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-rw-r--r--src/SConscript18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/SConscript b/src/SConscript
index f09db093..6de7cb62 100644
--- a/src/SConscript
+++ b/src/SConscript
@@ -67,7 +67,6 @@ env.Uic(env.Glob('*.ui'))
env.RequireLibraries('uibase', 'shared', 'bsatk', 'esptk')
-
env.AppendUnique(LIBS = [
'shell32',
'user32',
@@ -96,6 +95,12 @@ env['CPPPATH'] += [
'${BOOSTPATH}',
]
+#########################FUDGE###############################
+env['CPPPATH'] += [
+ '../plugins/gameGamebryo',
+ ]
+#############################################################
+
env.AppendUnique(CPPDEFINES = [
'_UNICODE',
'_CRT_SECURE_NO_WARNINGS',
@@ -105,7 +110,11 @@ env.AppendUnique(CPPDEFINES = [
'QT_MESSAGELOGCONTEXT'
])
-env.AppendUnique(CPPFLAGS = [ '-wd4100', '-wd4127', '-wd4512', '-wd4189' ])
+# Boost produces very long names with msvc truncates. Doesn't seem to cause
+# problems.
+# Also note to remove the -wd4100 I hacked the boost headers (tagged_argument.hpp)
+# appropriately.
+env.AppendUnique(CPPFLAGS = [ '-wd4503' ])
env.AppendUnique(LINKFLAGS = [
'/SUBSYSTEM:WINDOWS',
@@ -114,8 +123,9 @@ env.AppendUnique(LINKFLAGS = [
# modeltest is optional and it doesn't compile anyway...
cpp_files = [
- x for x in Glob('*.cpp')
- if x.name != 'modeltest.cpp' and x.name != 'aboutdialog.cpp'
+ x for x in env.Glob('*.cpp', source = True)
+ if x.name != 'modeltest.cpp' and x.name != 'aboutdialog.cpp' and \
+ not x.name.startswith('moc_') # I think this is a strange bug
]
about_env = env.Clone()