diff options
| author | Thomas Tanner <trtanner@btinternet.com> | 2015-11-20 18:07:06 +0000 |
|---|---|---|
| committer | Thomas Tanner <trtanner@btinternet.com> | 2015-11-20 18:07:06 +0000 |
| commit | 49de6e8d2555234c5da132c5fc35287083fe7ef7 (patch) | |
| tree | 8214d4f1447c76e08a390e02944d5f6744725015 /src/shared | |
| parent | 9ac845779abeafa7031f49dbc6bf0143765b3cd9 (diff) | |
Get rid of `GameIfo::getOrganizerDirectory` and associated member variable
qApp->getProperty("dataPath") can be used instead (and is pretty much everywhere else) so it's unnecessary
Diffstat (limited to 'src/shared')
| -rw-r--r-- | src/shared/fallout3info.cpp | 4 | ||||
| -rw-r--r-- | src/shared/fallout3info.h | 2 | ||||
| -rw-r--r-- | src/shared/falloutnvinfo.cpp | 4 | ||||
| -rw-r--r-- | src/shared/falloutnvinfo.h | 2 | ||||
| -rw-r--r-- | src/shared/gameinfo.cpp | 18 | ||||
| -rw-r--r-- | src/shared/gameinfo.h | 14 | ||||
| -rw-r--r-- | src/shared/oblivioninfo.cpp | 4 | ||||
| -rw-r--r-- | src/shared/oblivioninfo.h | 2 | ||||
| -rw-r--r-- | src/shared/skyriminfo.cpp | 4 | ||||
| -rw-r--r-- | src/shared/skyriminfo.h | 2 |
10 files changed, 30 insertions, 26 deletions
diff --git a/src/shared/fallout3info.cpp b/src/shared/fallout3info.cpp index 0b369b50..055d3b38 100644 --- a/src/shared/fallout3info.cpp +++ b/src/shared/fallout3info.cpp @@ -30,8 +30,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. namespace MOShared {
-Fallout3Info::Fallout3Info(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDirectory, moDataDirectory, gameDirectory)
+Fallout3Info::Fallout3Info(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
+ : GameInfo(moDataDirectory, gameDirectory)
{
identifyMyGamesDirectory(L"fallout3");
}
diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h index 0045581d..d019ee07 100644 --- a/src/shared/fallout3info.h +++ b/src/shared/fallout3info.h @@ -69,7 +69,7 @@ public: private:
- Fallout3Info(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ Fallout3Info(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp index 1203bd25..2ddbf055 100644 --- a/src/shared/falloutnvinfo.cpp +++ b/src/shared/falloutnvinfo.cpp @@ -31,8 +31,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. namespace MOShared {
-FalloutNVInfo::FalloutNVInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDirectory, moDataDirectory, gameDirectory)
+FalloutNVInfo::FalloutNVInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
+ : GameInfo(moDataDirectory, gameDirectory)
{
identifyMyGamesDirectory(L"falloutnv");
}
diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h index e1a614d2..9a9004ec 100644 --- a/src/shared/falloutnvinfo.h +++ b/src/shared/falloutnvinfo.h @@ -102,7 +102,7 @@ public: private:
- FalloutNVInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ FalloutNVInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
};
diff --git a/src/shared/gameinfo.cpp b/src/shared/gameinfo.cpp index 1f25cec1..e5e47cdf 100644 --- a/src/shared/gameinfo.cpp +++ b/src/shared/gameinfo.cpp @@ -40,8 +40,8 @@ namespace MOShared { GameInfo* GameInfo::s_Instance = nullptr;
-GameInfo::GameInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : m_GameDirectory(gameDirectory), m_OrganizerDirectory(moDirectory), m_OrganizerDataDirectory(moDataDirectory)
+GameInfo::GameInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
+ : m_GameDirectory(gameDirectory), m_OrganizerDataDirectory(moDataDirectory)
{
atexit(&cleanup);
}
@@ -87,16 +87,16 @@ void GameInfo::identifyMyGamesDirectory(const std::wstring &file) }
-bool GameInfo::identifyGame(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &searchPath)
+bool GameInfo::identifyGame(const std::wstring &moDataDirectory, const std::wstring &searchPath)
{
if (OblivionInfo::identifyGame(searchPath)) {
- s_Instance = new OblivionInfo(moDirectory, moDataDirectory, searchPath);
+ s_Instance = new OblivionInfo(moDataDirectory, searchPath);
} else if (Fallout3Info::identifyGame(searchPath)) {
- s_Instance = new Fallout3Info(moDirectory, moDataDirectory, searchPath);
+ s_Instance = new Fallout3Info(moDataDirectory, searchPath);
} else if (FalloutNVInfo::identifyGame(searchPath)) {
- s_Instance = new FalloutNVInfo(moDirectory, moDataDirectory, searchPath);
+ s_Instance = new FalloutNVInfo(moDataDirectory, searchPath);
} else if (SkyrimInfo::identifyGame(searchPath)) {
- s_Instance = new SkyrimInfo(moDirectory, moDataDirectory, searchPath);
+ s_Instance = new SkyrimInfo(moDataDirectory, searchPath);
}
return s_Instance != nullptr;
@@ -109,14 +109,14 @@ bool GameInfo::init(const std::wstring &moDirectory, const std::wstring &moDataD if (gamePath.length() == 0) {
