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-rw-r--r--src/savegame.cpp148
-rw-r--r--src/savegame.h219
-rw-r--r--src/savegamegamebryo.cpp11
-rw-r--r--src/savegamegamebyro.h171
-rw-r--r--src/transfersavesdialog.cpp15
-rw-r--r--src/transfersavesdialog.h1
6 files changed, 283 insertions, 282 deletions
diff --git a/src/savegame.cpp b/src/savegame.cpp
index 0ddd5fd2..d09f291c 100644
--- a/src/savegame.cpp
+++ b/src/savegame.cpp
@@ -17,68 +17,86 @@ You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "savegame.h"
-#include <QFile>
-#include <QBuffer>
-#include <set>
-#include "gameinfo.h"
-#include <QFileInfo>
-#include <QDateTime>
-#include <limits>
-
-
-SaveGame::SaveGame(QObject *parent)
- : QObject(parent), m_FileName(), m_PCName(), m_PCLevel(0), m_PCLocation(), m_SaveNumber(0), m_Screenshot()
-{
-}
-
-
-SaveGame::SaveGame(QObject *parent, const QString &filename)
- : QObject(parent), m_FileName(filename), m_PCName(), m_PCLevel(0), m_PCLocation(), m_SaveNumber(0), m_Screenshot()
-{
-}
-
-
-SaveGame::SaveGame(const SaveGame& reference)
- : m_FileName(reference.m_FileName), m_PCName(reference.m_PCName), m_PCLevel(reference.m_PCLevel),
- m_PCLocation(reference.m_PCLocation), m_SaveNumber(reference.m_SaveNumber),
- m_Screenshot(reference.m_Screenshot)
-{
-}
-
-
-SaveGame& SaveGame::operator=(const SaveGame &reference)
-{
- if (&reference != this) {
- m_FileName = reference.m_FileName;
- m_PCName = reference.m_PCName;
- m_PCLevel = reference.m_PCLevel;
- m_PCLocation = reference.m_PCLocation;
- m_SaveNumber = reference.m_SaveNumber;
- m_Screenshot = reference.m_Screenshot;
- }
- return *this;
-}
-
-
-SaveGame::~SaveGame()
-{
-}
-
-
-void SaveGame::setCreationTime(const QString &fileName)
-{
- QFileInfo creationTime(fileName);
- QDateTime modified = creationTime.lastModified();
- memset(&m_CreationTime, 0, sizeof(SYSTEMTIME));
-
- m_CreationTime.wDay = static_cast<WORD>(modified.date().day());
- m_CreationTime.wDayOfWeek = static_cast<WORD>(modified.date().dayOfWeek());
- m_CreationTime.wMonth = static_cast<WORD>(modified.date().month());
- m_CreationTime.wYear =static_cast<WORD>( modified.date().year());
-
- m_CreationTime.wHour = static_cast<WORD>(modified.time().hour());
- m_CreationTime.wMinute = static_cast<WORD>(modified.time().minute());
- m_CreationTime.wSecond = static_cast<WORD>(modified.time().second());
- m_CreationTime.wMilliseconds = static_cast<WORD>(modified.time().msec());
-}
+#include "savegame.h"
+#include <QFile>
+#include <QBuffer>
+#include <set>
+#include "gameinfo.h"
+#include <QFileInfo>
+#include <QDateTime>
+#include <limits>
+
+
+SaveGame::SaveGame(QObject *parent)
+ : QObject(parent), m_FileName(), m_PCName(), m_PCLevel(0), m_PCLocation(), m_SaveNumber(0), m_Screenshot()
+{
+}
+
+
+SaveGame::SaveGame(QObject *parent, const QString &filename)
+ : QObject(parent), m_FileName(filename), m_PCName(), m_PCLevel(0), m_PCLocation(), m_SaveNumber(0), m_Screenshot()
+{
+}
+
+
+SaveGame::SaveGame(const SaveGame& reference)
+ : m_FileName(reference.m_FileName), m_PCName(reference.m_PCName), m_PCLevel(reference.m_PCLevel),
+ m_PCLocation(reference.m_PCLocation), m_SaveNumber(reference.m_SaveNumber),
+ m_Screenshot(reference.m_Screenshot)
+{
+}
+
+
+SaveGame& SaveGame::operator=(const SaveGame &reference)
+{
+ if (&reference != this) {
+ m_FileName = reference.m_FileName;
