summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorThomas Tanner <trtanner@btinternet.com>2015-11-20 19:34:09 +0000
committerThomas Tanner <trtanner@btinternet.com>2015-11-20 19:34:09 +0000
commitf339cc8431c0a7b6a4d514599e6fa57a75eb6495 (patch)
tree0d7ac1ea36b3819a6c4f0d0538dbf3c4d7d76245 /src
parent49de6e8d2555234c5da132c5fc35287083fe7ef7 (diff)
Member variable unused so removed it.
Leaves one asking *why* the datapath can be inside the game directory.
Diffstat (limited to 'src')
-rw-r--r--src/main.cpp2
-rw-r--r--src/shared/fallout3info.cpp4
-rw-r--r--src/shared/fallout3info.h2
-rw-r--r--src/shared/falloutnvinfo.cpp4
-rw-r--r--src/shared/falloutnvinfo.h2
-rw-r--r--src/shared/gameinfo.cpp20
-rw-r--r--src/shared/gameinfo.h7
-rw-r--r--src/shared/oblivioninfo.cpp4
-rw-r--r--src/shared/oblivioninfo.h2
-rw-r--r--src/shared/skyriminfo.cpp4
-rw-r--r--src/shared/skyriminfo.h2
11 files changed, 26 insertions, 27 deletions
diff --git a/src/main.cpp b/src/main.cpp
index ff34145d..4f79b0b2 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -446,7 +446,7 @@ int main(int argc, char *argv[])
QString gamePath = QString::fromUtf8(settings.value("gamePath", "").toByteArray());
bool done = false;
while (!done) {
- if (!GameInfo::init(ToWString(application.applicationDirPath()), ToWString(dataPath), ToWString(QDir::toNativeSeparators(gamePath)))) {
+ if (!GameInfo::init(ToWString(application.applicationDirPath()), ToWString(QDir::toNativeSeparators(gamePath)))) {
if (!gamePath.isEmpty()) {
reportError(QObject::tr("No game identified in \"%1\". The directory is required to contain "
"the game binary and its launcher.").arg(gamePath));
diff --git a/src/shared/fallout3info.cpp b/src/shared/fallout3info.cpp
index 055d3b38..9c6ad5b9 100644
--- a/src/shared/fallout3info.cpp
+++ b/src/shared/fallout3info.cpp
@@ -30,8 +30,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
namespace MOShared {
-Fallout3Info::Fallout3Info(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDataDirectory, gameDirectory)
+Fallout3Info::Fallout3Info(const std::wstring &gameDirectory)
+ : GameInfo(gameDirectory)
{
identifyMyGamesDirectory(L"fallout3");
}
diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h
index d019ee07..51abe073 100644
--- a/src/shared/fallout3info.h
+++ b/src/shared/fallout3info.h
@@ -69,7 +69,7 @@ public:
private:
- Fallout3Info(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ Fallout3Info(const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp
index 2ddbf055..4601caf5 100644
--- a/src/shared/falloutnvinfo.cpp
+++ b/src/shared/falloutnvinfo.cpp
@@ -31,8 +31,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
namespace MOShared {
-FalloutNVInfo::FalloutNVInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDataDirectory, gameDirectory)
+FalloutNVInfo::FalloutNVInfo(const std::wstring &gameDirectory)
+ : GameInfo(gameDirectory)
{
identifyMyGamesDirectory(L"falloutnv");
}
diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h
index 9a9004ec..59b52323 100644
--- a/src/shared/falloutnvinfo.h
+++ b/src/shared/falloutnvinfo.h
@@ -102,7 +102,7 @@ public:
private:
- FalloutNVInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ FalloutNVInfo(const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
};
diff --git a/src/shared/gameinfo.cpp b/src/shared/gameinfo.cpp
index e5e47cdf..703f4a40 100644
--- a/src/shared/gameinfo.cpp
+++ b/src/shared/gameinfo.cpp
@@ -40,8 +40,8 @@ namespace MOShared {
GameInfo* GameInfo::s_Instance = nullptr;
-GameInfo::GameInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : m_GameDirectory(gameDirectory), m_OrganizerDataDirectory(moDataDirectory)
+GameInfo::GameInfo(const std::wstring &gameDirectory)
+ : m_GameDirectory(gameDirectory)
{
atexit(&cleanup);
}
@@ -87,36 +87,36 @@ void GameInfo::identifyMyGamesDirectory(const std::wstring &file)
}
-bool GameInfo::identifyGame(const std::wstring &moDataDirectory, const std::wstring &searchPath)
+bool GameInfo::identifyGame(const std::wstring &searchPath)
{
if (OblivionInfo::identifyGame(searchPath)) {
- s_Instance = new OblivionInfo(moDataDirectory, searchPath);
