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authorTannin <sherb@gmx.net>2015-12-07 20:09:34 +0100
committerTannin <sherb@gmx.net>2015-12-07 20:09:34 +0100
commit495846534d560f825819b7ee391e8c461ce76e4f (patch)
treecd6b5c03cce72aaba8489ea61876313829c44a3a /src/shared/oblivioninfo.h
parentfe8c3aaea58400425b9195bb670a1b4e8c9db10d (diff)
- no longer displaying "not logged in". This was too confusing for some
- fixed files missing from vfs if parent directory exists in real destination dir - implemented plugin api to access current profile - steam game detection now also works for 64-bit games - removed reference to archive tab from tutorial - usvfs log level is now taken from config - some cleanup
Diffstat (limited to 'src/shared/oblivioninfo.h')
-rw-r--r--src/shared/oblivioninfo.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h
index 87ba26ff..1ef5b48e 100644
--- a/src/shared/oblivioninfo.h
+++ b/src/shared/oblivioninfo.h
@@ -90,8 +90,6 @@ public:
virtual int getNexusModID() { return getNexusModIDStatic(); }
virtual int getNexusGameID() { return 101; }
- virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
-
// get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
// the game directory
//virtual std::vector<ExecutableInfo> getExecutables();