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authorSilarn <jrim@rimpo.org>2019-07-05 16:19:52 -0500
committerSilarn <jrim@rimpo.org>2019-07-05 16:26:20 -0500
commit9f4a9c913fc6f79d5a754bc872443c1c057096e7 (patch)
tree23b7b276bc184ada114493494a10bdccefe58263 /src/tutorials/tutorial_firststeps_main.js
parent6b8105883190b9d36d27875e4a1914ec8aa670e8 (diff)
Rework methods to detect the current tab to use the object name
Diffstat (limited to 'src/tutorials/tutorial_firststeps_main.js')
-rw-r--r--src/tutorials/tutorial_firststeps_main.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tutorials/tutorial_firststeps_main.js b/src/tutorials/tutorial_firststeps_main.js
index 45e7e649..47545d24 100644
--- a/src/tutorials/tutorial_firststeps_main.js
+++ b/src/tutorials/tutorial_firststeps_main.js
@@ -122,7 +122,7 @@ function getTutorialSteps()
tutorial.text = qsTr("...but most contain plugins. These are plugins for the game and are required "
+"to add stuff to the game (new weapons, armors, quests, areas, ...). "
+"Please open the \"Plugins\"-tab to get a list of plugins.")
- if (tutorialControl.waitForTabOpen("tabWidget", 0)) {
+ if (tutorialControl.waitForTabOpen("tabWidget", "espTab")) {
highlightItem("tabWidget", true)
} else {
waitForClick()