diff options
| author | isanae <14251494+isanae@users.noreply.github.com> | 2019-10-29 10:03:59 -0400 |
|---|---|---|
| committer | isanae <14251494+isanae@users.noreply.github.com> | 2019-11-06 07:44:54 -0500 |
| commit | 8c72077febaea485200adcf1e9f615902e930def (patch) | |
| tree | 13fe30db88d40d1554343b40cb33e9dcf846db7d /src/spawn.h | |
| parent | 18b438cf27a552e69e984bfee63187b6471682ab (diff) | |
replaced uilock by a progress callback in spawn
waiting for process now gets the whole process tree to find an interesting process
Diffstat (limited to 'src/spawn.h')
| -rw-r--r-- | src/spawn.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/spawn.h b/src/spawn.h index 6b947f2f..ad50bde6 100644 --- a/src/spawn.h +++ b/src/spawn.h @@ -27,7 +27,6 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. #include <QDir>
class Settings;
-class ILockedWaitingForProcess;
namespace MOBase { class IPluginGame; }
@@ -130,15 +129,15 @@ enum class WaitResults {
Completed = 1,
Error,
- Unlocked
+ Cancelled
};
WaitResults waitForProcess(
- HANDLE handle, DWORD* exitCode, ILockedWaitingForProcess* uilock);
+ HANDLE handle, DWORD* exitCode, std::function<bool ()> progress);
WaitResults waitForProcesses(
const std::vector<HANDLE>& handles, std::vector<DWORD>& exitCodes,
- ILockedWaitingForProcess* uilock);
+ std::function<bool ()> progress);
} // namespace
|