+ m_PCName = reference.m_PCName;
+ m_PCLevel = reference.m_PCLevel;
+ m_PCLocation = reference.m_PCLocation;
+ m_SaveNumber = reference.m_SaveNumber;
+ m_Screenshot = reference.m_Screenshot;
+ }
+ return *this;
+}
+
+
+SaveGame::~SaveGame()
+{
+}
+
+QStringList SaveGame::attachedFiles() const
+{
+ QStringList result;
+ QString seFileFile = fileName().mid(0).replace(".ess", ".skse");
+ QFileInfo seFile(seFileFile);
+ if (seFile.exists()) {
+ result.append(seFile.absoluteFilePath());
+ }
+ return result;
+}
+
+QStringList SaveGame::saveFiles() const
+{
+ QStringList result = attachedFiles();
+ result.append(fileName());
+ return result;
+}
+
+
+void SaveGame::setCreationTime(const QString &fileName)
+{
+ QFileInfo creationTime(fileName);
+ QDateTime modified = creationTime.lastModified();
+ memset(&m_CreationTime, 0, sizeof(SYSTEMTIME));
+
+ m_CreationTime.wDay = static_cast<WORD>(modified.date().day());
+ m_CreationTime.wDayOfWeek = static_cast<WORD>(modified.date().dayOfWeek());
+ m_CreationTime.wMonth = static_cast<WORD>(modified.date().month());
+ m_CreationTime.wYear =static_cast<WORD>( modified.date().year());
+
+ m_CreationTime.wHour = static_cast<WORD>(modified.time().hour());
+ m_CreationTime.wMinute = static_cast<WORD>(modified.time().minute());
+ m_CreationTime.wSecond = static_cast<WORD>(modified.time().second());
+ m_CreationTime.wMilliseconds = static_cast<WORD>(modified.time().msec());
+}
diff --git a/src/savegame.h b/src/savegame.h
index e3eb8546..9a5f7036 100644
--- a/src/savegame.h
+++ b/src/savegame.h
@@ -17,110 +17,115 @@ You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef SAVEGAME_H
-#define SAVEGAME_H
-
-
-#include <QString>
-#include <QObject>
-#include <QImage>
-#include <QMetaType>
-#include <QFile>
-#include <QStringList>
-
-#define WIN32_LEAN_AND_MEAN
-#include <Windows.h>
-
-
-/**
- * @brief represents a single save game
- **/
-class SaveGame : public QObject {
-
-Q_OBJECT
-
-public:
-
- /**
- * @brief construct an empty object
- **/
- SaveGame(QObject *parent = 0);
-
- /**
- * @brief construct a save game and immediately read out information from the file
- *
- * @param filename absolute path of the save game file
- **/
- SaveGame(QObject *parent, const QString &filename);
-
- SaveGame(const SaveGame& reference);
-
- SaveGame& operator=(const SaveGame &reference);
-
- ~SaveGame();
-
- /**
- * @brief read out information from a savegame
- *
- * @param fileName absolute path of the save game file
- **/
- virtual void readFile(const QString &fileName) = 0;
-
- /**
- * @return filename of this savegame
- */
- const QString &fileName() const { return m_FileName; }
-
- /**
- * @return a list of additional files that belong to this savegame
- */
- virtual QStringList attachedFiles() const { return QStringList(); }
-
- /**
- * @return name of the player character
- **/
- const QString &pcName() const { return m_PCName; }
-
- /**
- * @return level of the player character
- **/
- unsigned short pcLevel() const { return m_PCLevel; }
-
- /**
- * @return location of the player character
- **/
- const QString &pcLocation() const { return m_PCLocation; }
-
- /**
- * @return index of the save game
- **/
- unsigned long saveNumber() const { return m_SaveNumber; }
-
- /**
- * @return creation time of the save game
- **/
- SYSTEMTIME creationTime() const { return m_CreationTime; }
-
- /**
