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authorMikaƫl Capelle <capelle.mikael@gmail.com>2020-10-01 18:52:24 +0200
committerGitHub <noreply@github.com>2020-10-01 18:52:24 +0200
commitcd3f496a5b9f6cc090c66a226d4f7f7557c9a8e1 (patch)
treee70588af4d80cd15906e4c817721740a55ce1297 /src
parentfac9d4caf6bc78f62f2f590acb4a05e654be659b (diff)
parent92585af197136df91842c8bd8496653d6df56832 (diff)
Merge pull request #1245 from Holt59/save-game-recursive
Allow MO2 to find game saves into subdirectories / Hide 'Enable Mods... ' when SaveGameInfo does not exist.
Diffstat (limited to 'src')
-rw-r--r--src/mainwindow.cpp30
-rw-r--r--src/transfersavesdialog.cpp51
-rw-r--r--src/transfersavesdialog.h5
3 files changed, 60 insertions, 26 deletions
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index a20dfd06..fa5a790c 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -1932,11 +1932,21 @@ void MainWindow::refreshSaveList()
QDir savesDir = currentSavesDir();
savesDir.setNameFilters(filters);
+ savesDir.setFilter(QDir::Files);
+ QDirIterator it(savesDir, QDirIterator::Subdirectories);
log::debug("reading save games from {}", savesDir.absolutePath());
- QFileInfoList files = savesDir.entryInfoList(QDir::Files, QDir::Time);
+ QFileInfoList files;
+ while (it.hasNext()) {
+ it.next();
+ files.append(it.fileInfo());
+ }
+ std::sort(files.begin(), files.end(), [](auto const& lhs, auto const& rhs) {
+ return lhs.fileTime(QFileDevice::FileModificationTime) < rhs.fileTime(QFileDevice::FileModificationTime);
+ });
+
for (const QFileInfo &file : files) {
- QListWidgetItem *item = new QListWidgetItem(file.fileName());
+ QListWidgetItem *item = new QListWidgetItem(savesDir.relativeFilePath(file.absoluteFilePath()));
item->setData(Qt::UserRole, file.absoluteFilePath());
ui->savegameList->addItem(item);
}
@@ -4963,25 +4973,25 @@ void MainWindow::fixMods_clicked(SaveGameInfo::MissingAssets const &missingAsset
}
-void MainWindow::on_savegameList_customContextMenuRequested(const QPoint &pos)
+void MainWindow::on_savegameList_customContextMenuRequested(const QPoint& pos)
{
- QItemSelectionModel *selection = ui->savegameList->selectionModel();
+ QItemSelectionModel* selection = ui->savegameList->selectionModel();
if (!selection->hasSelection()) {
return;
}
QMenu menu;
- QAction *action = menu.addAction(tr("Enable Mods..."));
- action->setEnabled(false);
- if (selection->selectedIndexes().count() == 1) {
- SaveGameInfo const *info = this->m_OrganizerCore.managedGame()->feature<SaveGameInfo>();
- if (info != nullptr) {
+ SaveGameInfo const* info = this->m_OrganizerCore.managedGame()->feature<SaveGameInfo>();
+ if (info != nullptr) {
+ QAction* action = menu.addAction(tr("Enable Mods..."));
+ action->setEnabled(false);
+ if (selection->selectedIndexes().count() == 1) {
QString save = ui->savegameList->currentItem()->data(Qt::UserRole).toString();
SaveGameInfo::MissingAssets missing = info->getMissingAssets(save);
if (missing.size() != 0) {
- connect(action, &QAction::triggered, this, [this, missing]{ fixMods_clicked(missing); });
+ connect(action, &QAction::triggered, this, [this, missing] { fixMods_clicked(missing); });
action->setEnabled(true);
}
}
diff --git a/src/transfersavesdialog.cpp b/src/transfersavesdialog.cpp
index 6b8f7bd0..f8ebbb9d 100644
--- a/src/transfersavesdialog.cpp
+++ b/src/transfersavesdialog.cpp
@@ -182,7 +182,9 @@ void TransferSavesDialog::on_moveToLocalBtn_clicked()
{
QString character = ui->globalCharacterList->currentItem()->text();
if (transferCharacters(
- character, MOVE_SAVES TO_PROFILE, m_GlobalSaves[character],
+ character, MOVE_SAVES TO_PROFILE,
+ m_GamePlugin->savesDirectory(),
+ m_GlobalSaves[character],
m_Profile.savePath(),
[this](const QString &source, const QString &destination) -> bool {
return shellMove(source, destination, this);
@@ -199,7 +201,9 @@ void TransferSavesDialog::on_copyToLocalBtn_clicked()
{
QString character = ui->globalCharacterList->currentItem()->text();
if (transferCharacters(
- character, COPY_SAVES TO_PROFILE, m_GlobalSaves[character],
+ character, COPY_SAVES TO_PROFILE,
+ m_GamePlugin->savesDirectory(),
+ m_GlobalSaves[character],
m_Profile.savePath(),
[this](const QString &source, const QString &destination) -> bool {
