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-rw-r--r--src/gameinfoimpl.cpp1
-rw-r--r--src/instancemanager.cpp2
-rw-r--r--src/version.rc4
3 files changed, 4 insertions, 3 deletions
diff --git a/src/gameinfoimpl.cpp b/src/gameinfoimpl.cpp
index 333fd029..61a4c523 100644
--- a/src/gameinfoimpl.cpp
+++ b/src/gameinfoimpl.cpp
@@ -39,6 +39,7 @@ IGameInfo::Type GameInfoImpl::type() const
case GameInfo::TYPE_FALLOUT4: return IGameInfo::TYPE_FALLOUT4;
case GameInfo::TYPE_FALLOUTNV: return IGameInfo::TYPE_FALLOUTNV;
case GameInfo::TYPE_SKYRIM: return IGameInfo::TYPE_SKYRIM;
+ case GameInfo::TYPE_SKYRIMSE: return IGameInfo::TYPE_SKYRIMSE;
default: throw MyException(QObject::tr("invalid game type %1").arg(GameInfo::instance().getType()));
}
}
diff --git a/src/instancemanager.cpp b/src/instancemanager.cpp
index a9182d52..1b0d0e5b 100644
--- a/src/instancemanager.cpp
+++ b/src/instancemanager.cpp
@@ -72,7 +72,7 @@ QString InstanceManager::queryInstanceName() const
// would be neat if we could take the names from the game plugins but
// the required initialization order requires the ini file to be
// available *before* we load plugins
- dialog.setComboBoxItems({ "Oblivion", "Skyrim", "Fallout 3",
+ dialog.setComboBoxItems({ "Oblivion", "Skyrim", "SkyrimSE", "Fallout 3",
"Fallout NV", "Fallout 4" });
dialog.setComboBoxEditable(true);
dialog.setWindowTitle(QObject::tr("Enter Instance Name"));
diff --git a/src/version.rc b/src/version.rc
index 34f9b7dd..bc5ba58e 100644
--- a/src/version.rc
+++ b/src/version.rc
@@ -1,7 +1,7 @@
#include "Winver.h"
-#define VER_FILEVERSION 2,0,7
-#define VER_FILEVERSION_STR "2.0.7beta\0"
+#define VER_FILEVERSION 2,0,8
+#define VER_FILEVERSION_STR "2.0.8beta\0"
VS_VERSION_INFO VERSIONINFO
FILEVERSION VER_FILEVERSION