- * @return screenshot in the savegame
- **/
- const QImage &screenshot() const { return m_Screenshot; }
-
-private:
-
- void setCreationTime(const QString &fileName);
-
-protected:
-
- QString m_FileName;
- QString m_PCName;
- unsigned short m_PCLevel;
- QString m_PCLocation;
- unsigned long m_SaveNumber;
- SYSTEMTIME m_CreationTime;
- QImage m_Screenshot;
-
-};
-
-
-#endif // SAVEGAME_H
+#ifndef SAVEGAME_H
+#define SAVEGAME_H
+
+
+#include <QString>
+#include <QObject>
+#include <QImage>
+#include <QMetaType>
+#include <QFile>
+#include <QStringList>
+
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+
+/**
+ * @brief represents a single save game
+ **/
+class SaveGame : public QObject {
+
+Q_OBJECT
+
+public:
+
+ /**
+ * @brief construct an empty object
+ **/
+ SaveGame(QObject *parent = 0);
+
+ /**
+ * @brief construct a save game and immediately read out information from the file
+ *
+ * @param filename absolute path of the save game file
+ **/
+ SaveGame(QObject *parent, const QString &filename);
+
+ SaveGame(const SaveGame& reference);
+
+ SaveGame& operator=(const SaveGame &reference);
+
+ ~SaveGame();
+
+ /**
+ * @brief read out information from a savegame
+ *
+ * @param fileName absolute path of the save game file
+ **/
+ virtual void readFile(const QString) { }
+
+ /**
+ * @return filename of this savegame
+ */
+ const QString &fileName() const { return m_FileName; }
+
+ /**
+ * @return a list of additional files that belong to this savegame
+ */
+ virtual QStringList attachedFiles() const;
+
+ /**
+ * @return a list of all files that belong to this savegame
+ */
+ virtual QStringList saveFiles() const;
+
+ /**
+ * @return name of the player character
+ **/
+ const QString &pcName() const { return m_PCName; }
+
+ /**
+ * @return level of the player character
+ **/
+ unsigned short pcLevel() const { return m_PCLevel; }
+
+ /**
+ * @return location of the player character
+ **/
+ const QString &pcLocation() const { return m_PCLocation; }
+
+ /**
+ * @return index of the save game
+ **/
+ unsigned long saveNumber() const { return m_SaveNumber; }
+
+ /**
+ * @return creation time of the save game
+ **/
+ SYSTEMTIME creationTime() const { return m_CreationTime; }
+
+ /**
+ * @return screenshot in the savegame
+ **/
+ const QImage &screenshot() const { return m_Screenshot; }
+
+private:
+
+ void setCreationTime(const QString &fileName);
+
+protected:
+
+ QString m_FileName;
+ QString m_PCName;
+ unsigned short m_PCLevel;
+ QString m_PCLocation;
+ unsigned long m_SaveNumber;
+ SYSTEMTIME m_CreationTime;
+ QImage m_Screenshot;
+
+};
+
+
+#endif // SAVEGAME_H
diff --git a/src/savegamegamebryo.cpp b/src/savegamegamebryo.cpp
index f3794347..bf113254 100644
--- a/src/savegamegamebryo.cpp
+++ b/src/savegamegamebryo.cpp
@@ -117,16 +117,7 @@ SaveGameGamebryo::~SaveGameGamebryo()
}
-QStringList SaveGameGamebryo::attachedFiles() const
-{
- QStringList result;
- QString seFileFile = fileName().mid(0).replace(".ess", ".skse");
- QFileInfo seFile(seFileFile);
- if (seFile.exists()) {
- result.append(seFile.absoluteFilePath());
- }
- return result;
-}
+
void SaveGameGamebryo::readSkyrimFile(QFile &saveFile)
diff --git a/src/savegamegamebyro.h b/src/savegamegamebyro.h
index 25822b0c..70400636 100644
--- a/src/savegamegamebyro.h
+++ b/src/savegamegamebyro.h
