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-rw-r--r--src/categories.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/categories.cpp b/src/categories.cpp
index 02ebbd8a..d8cd49fb 100644
--- a/src/categories.cpp
+++ b/src/categories.cpp
@@ -217,7 +217,7 @@ void CategoryFactory::loadDefaultCategories()
addCategory(42, "Backpacks", MakeVector<int>(1, 49), 5);
addCategory(6, "Collectables", MakeVector<int>(2, 10, 92), 0);
addCategory(28, "Companions", MakeVector<int>(3, 11, 66, 96), 0);
- addCategory(7, "Creatures, Mounts, & Vehicles", MakeVector<int>(4, 12, 39, 83, 65), 0);
+ addCategory(7, "Creatures, Mounts, & Vehicles", MakeVector<int>(4, 12, 65, 83, 101), 0);
addCategory(8, "Factions", MakeVector<int>(2, 16, 25), 0);
addCategory(9, "Gameplay", MakeVector<int>(2, 15, 24), 0);
addCategory(27, "Combat", MakeVector<int>(1, 77), 9);
@@ -231,21 +231,20 @@ void CategoryFactory::loadDefaultCategories()
addCategory(44, "Equipment", MakeVector<int>(1, 44), 43);
addCategory(45, "Home/Settlement", MakeVector<int>(1, 45), 43);
addCategory(10, "Body, Face, & Hair", MakeVector<int>(2, 17, 26), 0);
- addCategory(56, "Tattoos", MakeVector<int>(1, 57), 10);
+ addCategory(39, "Tattoos", MakeVector<int>(1, 57), 10);
addCategory(40, "Character Presets", MakeVector<int>(1, 58), 0);
- addCategory(11, "Items", MakeVector<int>(3, 27, 85), 0);
+ addCategory(11, "Items", MakeVector<int>(2, 27, 85), 0);
addCategory(32, "Mercantile", MakeVector<int>(2, 23, 69), 0);
addCategory(37, "Ammo", MakeVector<int>(1, 3), 11);
addCategory(19, "Weapons", MakeVector<int>(2, 41, 55), 11);
- addCategory(36, "Weapon & Armour Sets", MakeVector<int>(2, 39, 42), 11);
- addCategory(23, "Player Homes", MakeVector<int>(1, 28, 67), 0);
+ addCategory(36, "Weapon & Armour Sets", MakeVector<int>(1, 42), 11);
+ addCategory(23, "Player Homes", MakeVector<int>(2, 28, 67), 0);
addCategory(25, "Castles & Mansions", MakeVector<int>(1, 68), 23);
addCategory(51, "Settlements", MakeVector<int>(1, 48), 23);
- addCategory(57, "Blueprints", MakeVector<int>(1, 61), 51);
addCategory(12, "Locations", MakeVector<int>(10, 20, 21, 22, 30, 47, 70, 88, 89, 90, 91), 0);
addCategory(4, "Cities", MakeVector<int>(1, 53), 12);
addCategory(31, "Landscape Changes", MakeVector<int>(1, 58), 0);
- addCategory(29, "Environment", MakeVector<int>(1, 14, 74), 0);
+ addCategory(29, "Environment", MakeVector<int>(2, 14, 74), 0);
addCategory(30, "Immersion", MakeVector<int>(2, 51, 78), 0);
addCategory(20, "Magic", MakeVector<int>(3, 75, 93, 94), 0);
addCategory(21, "Models & Textures", MakeVector<int>(2, 19, 29), 0);
@@ -253,9 +252,8 @@ void CategoryFactory::loadDefaultCategories()
addCategory(13, "NPCs", MakeVector<int>(3, 22, 33, 99), 0);
addCategory(24, "Bugfixes", MakeVector<int>(2, 6, 95), 0);
addCategory(14, "Patches", MakeVector<int>(2, 25, 84), 24);
- addCategory(39, "Performance", MakeVector<int>(1, 26), 24);
addCategory(35, "Utilities", MakeVector<int>(2, 38, 39), 0);
- addCategory(26, "Cheats", MakeVector<int>(1, 8, 40), 0);
+ addCategory(26, "Cheats", MakeVector<int>(1, 8), 0);
addCategory(15, "Quests", MakeVector<int>(2, 30, 35), 0);
addCategory(16, "Races & Classes", MakeVector<int>(1, 34), 0);
addCategory(34, "Stealth", MakeVector<int>(1, 76), 0);