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authorTannin <devnull@localhost>2014-11-21 14:45:30 +0100
committerTannin <devnull@localhost>2014-11-21 14:45:30 +0100
commitf2f9e11fdd876821107cff0c1c5b9d8ecf66691f (patch)
treeac27533947a8f7a28545cf1f1901647242c03b53 /src/shared
parentd23466f036618760de16ee874a3c076f05fe6087 (diff)
- started on a refactoring moving functionality out of the MainWindow class
- started on support for game-plugins
Diffstat (limited to 'src/shared')
-rw-r--r--src/shared/fallout3info.cpp4
-rw-r--r--src/shared/fallout3info.h2
-rw-r--r--src/shared/falloutnvinfo.cpp4
-rw-r--r--src/shared/falloutnvinfo.h2
-rw-r--r--src/shared/gameinfo.h10
-rw-r--r--src/shared/oblivioninfo.cpp4
-rw-r--r--src/shared/oblivioninfo.h2
-rw-r--r--src/shared/skyriminfo.cpp4
-rw-r--r--src/shared/skyriminfo.h2
9 files changed, 15 insertions, 19 deletions
diff --git a/src/shared/fallout3info.cpp b/src/shared/fallout3info.cpp
index 22db91ac..82b285b7 100644
--- a/src/shared/fallout3info.cpp
+++ b/src/shared/fallout3info.cpp
@@ -267,7 +267,7 @@ bool Fallout3Info::rerouteToProfile(const wchar_t *fileName, const wchar_t*)
}
-std::vector<ExecutableInfo> Fallout3Info::getExecutables()
+/*std::vector<ExecutableInfo> Fallout3Info::getExecutables()
{
std::vector<ExecutableInfo> result;
result.push_back(ExecutableInfo(L"FOSE", L"fose_loader.exe", L"", L"", DEFAULT_CLOSE));
@@ -278,5 +278,5 @@ std::vector<ExecutableInfo> Fallout3Info::getExecutables()
result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", NEVER_CLOSE));
return result;
-}
+}*/
} // namespace MOShared
diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h
index d1356de1..7e39cce4 100644
--- a/src/shared/fallout3info.h
+++ b/src/shared/fallout3info.h
@@ -87,7 +87,7 @@ public:
// get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
// the game directory
- virtual std::vector<ExecutableInfo> getExecutables();
+ //virtual std::vector<ExecutableInfo> getExecutables();
virtual std::wstring archiveListKey() { return L"SArchiveList"; }
diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp
index 0dde4db1..178ce8b4 100644
--- a/src/shared/falloutnvinfo.cpp
+++ b/src/shared/falloutnvinfo.cpp
@@ -257,7 +257,7 @@ bool FalloutNVInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t*)
return false;
}
-
+/*
std::vector<ExecutableInfo> FalloutNVInfo::getExecutables()
{
std::vector<ExecutableInfo> result;
@@ -269,5 +269,5 @@ std::vector<ExecutableInfo> FalloutNVInfo::getExecutables()
result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", NEVER_CLOSE));
return result;
-}
+}*/
} // namespace MOShared
diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h
index 50a0d00d..231311de 100644
--- a/src/shared/falloutnvinfo.h
+++ b/src/shared/falloutnvinfo.h
@@ -88,7 +88,7 @@ public:
// get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
// the game directory
- virtual std::vector<ExecutableInfo> getExecutables();
+ //virtual std::vector<ExecutableInfo> getExecutables();
virtual std::wstring archiveListKey() { return L"SArchiveList"; }
diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h
index d719a073..c11679f3 100644
--- a/src/shared/gameinfo.h
+++ b/src/shared/gameinfo.h
@@ -28,7 +28,7 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
#include <Windows.h>
namespace MOShared {
-
+/*
enum CloseMOStyle {
DEFAULT_CLOSE,
DEFAULT_STAY,
@@ -53,7 +53,7 @@ struct ExecutableInfo {
CloseMOStyle closeMO;
std::wstring steamAppID;
};
-
+*/
/**
Class to manage information that depends on the used game type. The intention is to keep
@@ -160,13 +160,9 @@ public:
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) = 0;
- // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
- // the game directory. the boolean says whether omo should be closed when the executable is started
- virtual std::vector<ExecutableInfo> getExecutables() = 0;
-
public:
- // initialise with the path to the omo directory (needs to be where hook.dll is stored). This
+ // initialise with the path to the mo directory (needs to be where hook.dll is stored). This
// needs to be called before the instance can be retrieved
static bool init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath = L"");
diff --git a/src/shared/oblivioninfo.cpp b/src/shared/oblivioninfo.cpp
index 790fcdb0..89a795a5 100644
--- a/src/shared/oblivioninfo.cpp
+++ b/src/shared/oblivioninfo.cpp
@@ -273,7 +273,7 @@ std::wstring OblivionInfo::getSteamAPPId(int) const
return L"22330";
}
-
+/*
std::vector<ExecutableInfo> OblivionInfo::getExecutables()
{
std::vector<ExecutableInfo> result;
@@ -286,5 +286,5 @@ std::vector<ExecutableInfo> OblivionInfo::getExecutables()
result.push_back(ExecutableInfo(L"BOSS (old)", L"Data/BOSS.exe", L"", L"", NEVER_CLOSE));
return result;
-}
+}*/
} // namespace MOShared
diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h
index e64ae37b..cb506c01 100644
--- a/src/shared/oblivioninfo.h
+++ b/src/shared/oblivioninfo.h
@@ -84,7 +84,7 @@ public:
// get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
// the game directory
- virtual std::vector<ExecutableInfo> getExecutables();
+ //virtual std::vector<ExecutableInfo> getExecutables();
virtual std::wstring archiveListKey() { return L"SArchiveList"; }
diff --git a/src/shared/skyriminfo.cpp b/src/shared/skyriminfo.cpp
index 319e58d5..1203e3ed 100644
--- a/src/shared/skyriminfo.cpp
+++ b/src/shared/skyriminfo.cpp
@@ -306,7 +306,7 @@ bool SkyrimInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPa
}
-std::vector<ExecutableInfo> SkyrimInfo::getExecutables()
+/*std::vector<ExecutableInfo> SkyrimInfo::getExecutables()
{
std::vector<ExecutableInfo> result;
result.push_back(ExecutableInfo(L"SKSE", L"skse_loader.exe", L"", L"", DEFAULT_CLOSE));
@@ -317,6 +317,6 @@ std::vector<ExecutableInfo> SkyrimInfo::getExecutables()
result.push_back(ExecutableInfo(L"Creation Kit", L"CreationKit.exe", L"", L"", DEFAULT_STAY, L"202480"));
return result;
-}
+}*/
} // namespace MOShared
diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h
index a7aff8dc..ad6ab95d 100644
--- a/src/shared/skyriminfo.h
+++ b/src/shared/skyriminfo.h
@@ -94,7 +94,7 @@ public:
// get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
// the game directory
- virtual std::vector<ExecutableInfo> getExecutables();
+ //virtual std::vector<ExecutableInfo> getExecutables();
virtual std::wstring archiveListKey() { return L"SResourceArchiveList"; }