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authorMikaël Capelle <capelle.mikael@gmail.com>2024-05-26 11:09:56 +0200
committerMikaël Capelle <capelle.mikael@gmail.com>2024-05-26 11:12:08 +0200
commit1871f32a8db7e707a6d96a41f09147d8558e0003 (patch)
tree9408b610e0373dbf8ff48c04a1dd0ad7098c79b4 /src/statusbar.cpp
parentfa82d1cca1544c401bc06c341ce265a346a498b9 (diff)
Use `lootGameName()` and `displayGameName()` in initial places. (#2030)
* Use `displayGameName()` in create instance dialogs & the main window, this doesn't cover all places `gameName()` was being used for purely display reasons, but it covers the bulk. * Use `lootGameName()` instead of `gameShortName()` for LOOT cli initiation. * Use game display name in status bar. --------- Co-authored-by: Twinki <Twinki@users.noreply.github.com>
Diffstat (limited to 'src/statusbar.cpp')
-rw-r--r--src/statusbar.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/statusbar.cpp b/src/statusbar.cpp
index 3b26dd91..8fa9451d 100644
--- a/src/statusbar.cpp
+++ b/src/statusbar.cpp
@@ -146,7 +146,7 @@ void StatusBar::updateNormalMessage(OrganizerCore& core)
QString game;
if (core.managedGame()) {
- game = core.managedGame()->gameName();
+ game = core.managedGame()->displayGameName();
} else {
game = tr("Unknown game");
}