diff options
| author | Jeremy Rimpo <jrim@rimpo.org> | 2023-10-02 15:27:14 -0500 |
|---|---|---|
| committer | Jeremy Rimpo <jrim@rimpo.org> | 2023-10-02 15:27:14 -0500 |
| commit | c19fbb6818be3c99dcd402f41fd11baf7496e6a5 (patch) | |
| tree | 3b3c137ed8b35f59c7cd93230422d61b4d1c3f65 /src | |
| parent | 34ad5d85eda2aa8f7df3113a5d24ec05dbbd846f (diff) | |
Plugin sorting updates
- Add enabledPlugins for core plugins which are enabled but NOT auto-loaded (may need to be written to plugins.txt or have an ambiguous load order position)
- General Starfield updates
- Add enabledPlugins for "BlueprintShips-Starfield.esm"
- Disable plugin management if sTestFile is in use (also applies to FO4)
- Write the enabledPlugins to plugins.txt to enforce base game load order
- Allow for LOOT sorting (dynamic based on settings)
- Incorporate enabledPlugins into force enabled plugins in plugin list
- Update various interface layers
TODO: Fix sort button to dynamically update if status changes
TODO: Auto refresh lists if the INI Editor is closed
Diffstat (limited to 'src')
| -rw-r--r-- | src/pluginlist.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/pluginlist.cpp b/src/pluginlist.cpp index efa51ac7..91352167 100644 --- a/src/pluginlist.cpp +++ b/src/pluginlist.cpp @@ -176,6 +176,7 @@ void PluginList::refresh(const QString& profileName, ChangeBracket<PluginList> layoutChange(this); QStringList primaryPlugins = m_GamePlugin->primaryPlugins(); + QStringList enabledPlugins = m_GamePlugin->enabledPlugins(); GamePlugins* gamePlugins = m_GamePlugin->feature<GamePlugins>(); const bool lightPluginsAreSupported = gamePlugins ? gamePlugins->lightPluginsAreSupported() : false; @@ -204,7 +205,8 @@ void PluginList::refresh(const QString& profileName, } bool forceEnabled = Settings::instance().game().forceEnableCoreFiles() && - primaryPlugins.contains(filename, Qt::CaseInsensitive); + (primaryPlugins.contains(filename, Qt::CaseInsensitive) || + enabledPlugins.contains(filename, Qt::CaseInsensitive)); bool forceDisabled = m_GamePlugin->loadOrderMechanism() == IPluginGame::LoadOrderMechanism::None && !forceEnabled; |
