diff options
| author | Tannin <devnull@localhost> | 2015-01-06 19:31:53 +0100 |
|---|---|---|
| committer | Tannin <devnull@localhost> | 2015-01-06 19:31:53 +0100 |
| commit | 9edc39633b82b5e02d33c4b0a395fe110af28eb4 (patch) | |
| tree | 90d627525292cb87f3d4b7330b1847a17b568b61 /src/shared/skyriminfo.h | |
| parent | b415db619ed027ec2acd283983624293274b090f (diff) | |
- bugfixes
- moved more functionality to game-plugins
- further decoupled management functionality from the UI
- created another "tutorial" which is only a single page with relevant parts of
the ui highlighted with info as tooltips
Diffstat (limited to 'src/shared/skyriminfo.h')
| -rw-r--r-- | src/shared/skyriminfo.h | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h index ad6ab95d..bf08fb25 100644 --- a/src/shared/skyriminfo.h +++ b/src/shared/skyriminfo.h @@ -49,17 +49,11 @@ public: virtual LoadOrderMechanism getLoadOrderMechanism() const;
virtual bool requiresBSAInvalidation() const { return true; }
-// virtual bool requiresSteam() const { return true; }
virtual std::wstring getInvalidationBSA();
virtual bool isInvalidationBSA(const std::wstring &bsaName);
- // full path to this games "My Games"-directory
- virtual std::wstring getDocumentsDir();
-
- virtual std::wstring getSaveGameDir();
-
virtual std::vector<std::wstring> getPrimaryPlugins();
virtual std::vector<std::wstring> getVanillaBSAs();
@@ -70,12 +64,9 @@ public: // file name of this games ini (no path)
virtual std::vector<std::wstring> getIniFileNames();
- virtual std::wstring getSaveGameExtension();
virtual std::wstring getReferenceDataFile();
virtual std::wstring getOMODExt();
- virtual std::wstring getSteamAPPId(int variant = 0) const;
-
virtual std::wstring getSEName();
virtual std::wstring getNexusPage(bool nmmScheme = true);
@@ -87,15 +78,8 @@ public: static int getNexusGameIDStatic() { return 110; }
virtual int getNexusGameID() { return getNexusGameIDStatic(); }
- virtual void createProfile(const std::wstring &directory, bool useDefaults);
- virtual void repairProfile(const std::wstring &directory);
-
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
- // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
- // the game directory
- //virtual std::vector<ExecutableInfo> getExecutables();
-
virtual std::wstring archiveListKey() { return L"SResourceArchiveList"; }
private:
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