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authorTannin <sherb@gmx.net>2015-12-07 21:00:22 +0100
committerTannin <sherb@gmx.net>2015-12-07 21:00:22 +0100
commite60e2858d8b6c40150ae0dee2ba267fecfa17979 (patch)
tree98f9645b57264524a00015d92cb1987b0802e238 /win.imp
parent495846534d560f825819b7ee391e8c461ce76e4f (diff)
parent752bed064c24593e04ad121c29d40a20bbfc679a (diff)
Merge branch 'master' into new_vfs_library
Conflicts: src/gameinfoimpl.cpp src/installationmanager.cpp src/mainwindow.cpp src/organizercore.cpp src/organizercore.h src/organizerproxy.cpp src/organizerproxy.h src/savegamegamebryo.cpp src/savegamegamebyro.h src/selfupdater.h src/shared/fallout3info.cpp src/shared/fallout3info.h src/shared/falloutnvinfo.cpp src/shared/falloutnvinfo.h src/shared/gameinfo.cpp src/shared/gameinfo.h src/shared/oblivioninfo.cpp src/shared/oblivioninfo.h src/shared/skyriminfo.cpp src/shared/skyriminfo.h src/spawn.cpp src/transfersavesdialog.cpp
Diffstat (limited to 'win.imp')
-rw-r--r--win.imp83
1 files changed, 83 insertions, 0 deletions
diff --git a/win.imp b/win.imp
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index 00000000..cbecdc43
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@@ -0,0 +1,83 @@
+[
+ # Microsft visual C?
+
+ { include: [ "<xiosbase>", "private", "<ios_base>", "public" ] },
+ { include: [ "<xlocale>", "private", "<locale>", "public" ] },
+ { include: [ "<xstring>", "private", "<string>", "public" ] },
+ { include: [ "<xutility>", "private", "<utility>", "public" ] },
+
+ { include: [ "<sys/stat.inl>", "private", "<sys/stat.h>", "public" ] },
+
+# Windows
+# Looks like the documentation says the 1st char is u/c the rest are l/c
+
+# You have to be kidding me. ULONG is defined in winsmcrd.h?
+ { symbol: [ "ULONG", "private", "<windef.h>", "private" ] },
+
+ { include: [ "<winnls.h>", "private", "<stringapiset.h>", "private" ] }, # Stringapiset.h
+ { include: [ "<stringapiset.h>", "private", "<Windows.h>", "public" ] },
+
+# These are all in windef.h apparently. Which m/s then says 'use Windows.h'
+ { include: [ "<basetsd.h>", "private", "<windef.h>", "private" ] }, # or in winnt apparently
+ { include: [ "<handleapi.h>", "private", "<windef.h>", "private" ] },
+ { include: [ "<libloaderapi.h>", "private", "<windef.h>", "private" ] },
+ { include: [ "<minwindef.h>", "private", "<windef.h>", "private" ] },
+
+# Similary, but for winbase.h
+ { include: [ "<LMCons.h>", "private", "<winbase.h>", "private" ] },
+ { include: [ "<errhandlingapi.h>", "private", "<winbase.h>", "private" ] },
+ { include: [ "<excpt.h>", "private", "<winbase.h>", "private" ] },
+ { include: [ "<minwinbase.h>", "private", "<winbase.h>", "private" ] },
+ { include: [ "<namedpipeapi.h>", "private", "<winbase.h>", "private" ] },
+ { include: [ "<securitybaseapi.h>", "private", "<winbase.h>", "private" ] },
+
+# These ones say xxxx.h (include Windows.h) on the ms web site
+ { include: [ "<datetimeapi.h>", "private", "<Windows.h>", "public" ] },
+ { include: [ "<fileapi.h>", "private", "<Windows.h>", "public" ] },
+ { include: [ "<verrsrc.h>", "private", "<Windows.h>", "public" ] }, # VerRsrc.h
+ { include: [ "<winbase.h>", "private", "<Windows.h>", "public" ] },
+ { include: [ "<windef.h>", "private", "<Windows.h>", "public" ] },
+ { include: [ "<winerror.h>", "private", "<Windows.h>", "public" ] },
+ { include: [ "<winnt.h>", "private", "<Windows.h>", "public" ] },
+ { include: [ "<winuser.h>", "private", "<Windows.h>", "public" ] },
+
+# These ones are in Windows.h but the documentation post windows 8 says they are individual headers,
+# which looks like M/S are trying to get their act together. Maybe.
+ { include: [ "<processenv.h>", "private", "<Windows.h>", "public" ] },
+ { include: [ "<processthreadsapi.h>", "private", "<Windows.h>", "public" ] },
+ { include: [ "<synchapi.h>", "private", "<Windows.h>", "public" ] },
+
+# These ones are *not* defined to be in Windows.h, but it seems to work. These should probably be cleaned up
+ { include: [ "<DbgHelp.h>", "private", "<Windows.h>", "public" ] },
+ # These 3 should go to Shellapi.h
+ { include: [ "<ShellAPI.h>", "private", "<Windows.h>", "public" ] },
+ { include: [ "<Shellapi.h>", "private", "<Windows.h>", "public" ] }, # official name according to website
+ { include: [ "<shellapi.h>", "private", "<Windows.h>", "public" ] },
+ #
+ { include: [ "<knownfolders.h>", "private", "<Windows.h>", "public" ] },
+ { include: [ "<ShlObj.h>", "private", "<Windows.h>", "public" ] },
+ { include: [ "<objidl.h>", "private", "<Windows.h>", "public" ] },
+
+# Files that are included by other files which seem to then come for free in Windows.h but
+# shouldn't. Again, should be cleaned up.
+
+ { include: [ "<basetyps.h>", "private", "<objbase.h>", "private" ] },
+ { include: [ "<combaseapi.h>", "private", "<objbase.h>", "private" ] },
+ { include: [ "<objbase.h>", "private", "<Windows.h>", "public" ] },
+
+ { include: [ "<wtypesbase.h>", "private", "<WTypes.h>", "private" ] },
+ { include: [ "<WTypes.h>", "private", "<Windows.h>", "public" ] },
+
+ { include: [ "<guiddef.h>", "private", "<Rpc.h>", "private" ] },
+ { include: [ "<Rpc.h>", "private", "<Windows.h>", "public" ] },
+
+# Huh? This one is sane?
+ { include: [ "<shlguid.h>", "private", "<shobjidl.h>", "public" ] },
+
+
+]
+
+#include <crtdbg.h> // for operator delete[], etc
+
+#include <xmemory0> // for _Simple_types<>::value_type
+#include <xtree> // for _Tree_const_iterator