// search upward in the directory until a recognized game-binary is found
std::wstring searchPath(moDirectory);
- while (!identifyGame(moDirectory, moDataDirectory, searchPath)) {
+ while (!identifyGame(moDataDirectory, searchPath)) {
size_t lastSep = searchPath.find_last_of(L"/\\");
if (lastSep == std::string::npos) {
return false;
}
searchPath.erase(lastSep);
}
- } else if (!identifyGame(moDirectory, moDataDirectory, gamePath)) {
+ } else if (!identifyGame(moDataDirectory, gamePath)) {
return false;
}
}
diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h index a32b6b82..1d4b050b 100644 --- a/src/shared/gameinfo.h +++ b/src/shared/gameinfo.h @@ -56,8 +56,7 @@ public: virtual ~GameInfo() {}
- std::wstring getOrganizerDirectory() { return m_OrganizerDirectory; }
-
+ //**USED IN HOOKDLL
virtual std::wstring getRegPath() = 0;
virtual std::wstring getBinaryName() = 0;
@@ -70,6 +69,7 @@ public: /// exception if the mechanism can't be determined
virtual LoadOrderMechanism getLoadOrderMechanism() const { return TYPE_FILETIME; }
+ //**USED IN HOOKDLL
virtual std::wstring getGameDirectory() const;
virtual bool requiresSteam() const;
@@ -80,9 +80,11 @@ public: // get a set of esp/esm files that are part of known dlcs
virtual std::vector<std::wstring> getDLCPlugins() = 0;
+ //**USED IN HOOKDLL
// file name of this games ini file(s)
virtual std::vector<std::wstring> getIniFileNames() = 0;
+ //**USED IN HOOKDLL
virtual std::wstring getReferenceDataFile() = 0;
virtual std::wstring getNexusPage(bool nmmScheme = true) = 0;
@@ -90,19 +92,22 @@ public: virtual int getNexusModID() = 0;
virtual int getNexusGameID() = 0;
+ //**USED IN HOOKDLL
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) = 0;
public:
+ //**USED IN HOOKDLL
// initialise with the path to the mo directory (needs to be where hook.dll is stored). This
// needs to be called before the instance can be retrieved
static bool init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath = L"");
+ //**USED IN HOOKDLL
static GameInfo& instance();
protected:
- GameInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ GameInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
std::wstring getLocalAppFolder() const;
const std::wstring &getMyGamesDirectory() const { return m_MyGamesDirectory; }
@@ -110,7 +115,7 @@ protected: private:
- static bool identifyGame(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &searchPath);
+ static bool identifyGame(const std::wstring &moDataDirectory, const std::wstring &searchPath);
std::wstring getSpecialPath(LPCWSTR name) const;
static void cleanup();
@@ -122,7 +127,6 @@ private: std::wstring m_MyGamesDirectory;
std::wstring m_GameDirectory;
- std::wstring m_OrganizerDirectory;
std::wstring m_OrganizerDataDirectory;
};
diff --git a/src/shared/oblivioninfo.cpp b/src/shared/oblivioninfo.cpp index 16748f58..a5760570 100644 --- a/src/shared/oblivioninfo.cpp +++ b/src/shared/oblivioninfo.cpp @@ -31,8 +31,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. namespace MOShared {
-OblivionInfo::OblivionInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDirectory, moDataDirectory, gameDirectory)
+OblivionInfo::OblivionInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
+ : GameInfo(moDataDirectory, gameDirectory)
{
identifyMyGamesDirectory(L"oblivion");
}
diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h index 87ba26ff..0a6c416c 100644 --- a/src/shared/oblivioninfo.h +++ b/src/shared/oblivioninfo.h @@ -100,7 +100,7 @@ public: private:
- OblivionInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ OblivionInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
diff --git a/src/shared/skyriminfo.cpp b/src/shared/skyriminfo.cpp index f66fcef4..e122390d 100644 --- a/src/shared/skyriminfo.cpp +++ b/src/shared/skyriminfo.cpp @@ -33,8 +33,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. namespace MOShared {
-SkyrimInfo::SkyrimInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDirectory, moDataDirectory, gameDirectory)
+SkyrimInfo::SkyrimInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
+ : GameInfo(moDataDirectory, gameDirectory)
{
identifyMyGamesDirectory(L"skyrim");
diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h index 5951f910..f52be73a 100644 --- a/src/shared/skyriminfo.h +++ b/src/shared/skyriminfo.h @@ -68,7 +68,7 @@ public: private:
- SkyrimInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ SkyrimInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
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