diff options
| author | Tannin <sherb@gmx.net> | 2015-12-07 21:00:22 +0100 |
|---|---|---|
| committer | Tannin <sherb@gmx.net> | 2015-12-07 21:00:22 +0100 |
| commit | e60e2858d8b6c40150ae0dee2ba267fecfa17979 (patch) | |
| tree | 98f9645b57264524a00015d92cb1987b0802e238 /win.imp | |
| parent | 495846534d560f825819b7ee391e8c461ce76e4f (diff) | |
| parent | 752bed064c24593e04ad121c29d40a20bbfc679a (diff) | |
Merge branch 'master' into new_vfs_library
Conflicts:
src/gameinfoimpl.cpp
src/installationmanager.cpp
src/mainwindow.cpp
src/organizercore.cpp
src/organizercore.h
src/organizerproxy.cpp
src/organizerproxy.h
src/savegamegamebryo.cpp
src/savegamegamebyro.h
src/selfupdater.h
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.cpp
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
src/spawn.cpp
src/transfersavesdialog.cpp
Diffstat (limited to 'win.imp')
| -rw-r--r-- | win.imp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/win.imp b/win.imp new file mode 100644 index 00000000..cbecdc43 --- /dev/null +++ b/win.imp @@ -0,0 +1,83 @@ +[ + # Microsft visual C? + + { include: [ "<xiosbase>", "private", "<ios_base>", "public" ] }, + { include: [ "<xlocale>", "private", "<locale>", "public" ] }, + { include: [ "<xstring>", "private", "<string>", "public" ] }, + { include: [ "<xutility>", "private", "<utility>", "public" ] }, + + { include: [ "<sys/stat.inl>", "private", "<sys/stat.h>", "public" ] }, + +# Windows +# Looks like the documentation says the 1st char is u/c the rest are l/c + +# You have to be kidding me. ULONG is defined in winsmcrd.h? + { symbol: [ "ULONG", "private", "<windef.h>", "private" ] }, + + { include: [ "<winnls.h>", "private", "<stringapiset.h>", "private" ] }, # Stringapiset.h + { include: [ "<stringapiset.h>", "private", "<Windows.h>", "public" ] }, + +# These are all in windef.h apparently. Which m/s then says 'use Windows.h' + { include: [ "<basetsd.h>", "private", "<windef.h>", "private" ] }, # or in winnt apparently + { include: [ "<handleapi.h>", "private", "<windef.h>", "private" ] }, + { include: [ "<libloaderapi.h>", "private", "<windef.h>", "private" ] }, + { include: [ "<minwindef.h>", "private", "<windef.h>", "private" ] }, + +# Similary, but for winbase.h + { include: [ "<LMCons.h>", "private", "<winbase.h>", "private" ] }, + { include: [ "<errhandlingapi.h>", "private", "<winbase.h>", "private" ] }, + { include: [ "<excpt.h>", "private", "<winbase.h>", "private" ] }, + { include: [ "<minwinbase.h>", "private", "<winbase.h>", "private" ] }, + { include: [ "<namedpipeapi.h>", "private", "<winbase.h>", "private" ] }, + { include: [ "<securitybaseapi.h>", "private", "<winbase.h>", "private" ] }, + +# These ones say xxxx.h (include Windows.h) on the ms web site + { include: [ "<datetimeapi.h>", "private", "<Windows.h>", "public" ] }, + { include: [ "<fileapi.h>", "private", "<Windows.h>", "public" ] }, + { include: [ "<verrsrc.h>", "private", "<Windows.h>", "public" ] }, # VerRsrc.h + { include: [ "<winbase.h>", "private", "<Windows.h>", "public" ] }, + { include: [ "<windef.h>", "private", "<Windows.h>", "public" ] }, + { include: [ "<winerror.h>", "private", "<Windows.h>", "public" ] }, + { include: [ "<winnt.h>", "private", "<Windows.h>", "public" ] }, + { include: [ "<winuser.h>", "private", "<Windows.h>", "public" ] }, + +# These ones are in Windows.h but the documentation post windows 8 says they are individual headers, +# which looks like M/S are trying to get their act together. Maybe. + { include: [ "<processenv.h>", "private", "<Windows.h>", "public" ] }, + { include: [ "<processthreadsapi.h>", "private", "<Windows.h>", "public" ] }, + { include: [ "<synchapi.h>", "private", "<Windows.h>", "public" ] }, + +# These ones are *not* defined to be in Windows.h, but it seems to work. These should probably be cleaned up + { include: [ "<DbgHelp.h>", "private", "<Windows.h>", "public" ] }, + # These 3 should go to Shellapi.h + { include: [ "<ShellAPI.h>", "private", "<Windows.h>", "public" ] }, + { include: [ "<Shellapi.h>", "private", "<Windows.h>", "public" ] }, # official name according to website + { include: [ "<shellapi.h>", "private", "<Windows.h>", "public" ] }, + # + { include: [ "<knownfolders.h>", "private", "<Windows.h>", "public" ] }, + { include: [ "<ShlObj.h>", "private", "<Windows.h>", "public" ] }, + { include: [ "<objidl.h>", "private", "<Windows.h>", "public" ] }, + +# Files that are included by other files which seem to then come for free in Windows.h but +# shouldn't. Again, should be cleaned up. + + { include: [ "<basetyps.h>", "private", "<objbase.h>", "private" ] }, + { include: [ "<combaseapi.h>", "private", "<objbase.h>", "private" ] }, + { include: [ "<objbase.h>", "private", "<Windows.h>", "public" ] }, + + { include: [ "<wtypesbase.h>", "private", "<WTypes.h>", "private" ] }, + { include: [ "<WTypes.h>", "private", "<Windows.h>", "public" ] }, + + { include: [ "<guiddef.h>", "private", "<Rpc.h>", "private" ] }, + { include: [ "<Rpc.h>", "private", "<Windows.h>", "public" ] }, + +# Huh? This one is sane? + { include: [ "<shlguid.h>", "private", "<shobjidl.h>", "public" ] }, + + +] + +#include <crtdbg.h> // for operator delete[], etc + +#include <xmemory0> // for _Simple_types<>::value_type +#include <xtree> // for _Tree_const_iterator |
