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-rw-r--r--src/activatemodsdialog.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/activatemodsdialog.h b/src/activatemodsdialog.h
index b4702da3..f36b5fde 100644
--- a/src/activatemodsdialog.h
+++ b/src/activatemodsdialog.h
@@ -31,46 +31,46 @@ class QWidget;
#include <set>
namespace Ui {
-class ActivateModsDialog;
+ class ActivateModsDialog;
}
/**
* @brief Dialog that is used to batch activate/deactivate mods and plugins
**/
-class ActivateModsDialog : public MOBase::TutorableDialog {
- Q_OBJECT
+class ActivateModsDialog : public MOBase::TutorableDialog
+{
+ Q_OBJECT
public:
- /**
- * @brief constructor
- *
- * @param missingPlugins a map containing missing plugins that need to be activated
- * @param parent ... Defaults to 0.
- **/
- explicit ActivateModsDialog(SaveGameInfo::MissingAssets const& missingAssets, QWidget* parent = 0);
- ~ActivateModsDialog();
+ /**
+ * @brief constructor
+ *
+ * @param missingPlugins a map containing missing plugins that need to be activated
+ * @param parent ... Defaults to 0.
+ **/
+ explicit ActivateModsDialog(SaveGameInfo::MissingAssets const &missingAssets, QWidget *parent = 0);
+ ~ActivateModsDialog();
- /**
- * @brief get a list of mods that the user chose to activate
- *
- * @note This can of ocurse only be called after the dialog has been displayed
- *
- * @return set< QString > the mods to activate
- **/
- std::set<QString> getModsToActivate();
+ /**
+ * @brief get a list of mods that the user chose to activate
+ *
+ * @note This can of ocurse only be called after the dialog has been displayed
+ *
+ * @return set< QString > the mods to activate
+ **/
+ std::set<QString> getModsToActivate();
- /**
- * @brief get a list of plugins that should be activated
- *
- * @return set< QString > the plugins to activate. This contains only plugins that become available after enabling
- *the mods retrieved with getModsToActivate
- **/
- std::set<QString> getESPsToActivate();
+ /**
+ * @brief get a list of plugins that should be activated
+ *
+ * @return set< QString > the plugins to activate. This contains only plugins that become available after enabling the mods retrieved with getModsToActivate
+ **/
+ std::set<QString> getESPsToActivate();
private slots:
private:
- Ui::ActivateModsDialog* ui;
+ Ui::ActivateModsDialog *ui;
};
#endif // ACTIVATEMODSDIALOG_H