+ s_Instance = new OblivionInfo(searchPath);
} else if (Fallout3Info::identifyGame(searchPath)) {
- s_Instance = new Fallout3Info(moDataDirectory, searchPath);
+ s_Instance = new Fallout3Info(searchPath);
} else if (FalloutNVInfo::identifyGame(searchPath)) {
- s_Instance = new FalloutNVInfo(moDataDirectory, searchPath);
+ s_Instance = new FalloutNVInfo(searchPath);
} else if (SkyrimInfo::identifyGame(searchPath)) {
- s_Instance = new SkyrimInfo(moDataDirectory, searchPath);
+ s_Instance = new SkyrimInfo(searchPath);
}
return s_Instance != nullptr;
}
-bool GameInfo::init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath)
+bool GameInfo::init(const std::wstring &moDirectory, const std::wstring &gamePath)
{
if (s_Instance == nullptr) {
if (gamePath.length() == 0) {
// search upward in the directory until a recognized game-binary is found
std::wstring searchPath(moDirectory);
- while (!identifyGame(moDataDirectory, searchPath)) {
+ while (!identifyGame(searchPath)) {
size_t lastSep = searchPath.find_last_of(L"/\\");
if (lastSep == std::string::npos) {
return false;
}
searchPath.erase(lastSep);
}
- } else if (!identifyGame(moDataDirectory, gamePath)) {
+ } else if (!identifyGame(gamePath)) {
return false;
}
}
diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h
index 1d4b050b..47a5e767 100644
--- a/src/shared/gameinfo.h
+++ b/src/shared/gameinfo.h
@@ -100,14 +100,14 @@ public:
//**USED IN HOOKDLL
// initialise with the path to the mo directory (needs to be where hook.dll is stored). This
// needs to be called before the instance can be retrieved
- static bool init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath = L"");
+ static bool init(const std::wstring &moDirectory, const std::wstring &gamePath = L"");
//**USED IN HOOKDLL
static GameInfo& instance();
protected:
- GameInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ GameInfo(const std::wstring &gameDirectory);
std::wstring getLocalAppFolder() const;
const std::wstring &getMyGamesDirectory() const { return m_MyGamesDirectory; }
@@ -115,7 +115,7 @@ protected:
private:
- static bool identifyGame(const std::wstring &moDataDirectory, const std::wstring &searchPath);
+ static bool identifyGame(const std::wstring &searchPath);
std::wstring getSpecialPath(LPCWSTR name) const;
static void cleanup();
@@ -127,7 +127,6 @@ private:
std::wstring m_MyGamesDirectory;
std::wstring m_GameDirectory;
- std::wstring m_OrganizerDataDirectory;
};
diff --git a/src/shared/oblivioninfo.cpp b/src/shared/oblivioninfo.cpp
index a5760570..4b0a8499 100644
--- a/src/shared/oblivioninfo.cpp
+++ b/src/shared/oblivioninfo.cpp
@@ -31,8 +31,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
namespace MOShared {
-OblivionInfo::OblivionInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDataDirectory, gameDirectory)
+OblivionInfo::OblivionInfo(const std::wstring &gameDirectory)
+ : GameInfo(gameDirectory)
{
identifyMyGamesDirectory(L"oblivion");
}
diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h
index 0a6c416c..ac10b80a 100644
--- a/src/shared/oblivioninfo.h
+++ b/src/shared/oblivioninfo.h
@@ -100,7 +100,7 @@ public:
private:
- OblivionInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ OblivionInfo(const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);
diff --git a/src/shared/skyriminfo.cpp b/src/shared/skyriminfo.cpp
index e122390d..bd901357 100644
--- a/src/shared/skyriminfo.cpp
+++ b/src/shared/skyriminfo.cpp
@@ -33,8 +33,8 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
namespace MOShared {
-SkyrimInfo::SkyrimInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory)
- : GameInfo(moDataDirectory, gameDirectory)
+SkyrimInfo::SkyrimInfo(const std::wstring &gameDirectory)
+ : GameInfo(gameDirectory)
{
identifyMyGamesDirectory(L"skyrim");
diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h
index f52be73a..65977a69 100644
--- a/src/shared/skyriminfo.h
+++ b/src/shared/skyriminfo.h
@@ -68,7 +68,7 @@ public:
private:
- SkyrimInfo(const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
+ SkyrimInfo(const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);