diff options
Diffstat (limited to 'src/executableslist.cpp')
| -rw-r--r-- | src/executableslist.cpp | 974 |
1 files changed, 483 insertions, 491 deletions
diff --git a/src/executableslist.cpp b/src/executableslist.cpp index 137f38dc..c683bdcb 100644 --- a/src/executableslist.cpp +++ b/src/executableslist.cpp @@ -1,491 +1,483 @@ -/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "executableslist.h"
-
-#include "iplugingame.h"
-#include "utility.h"
-#include "settings.h"
-#include <log.h>
-
-#include <QFileInfo>
-#include <QDir>
-#include <QDebug>
-#include <QCoreApplication>
-
-
-#include <algorithm>
-
-
-using namespace MOBase;
-
-ExecutablesList::iterator ExecutablesList::begin()
-{
- return m_Executables.begin();
-}
-
-ExecutablesList::const_iterator ExecutablesList::begin() const
-{
- return m_Executables.begin();
-}
-
-ExecutablesList::iterator ExecutablesList::end()
-{
- return m_Executables.end();
-}
-
-ExecutablesList::const_iterator ExecutablesList::end() const
-{
- return m_Executables.end();
-}
-
-std::size_t ExecutablesList::size() const
-{
- return m_Executables.size();
-}
-
-bool ExecutablesList::empty() const
-{
- return m_Executables.empty();
-}
-
-void ExecutablesList::load(const MOBase::IPluginGame* game, const Settings& s)
-{
- log::debug("loading executables");
-
- m_Executables.clear();
-
- // whether the executable list in the .ini is still using the old custom
- // executables from 2.2.0, see upgradeFromCustom()
- bool needsUpgrade = false;
-
- for (auto& map : s.executables()) {
- Executable::Flags flags;
-
- if (map["toolbar"].toBool())
- flags |= Executable::ShowInToolbar;
-
- if (map["ownicon"].toBool())
- flags |= Executable::UseApplicationIcon;
-
- if (map["hide"].toBool())
- flags |= Executable::Hide;
-
- if (map.contains("custom")) {
- // the "custom" setting only exists in older versions
- needsUpgrade = true;
- }
-
- setExecutable(Executable()
- .title(map["title"].toString())
- .binaryInfo(QFileInfo(map["binary"].toString()))
- .arguments(map["arguments"].toString())
- .steamAppID(map["steamAppID"].toString())
- .workingDirectory(map["workingDirectory"].toString())
- .flags(flags));
- }
-
- addFromPlugin(game, IgnoreExisting);
-
- if (needsUpgrade)
- upgradeFromCustom(game);
-
- dump();
-}
-
-void ExecutablesList::store(Settings& s)
-{
- std::vector<std::map<QString, QVariant>> v;
-
- for (const auto& item : *this) {
- std::map<QString, QVariant> map;
-
- map["title"] = item.title();
- map["toolbar"] = item.isShownOnToolbar();
- map["ownicon"] = item.usesOwnIcon();
- map["hide"] = item.hide();
- map["binary"] = item.binaryInfo().filePath();
- map["arguments"] = item.arguments();
- map["workingDirectory"] = item.workingDirectory();
- map["steamAppID"] = item.steamAppID();
-
- v.push_back(std::move(map));
- }
-
- s.setExecutables(v);
-}
-
-std::vector<Executable> ExecutablesList::getPluginExecutables(
- MOBase::IPluginGame const *game) const
-{
- Q_ASSERT(game != nullptr);
-
- std::vector<Executable> v;
-
- for (const ExecutableInfo &info : game->executables()) {
- if (!info.isValid()) {
- continue;
- }
-
- v.push_back({info, Executable::UseApplicationIcon});
- }
-
- const QFileInfo eppBin(QCoreApplication::applicationDirPath() + "/explorer++/Explorer++.exe");
-
- if (eppBin.exists()) {
- const auto args = QString("\"%1\"")
- .arg(QDir::toNativeSeparators(game->dataDirectory().absolutePath()));
-
- const auto exe = Executable()
- .title("Explore Virtual Folder")
- .binaryInfo(eppBin)
- .arguments(args)
- .workingDirectory(eppBin.absolutePath())
- .flags(Executable::UseApplicationIcon);
-
- v.push_back(exe);
- }
-
- return v;
-}
-
-void ExecutablesList::resetFromPlugin(MOBase::IPluginGame const *game)
-{
- log::debug("resetting plugin executables");
-
- Q_ASSERT(game != nullptr);
-
- for (const auto& exe : getPluginExecutables(game)) {
- setExecutable(exe, MoveExisting);
- }
-}
-
-void ExecutablesList::addFromPlugin(IPluginGame const *game, SetFlags flags)
-{
- Q_ASSERT(game != nullptr);
-
- for (const auto& exe : getPluginExecutables(game)) {
- setExecutable(exe, flags);
- }
-}