return shellCopy(source, destination, this);
@@ -214,7 +218,9 @@ void TransferSavesDialog::on_moveToGlobalBtn_clicked()
{
QString character = ui->localCharacterList->currentItem()->text();
if (transferCharacters(
- character, MOVE_SAVES TO_GLOBAL, m_LocalSaves[character],
+ character, MOVE_SAVES TO_GLOBAL,
+ m_Profile.savePath(),
+ m_LocalSaves[character],
m_GamePlugin->savesDirectory().absolutePath(),
[this](const QString &source, const QString &destination) -> bool {
return shellMove(source, destination, this);
@@ -231,7 +237,9 @@ void TransferSavesDialog::on_copyToGlobalBtn_clicked()
{
QString character = ui->localCharacterList->currentItem()->text();
if (transferCharacters(
- character, COPY_SAVES TO_GLOBAL, m_LocalSaves[character],
+ character, COPY_SAVES TO_GLOBAL,
+ m_Profile.savePath(),
+ m_LocalSaves[character],
m_GamePlugin->savesDirectory().absolutePath(),
[this](const QString &source, const QString &destination) -> bool {
return shellCopy(source, destination, this);
@@ -276,8 +284,6 @@ void TransferSavesDialog::on_localCharacterList_currentTextChanged(const QString
void TransferSavesDialog::refreshSaves(SaveCollection &saveCollection, QString const &savedir)
{
saveCollection.clear();
- QDir savesDir(savedir);
- savesDir.setNameFilters(QStringList() << QString("*.%1").arg(m_GamePlugin->savegameExtension()));
SaveGameInfo const *info = m_GamePlugin->feature<SaveGameInfo>();
if (info == nullptr) {
@@ -285,10 +291,26 @@ void TransferSavesDialog::refreshSaves(SaveCollection &saveCollection, QString c
info = &dummyInfo;
}
- QStringList files = savesDir.entryList(QDir::Files, QDir::Time);
- for (const QString &filename : files) {
- QString file = savesDir.absoluteFilePath(filename);
- MOBase::ISaveGame const *save = info->getSaveGameInfo(file);
+ QStringList filters;
+ filters << QString("*.") + m_GamePlugin->savegameExtension();
+
+ QDir savesDir(savedir);
+ savesDir.setNameFilters(QStringList() << QString("*.") + m_GamePlugin->savegameExtension());
+ savesDir.setFilter(QDir::Files);
+ QDirIterator it(savesDir, QDirIterator::Subdirectories);
+ log::debug("reading save games from {}", savesDir.absolutePath());
+
+ QFileInfoList files;
+ while (it.hasNext()) {
+ it.next();
+ files.append(it.fileInfo());
+ }
+ std::sort(files.begin(), files.end(), [](auto const& lhs, auto const& rhs) {
+ return lhs.fileTime(QFileDevice::FileModificationTime) < rhs.fileTime(QFileDevice::FileModificationTime);
+ });
+
+ for (const QFileInfo &file: files) {
+ MOBase::ISaveGame const *save = info->getSaveGameInfo(file.absoluteFilePath());
saveCollection[save->getSaveGroupIdentifier()].push_back(
std::unique_ptr<MOBase::ISaveGame const>(save));
}
@@ -312,8 +334,10 @@ void TransferSavesDialog::refreshCharacters(const SaveCollection &saveCollection
}
bool TransferSavesDialog::transferCharacters(
- QString const &character, char const *message, SaveList &saves,
- QString const &dest,
+ QString const &character, char const *message,
+ QDir const& sourceDirectory,
+ SaveList &saves,
+ QDir const& destination,
const std::function<bool(const QString &, const QString &)> &method,
char const *errmsg)
{
@@ -325,11 +349,10 @@ bool TransferSavesDialog::transferCharacters(
OverwriteMode overwriteMode = OVERWRITE_ASK;
- QDir destination(dest);
for (SaveListItem const &save : saves) {
for (QString source : save->allFiles()) {
QFileInfo sourceFile(source);
- QString destinationFile(destination.absoluteFilePath(sourceFile.fileName()));
+ QString destinationFile(destination.absoluteFilePath(sourceDirectory.relativeFilePath(source)));
//If the file is already there, let them skip (or not).
if (QFile::exists(destinationFile)) {
diff --git a/src/transfersavesdialog.h b/src/transfersavesdialog.h
index dee41c72..b983ad9e 100644
--- a/src/transfersavesdialog.h
+++ b/src/transfersavesdialog.h
@@ -92,8 +92,9 @@ private:
QPushButton *move);
bool transferCharacters(
- QString const &character, char const *message, SaveList &saves,
- QString const &dest,
+ QString const &character, char const *message,
+ QDir const& sourceDirectory, SaveList &saves,
+ QDir const& dest,
const std::function<bool(const QString &, const QString &)> &method,
char const *errmsg);
};