diff options
| author | Thomas Tanner <trtanner@btinternet.com> | 2015-10-15 18:44:39 +0100 |
|---|---|---|
| committer | Thomas Tanner <trtanner@btinternet.com> | 2015-10-15 18:44:39 +0100 |
| commit | d4754f4d3ca7451d784e89ae1ddef240666dfdf8 (patch) | |
| tree | b5b47d31c10e3b913de352c0c89337a3e1efee3e /src/shared/falloutnvinfo.h | |
| parent | 1cb0a49dfc83dbc05850bd4b97ee7e5a48d2879a (diff) | |
Fix for some nexus fomods having the old version of the mod link and not the new version.
Also fixed a lot of const correctness things
Diffstat (limited to 'src/shared/falloutnvinfo.h')
| -rw-r--r-- | src/shared/falloutnvinfo.h | 63 |
1 files changed, 14 insertions, 49 deletions
diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h index e1a614d2..d03add9c 100644 --- a/src/shared/falloutnvinfo.h +++ b/src/shared/falloutnvinfo.h @@ -36,69 +36,34 @@ public: virtual ~FalloutNVInfo() {}
static std::wstring getRegPathStatic();
- virtual std::wstring getRegPath() { return getRegPathStatic(); }
- virtual std::wstring getBinaryName() { return L"FalloutNV.exe"; }
+ virtual std::wstring getRegPath() const { return getRegPathStatic(); }
+ virtual std::wstring getBinaryName() const { return L"FalloutNV.exe"; }
- virtual GameInfo::Type getType() { return TYPE_FALLOUTNV; }
+ virtual GameInfo::Type getType() const { return TYPE_FALLOUTNV; }
virtual std::wstring getGameName() const { return L"New Vegas"; }
virtual std::wstring getGameShortName() const { return L"FalloutNV"; }
-// virtual bool requiresSteam() const { return true; }
-
-/* virtual std::wstring getInvalidationBSA()
- {
- return L"Fallout - Invalidation.bsa";
- }
-
- virtual bool isInvalidationBSA(const std::wstring &bsaName)
- {
- static LPCWSTR invalidation[] = { L"Fallout - AI!.bsa", L"Fallout - Invalidation.bsa", nullptr };
-
- for (int i = 0; invalidation[i] != nullptr; ++i) {
- if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) {
- return true;
- }
- }
- return false;
- }
-
- virtual std::vector<std::wstring> getVanillaBSAs()
- {
- return boost::assign::list_of (L"Fallout - Textures.bsa")
- (L"Fallout - Textures2.bsa")
- (L"Fallout - Meshes.bsa")
- (L"Fallout - Voices1.bsa")
- (L"Fallout - Sound.bsa")
- (L"Fallout - Misc.bsa");
- }
-
- virtual std::vector<std::wstring> getPrimaryPlugins()
- {
- return boost::assign::list_of(L"falloutnv.esm");
- }*/
- virtual std::vector<std::wstring> getDLCPlugins();
- virtual std::vector<std::wstring> getSavegameAttachmentExtensions();
+ virtual std::vector<std::wstring> getDLCPlugins() const;
+ virtual std::vector<std::wstring> getSavegameAttachmentExtensions() const;
// file name of this games ini (no path)
- virtual std::vector<std::wstring> getIniFileNames();
+ virtual std::vector<std::wstring> getIniFileNames() const;
- virtual std::wstring getReferenceDataFile();
+ virtual std::wstring getReferenceDataFile() const;
- virtual std::wstring getNexusPage(bool nmmScheme = true);
+ virtual std::wstring getNexusPage(bool nmmScheme = true) const;
static std::wstring getNexusInfoUrlStatic();
- virtual std::wstring getNexusInfoUrl() { return getNexusInfoUrlStatic(); }
+ virtual std::wstring getNexusInfoUrl() const { return getNexusInfoUrlStatic(); }
static int getNexusModIDStatic();
- virtual int getNexusModID() { return getNexusModIDStatic(); }
- virtual int getNexusGameID() { return 130; }
+ virtual int getNexusModID() const { return getNexusModIDStatic(); }
+ virtual int getNexusGameID() const { return 130; }
- virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
+ virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) const;
- // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
- // the game directory
- //virtual std::vector<ExecutableInfo> getExecutables();
+ virtual std::wstring archiveListKey() const { return L"SArchiveList"; }
- virtual std::wstring archiveListKey() { return L"SArchiveList"; }
+ virtual bool isValidModURL(int modID, const std::wstring &url) const;
private:
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