@@ -17,91 +17,86 @@ You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef SAVEGAMEGAMEBRYO_H
-#define SAVEGAMEGAMEBRYO_H
-
-
-#include "savegame.h"
-#include <gameinfo.h>
-#include <QString>
-#include <QObject>
-#include <QImage>
-#include <QMetaType>
-#include <QFile>
-
-#define WIN32_LEAN_AND_MEAN
-#include <Windows.h>
-
-
-/**
- * @brief represents a single save game
- **/
-class SaveGameGamebryo : public SaveGame {
-
-Q_OBJECT
-
-public:
-
- /**
- * @brief construct an empty object
- **/
- SaveGameGamebryo(QObject *parent = 0);
-
- /**
- * @brief construct a save game and immediately read out information from the file
- *
- * @param filename absolute path of the save game file
- **/
- SaveGameGamebryo(QObject *parent, const QString &filename);
-
-
- SaveGameGamebryo(const SaveGameGamebryo &reference);
-
- SaveGameGamebryo &operator=(const SaveGameGamebryo &reference);
-
- ~SaveGameGamebryo();
-
- /**
- * @return a list of additional files that belong to this savegame
- */
- virtual QStringList attachedFiles() const;
-
- /**
- * @brief read out information from a savegame
- *
- * @param fileName absolute path of the save game file
- **/
- virtual void readFile(const QString &fileName);
-
- /**
- * @return number of plugins that were enabled when the save game was created
- **/
- int numPlugins() const { return m_Plugins.size(); }
-
- /**
- * retrieve the name of one of the plugins that were enabled when the save game
- * was created. valid indices are in the range between [0, numPlugins()[
- * @param index plugin index
- * @return name of the plugin
- **/
- const QString &plugin(int index) const { return m_Plugins.at(index); }
-
-
-private:
-
- void readESSFile(QFile &saveFile);
- void readFOSFile(QFile &saveFile, bool newVegas);
- void readSkyrimFile(QFile &saveFile);
-
- void setCreationTime(const QString &fileName);
-
-private:
-
- std::vector<QString> m_Plugins;
-
-};
-
-Q_DECLARE_METATYPE(SaveGameGamebryo)
-Q_DECLARE_METATYPE(SaveGameGamebryo*)
-
-#endif // SAVEGAMEGAMEBRYO_H
+#ifndef SAVEGAMEGAMEBRYO_H
+#define SAVEGAMEGAMEBRYO_H
+
+
+#include "savegame.h"
+#include <gameinfo.h>
+#include <QString>
+#include <QObject>
+#include <QImage>
+#include <QMetaType>
+#include <QFile>
+
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+
+/**
+ * @brief represents a single save game
+ **/
+class SaveGameGamebryo : public SaveGame {
+
+Q_OBJECT
+
+public:
+
+ /**
+ * @brief construct an empty object
+ **/
+ SaveGameGamebryo(QObject *parent = 0);
+
+ /**
+ * @brief construct a save game and immediately read out information from the file
+ *
+ * @param filename absolute path of the save game file
+ **/
+ SaveGameGamebryo(QObject *parent, const QString &filename);
+
+
+ SaveGameGamebryo(const SaveGameGamebryo &reference);
+
+ SaveGameGamebryo &operator=(const SaveGameGamebryo &reference);
+
+ ~SaveGameGamebryo();
+
+ /**
+ * @brief read out information from a savegame
+ *
+ * @param fileName absolute path of the save game file
+ **/
+ virtual void readFile(const QString &fileName);
+
+ /**
+ * @return number of plugins that were enabled when the save game was created
+ **/
+ int numPlugins() const { return m_Plugins.size(); }
+
+ /**
+ * retrieve the name of one of the plugins that were enabled when the save game
+ * was created. valid indices are in the range between [0, numPlugins()[
+ * @param index plugin index
+ * @return name of the plugin
