutnvinfo.cpp')
-rw-r--r--src/shared/falloutnvinfo.cpp88
1 files changed, 0 insertions, 88 deletions
diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp
deleted file mode 100644
index 6347224d..00000000
--- a/src/shared/falloutnvinfo.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "falloutnvinfo.h"
-#include "util.h"
-#include <tchar.h>
-#include <ShlObj.h>
-#include <sstream>
-#include "windows_error.h"
-#include "error_report.h"
-#define WIN32_LEAN_AND_MEAN
-#include <Windows.h>
-#include <boost/assign.hpp>
-
-namespace MOShared {
-
-
-FalloutNVInfo::FalloutNVInfo(const std::wstring &gameDirectory)
- : GameInfo(gameDirectory)
-{
- identifyMyGamesDirectory(L"falloutnv");
-}
-
-bool FalloutNVInfo::identifyGame(const std::wstring &searchPath)
-{
- return FileExists(searchPath, L"FalloutNV.exe") &&
- FileExists(searchPath, L"FalloutNVLauncher.exe");
-}
-
-std::wstring FalloutNVInfo::getRegPathStatic()
-{
- HKEY key;
- LONG errorcode = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, L"Software\\Bethesda Softworks\\FalloutNV",
- 0, KEY_QUERY_VALUE, &key);
-
- if (errorcode != ERROR_SUCCESS) {
- return std::wstring();
- }
-
- WCHAR temp[MAX_PATH];
- DWORD bufferSize = MAX_PATH;
-
- if (::RegQueryValueExW(key, L"Installed Path", nullptr, nullptr, (LPBYTE)temp, &bufferSize) == ERROR_SUCCESS) {
- return std::wstring(temp);
- } else {
- return std::wstring();
- }
-}
-
-std::vector<std::wstring> FalloutNVInfo::getIniFileNames() const
-{
- return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini");
-}
-
-std::wstring FalloutNVInfo::getReferenceDataFile() const
-{
- return L"Fallout - Meshes.bsa";
-}
-
-bool FalloutNVInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t*) const
-{
- static LPCWSTR profileFiles[] = { L"fallout.ini", L"falloutprefs.ini", L"plugins.txt", nullptr };
-
- for (int i = 0; profileFiles[i] != nullptr; ++i) {
- if (_wcsicmp(fileName, profileFiles[i]) == 0) {
- return true;
- }
- }
- return false;
-}
-
-} // namespace MOShared