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authorTannin <sherb@gmx.net>2015-11-19 19:05:50 +0100
committerTannin <sherb@gmx.net>2015-11-19 19:05:50 +0100
commita4b69c9ed8ba44aab26ff567e0f0eaf390e29cee (patch)
tree1bd3b1c30a8e82809558d9c93c8d3747d7edb4a4 /src/shared
parent053ebc898f6e1eb16ea9366ab21796004d2347da (diff)
added fallout 4 support
Diffstat (limited to 'src/shared')
-rw-r--r--src/shared/fallout4info.cpp117
-rw-r--r--src/shared/fallout4info.h80
-rw-r--r--src/shared/gameinfo.cpp3
-rw-r--r--src/shared/gameinfo.h1
4 files changed, 201 insertions, 0 deletions
diff --git a/src/shared/fallout4info.cpp b/src/shared/fallout4info.cpp
new file mode 100644
index 00000000..81143731
--- /dev/null
+++ b/src/shared/fallout4info.cpp
@@ -0,0 +1,117 @@
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "fallout4info.h"
+#include "util.h"
+#include <tchar.h>
+#include <ShlObj.h>
+#include <sstream>
+#include "windows_error.h"
+#include "error_report.h"
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+#include <boost/assign.hpp>
+
+namespace MOShared {
+
+Fallout4Info::Fallout4Info(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
+ : GameInfo(moDirectory, moDataDirectory, gameDirectory)
+{
+ identifyMyGamesDirectory(L"fallout4");
+}
+
+bool Fallout4Info::identifyGame(const std::wstring &searchPath)
+{
+ return FileExists(searchPath, L"Fallout4.exe") &&
+ FileExists(searchPath, L"Fallout4Launcher.exe");
+}
+
+std::wstring Fallout4Info::getRegPathStatic()
+{
+ HKEY key;
+ LONG errorcode = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, L"Software\\Bethesda Softworks\\Fallout4",
+ 0, KEY_QUERY_VALUE, &key);
+
+ if (errorcode != ERROR_SUCCESS) {
+ return std::wstring();
+ }
+
+ WCHAR temp[MAX_PATH];
+ DWORD bufferSize = MAX_PATH;
+
+ if (::RegQueryValueExW(key, L"Installed Path", nullptr, nullptr, (LPBYTE)temp, &bufferSize) == ERROR_SUCCESS) {
+ return std::wstring(temp);
+ } else {
+ return std::wstring();
+ }
+}
+
+
+std::vector<std::wstring> Fallout4Info::getDLCPlugins()
+{
+ return std::vector<std::wstring>();
+}
+
+std::vector<std::wstring> Fallout4Info::getSavegameAttachmentExtensions()
+{
+ return std::vector<std::wstring>();
+}
+
+std::vector<std::wstring> Fallout4Info::getIniFileNames()
+{
+ return boost::assign::list_of(L"fallout4.ini")(L"fallout4prefs.ini");
+}
+
+std::wstring Fallout4Info::getReferenceDataFile()
+{
+ return L"Fallout - Meshes.bsa";
+}
+
+std::wstring Fallout4Info::getNexusPage(bool nmmScheme)
+{
+ if (nmmScheme) {
+ return L"http://nmm.nexusmods.com/fallout4";
+ } else {
+ return L"http://www.nexusmods.com/fallout4";
+ }
+}
+
+std::wstring Fallout4Info::getNexusInfoUrlStatic()
+{
+ return L"http://nmm.nexusmods.com/fallout4";
+}
+
+int Fallout4Info::getNexusModIDStatic()
+{
+ return 377160;
+}
+
+bool Fallout4Info::rerouteToProfile(const wchar_t *fileName, const wchar_t*)
+{
+ static LPCWSTR profileFiles[] = { L"fallout4.ini", L"fallout4prefs.ini", L"plugins.txt", nullptr };
+
+ for (int i = 0; profileFiles[i] != nullptr; ++i) {
+ if (_wcsicmp(fileName, profileFiles[i]) == 0) {
+ return true;
+ }
+ }
+ return false;
+}
+
+} // namespace MOShared
diff --git a/src/shared/fallout4info.h b/src/shared/fallout4info.h
new file mode 100644
index 00000000..98ce4092
--- /dev/null
+++ b/src/shared/fallout4info.h
@@ -0,0 +1,80 @@
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef FALLOUT4INFO_H
+#define FALLOUT4INFO_H
+
+
+#include "gameinfo.h"
+
+namespace MOShared {
+
+
+class Fallout4Info : public GameInfo
+{
+
+ friend class GameInfo;
+
+public:
+
+ virtual ~Fallout4Info() {}
+
+ static std::wstring getRegPathStatic();
+ virtual std::wstring getRegPath() { return getRegPathStatic(); }
+ virtual std::wstring getBinaryName() { return L"Fallout4.exe"; }
+
+ virtual GameInfo::Type getType() { return TYPE_FALLOUT4; }
+
+ virtual std::wstring getGameName() const { return L"Fallout 4"; }
+ virtual std::wstring getGameShortName() const { return L"Fallout4"; }
+
+ virtual std::vector<std::wstring> getDLCPlugins();
+ virtual std::vector<std::wstring> getSavegameAttachmentExtensions();
+
+ // file name of this games ini (no path)
+ virtual std::vector<std::wstring> getIniFileNames();
+
+ virtual std::wstring getReferenceDataFile();
+
+ virtual std::wstring getNexusPage(bool nmmScheme = true);
+ static std::wstring getNexusInfoUrlStatic();
+ virtual std::wstring getNexusInfoUrl() { return getNexusInfoUrlStatic(); }
+ static int getNexusModIDStatic();
+ virtual int getNexusModID() { return getNexusModIDStatic(); }
+ virtual int getNexusGameID() { return 1151; }
+
+ virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
+
+ // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
+ // the game directory
+ //virtual std::vector<ExecutableInfo> getExecutables();
+
+ virtual std::wstring archiveListKey() { return L"SArchiveList"; }
+
+private:
+
+ Fallout4Info(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+
+ static bool identifyGame(const std::wstring &searchPath);
+
+};
+
+} // namespace MOShared
+
+#endif // FALLOUT3INFO_H
diff --git a/src/shared/gameinfo.cpp b/src/shared/gameinfo.cpp
index 1f25cec1..db72653e 100644
--- a/src/shared/gameinfo.cpp
+++ b/src/shared/gameinfo.cpp
@@ -23,6 +23,7 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
#include "oblivioninfo.h"
#include "fallout3info.h"
+#include "fallout4info.h"
#include "falloutnvinfo.h"
#include "skyriminfo.h"
#include "util.h"
@@ -97,6 +98,8 @@ bool GameInfo::identifyGame(const std::wstring &moDirectory, const std::wstring
s_Instance = new FalloutNVInfo(moDirectory, moDataDirectory, searchPath);
} else if (SkyrimInfo::identifyGame(searchPath)) {
s_Instance = new SkyrimInfo(moDirectory, moDataDirectory, searchPath);
+ } else if (Fallout4Info::identifyGame(searchPath)) {
+ s_Instance = new Fallout4Info(moDirectory, moDataDirectory, searchPath);
}
return s_Instance != nullptr;
diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h
index a32b6b82..8ee8a8de 100644
--- a/src/shared/gameinfo.h
+++ b/src/shared/gameinfo.h
@@ -43,6 +43,7 @@ public:
enum Type {
TYPE_OBLIVION,
TYPE_FALLOUT3,
+ TYPE_FALLOUT4,
TYPE_FALLOUTNV,
TYPE_SKYRIM
};