+ **/
+ const QString &plugin(int index) const { return m_Plugins.at(index); }
+
+
+private:
+
+ void readESSFile(QFile &saveFile);
+ void readFOSFile(QFile &saveFile, bool newVegas);
+ void readSkyrimFile(QFile &saveFile);
+
+ void setCreationTime(const QString &fileName);
+
+private:
+
+ std::vector<QString> m_Plugins;
+
+};
+
+Q_DECLARE_METATYPE(SaveGameGamebryo)
+Q_DECLARE_METATYPE(SaveGameGamebryo*)
+
+#endif // SAVEGAMEGAMEBRYO_H
diff --git a/src/transfersavesdialog.cpp b/src/transfersavesdialog.cpp
index e69e4ab2..8e2b9b59 100644
--- a/src/transfersavesdialog.cpp
+++ b/src/transfersavesdialog.cpp
@@ -151,13 +151,6 @@ bool TransferSavesDialog::testOverwrite(OverwriteMode &overwriteMode, const QStr
return res == QMessageBox::Yes;
}
-QStringList TransferSavesDialog::getFilesToProcess(const SaveGame *save)
-{
- QStringList result = save->attachedFiles();
- result.append(save->fileName());
- return result;
-}
-
void TransferSavesDialog::on_moveToLocalBtn_clicked()
{
QString selectedCharacter = ui->globalCharacterList->currentItem()->text();
@@ -170,7 +163,7 @@ void TransferSavesDialog::on_moveToLocalBtn_clicked()
for (std::vector<SaveGame*>::const_iterator iter = m_GlobalSaves.begin();
iter != m_GlobalSaves.end(); ++iter) {
if ((*iter)->pcName() == selectedCharacter) {
- QStringList files = getFilesToProcess(*iter);
+ QStringList files = (*iter)->saveFiles();
foreach (const QString &file, files) {
QFileInfo fileInfo(file);
QString destinationFile = destination.mid(0).append("/").append(fileInfo.fileName());
@@ -207,7 +200,7 @@ void TransferSavesDialog::on_copyToLocalBtn_clicked()
for (std::vector<SaveGame*>::const_iterator iter = m_GlobalSaves.begin();
iter != m_GlobalSaves.end(); ++iter) {
if ((*iter)->pcName() == selectedCharacter) {
- QStringList files = getFilesToProcess(*iter);
+ QStringList files = (*iter)->saveFiles();
foreach (const QString &file, files) {
QFileInfo fileInfo(file);
QString destinationFile = destination.mid(0).append("/").append(fileInfo.fileName());
@@ -244,7 +237,7 @@ void TransferSavesDialog::on_moveToGlobalBtn_clicked()
for (std::vector<SaveGame*>::const_iterator iter = m_LocalSaves.begin();
iter != m_LocalSaves.end(); ++iter) {
if ((*iter)->pcName() == selectedCharacter) {
- QStringList files = getFilesToProcess(*iter);
+ QStringList files = (*iter)->saveFiles();
foreach (const QString &file, files) {
QFileInfo fileInfo(file);
QString destinationFile = destination.mid(0).append("/").append(fileInfo.fileName());
@@ -283,7 +276,7 @@ void TransferSavesDialog::on_copyToGlobalBtn_clicked()
for (std::vector<SaveGame*>::const_iterator iter = m_LocalSaves.begin();
iter != m_LocalSaves.end(); ++iter) {
if ((*iter)->pcName() == selectedCharacter) {
- QStringList files = getFilesToProcess(*iter);
+ QStringList files = (*iter)->saveFiles();
foreach (const QString &file, files) {
QFileInfo fileInfo(file);
QString destinationFile = destination.mid(0).append("/").append(fileInfo.fileName());
diff --git a/src/transfersavesdialog.h b/src/transfersavesdialog.h
index 923259f6..4306b960 100644
--- a/src/transfersavesdialog.h
+++ b/src/transfersavesdialog.h
@@ -67,7 +67,6 @@ private:
void refreshGlobalSaves();
void refreshLocalSaves();
bool testOverwrite(OverwriteMode &overwriteMode, const QString &destinationFile);
- QStringList getFilesToProcess(const SaveGame *save);
private: