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authorTannin <Tannin@Serenity>2013-02-03 12:49:25 +0100
committerTannin <Tannin@Serenity>2013-02-03 12:49:25 +0100
commit981f8b3acf7e76f27c02f4ced80d55b424cc7497 (patch)
tree0f504d99d1e5fe197258febff3c147d0725abda4 /src/shared/skyriminfo.h
initial commit to mercurial repository.
Corresponds to MO version 0.12.6
Diffstat (limited to 'src/shared/skyriminfo.h')
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diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h
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+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef SKYRIMINFO_H
+#define SKYRIMINFO_H
+
+
+#include "gameinfo.h"
+
+
+class SkyrimInfo : public GameInfo
+{
+
+ friend class GameInfo;
+
+public:
+
+ virtual ~SkyrimInfo() {}
+
+ virtual unsigned long getBSAVersion();
+
+ static std::wstring getRegPathStatic();
+ virtual std::wstring getRegPath() { return SkyrimInfo::getRegPathStatic(); }
+ virtual std::wstring getBinaryName() { return L"TESV.exe"; }
+
+ virtual GameInfo::Type getType() { return TYPE_SKYRIM; }
+
+ virtual std::wstring getGameName() const { return L"Skyrim"; }
+ virtual std::wstring getGameShortName() const { return L"Skyrim"; }
+
+ virtual LoadOrderMechanism getLoadOrderMechanism() const;
+
+ virtual bool requiresBSAInvalidation() const { return true; }
+// virtual bool requiresSteam() const { return true; }
+
+ virtual std::wstring getInvalidationBSA();
+
+ virtual bool isInvalidationBSA(const std::wstring &bsaName);
+
+ // full path to this games "My Games"-directory
+ virtual std::wstring getDocumentsDir();
+
+ virtual std::wstring getSaveGameDir();
+
+ virtual std::vector<std::wstring> getPrimaryPlugins();
+
+ // file name of this games ini (no path)
+ virtual std::vector<std::wstring> getIniFileNames();
+
+ virtual std::wstring getSaveGameExtension();
+ virtual std::wstring getReferenceDataFile();
+ virtual std::wstring getOMODExt();
+
+ virtual std::wstring getSteamAPPId();
+
+ virtual std::wstring getSEName();
+
+ virtual std::wstring getNexusPage();
+
+ static std::wstring getNexusInfoUrlStatic();
+ virtual std::wstring getNexusInfoUrl() { return SkyrimInfo::getNexusInfoUrlStatic(); }
+ static int getNexusModIDStatic();
+ virtual int getNexusModID() { return SkyrimInfo::getNexusModIDStatic(); }
+
+ virtual void createProfile(const std::wstring &directory, bool useDefaults);
+ virtual void repairProfile(const std::wstring &directory);
+
+ virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
+
+ // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
+ // the game directory
+ virtual std::vector<ExecutableInfo> getExecutables();
+
+ virtual std::wstring archiveListKey() { return L"SResourceArchiveList"; }
+
+private:
+
+ SkyrimInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory);
+
+ static bool identifyGame(const std::wstring &searchPath);
+
+};
+
+#endif // SKYRIMINFO_H