-
-const Executable &ExecutablesList::get(const QString &title) const
-{
- for (const auto& exe : m_Executables) {
- if (exe.title() == title) {
- return exe;
- }
- }
-
- throw std::runtime_error(QString("executable not found: %1").arg(title).toLocal8Bit().constData());
-}
-
-Executable &ExecutablesList::get(const QString &title)
-{
- return const_cast<Executable&>(std::as_const(*this).get(title));
-}
-
-Executable &ExecutablesList::getByBinary(const QFileInfo &info)
-{
- for (Executable &exe : m_Executables) {
- if (exe.binaryInfo() == info) {
- return exe;
- }
- }
- throw std::runtime_error("invalid info");
-}
-
-ExecutablesList::iterator ExecutablesList::find(const QString &title, bool ci)
-{
- const auto cif = ci ? Qt::CaseInsensitive : Qt::CaseSensitive;
-
- return std::find_if(begin(), end(), [&](auto&& e) {
- return (e.title().compare(title, cif) == 0);
- });
-}
-
-ExecutablesList::const_iterator ExecutablesList::find(const QString &title, bool ci) const
-{
- const auto cif = ci ? Qt::CaseInsensitive : Qt::CaseSensitive;
-
- return std::find_if(begin(), end(), [&](auto&& e) {
- return (e.title().compare(title, cif) == 0);
- });
-}
-
-bool ExecutablesList::titleExists(const QString &title) const
-{
- auto test = [&] (const Executable &exe) { return exe.title() == title; };
- return std::find_if(m_Executables.begin(), m_Executables.end(), test) != m_Executables.end();
-}
-
-void ExecutablesList::setExecutable(const Executable &exe)
-{
- setExecutable(exe, MergeExisting);
-}
-
-void ExecutablesList::setExecutable(const Executable &exe, SetFlags flags)
-{
- auto itor = find(exe.title());
-
- if (itor != end()) {
- if (flags == IgnoreExisting) {
- return;
- }
-
- if (flags == MoveExisting) {
- const auto newTitle = makeNonConflictingTitle(exe.title());
- if (!newTitle) {
- log::error(
- "executable '{}' was in the way but could not be renamed",
- exe.title());
-
- return;
- }
-
- log::warn(
- "executable '{}' was in the way and was renamed to '{}'",
- itor->title(), *newTitle);
-
- itor->title(*newTitle);
- itor = end();
- }
- }
-
- if (itor == m_Executables.end()) {
- m_Executables.push_back(exe);
- } else {
- itor->mergeFrom(exe);
- }
-}
-
-void ExecutablesList::remove(const QString &title)
-{
- auto itor = find(title);
- if (itor != m_Executables.end()) {
- m_Executables.erase(itor);
- }
-}
-
-std::optional<QString> ExecutablesList::makeNonConflictingTitle(
- const QString& prefix)
-{
- const int max = 100;
-
- QString title = prefix;
-
- for (int i=1; i<max; ++i) {
- if (!titleExists(title)) {
- return title;
- }
-
- title = prefix + QString(" (%1)").arg(i);
- }
-
- log::error("ran out of executable titles for prefix '{}'", prefix);
- return {};
-}
-
-void ExecutablesList::upgradeFromCustom(MOBase::IPluginGame const *game)
-{
- log::debug("upgrading executables list");
-
- Q_ASSERT(game != nullptr);
-
- // prior to 2.2.1, plugin executables were special in the sense that they
- // did not store certain settings, like the binary info and working directory;
- // those were filled in when MO started, but never saved
- //
- // this interferes with the new executables list, which is completely
- // customizable, because plugin executables are only added to the list when
- // they don't exist at all and are ignored otherwise, leaving some of the
- // fields completely blank
- //
- // when the "custom" setting is found in the .ini file (see load()), it is
- // assumed that the older scheme is still present; in that case, the plugin
- // executables force their binary info and working directory into the existing
- // executables one last time
- //
- // from that point on, plugin executables are ignored unless they're
- // completely missing from the list, allowing users to customize them as they
- // want
-
- for (const auto& exe : getPluginExecutables(game)) {
- auto itor = find(exe.title());
- if (itor == end()){
- continue;
- }
-
- if (!itor->binaryInfo().exists()) {
- itor->binaryInfo(exe.binaryInfo());
- }
-
- if (itor->workingDirectory().isEmpty()) {
- itor->workingDirectory(exe.workingDirectory());
- }
- }
-}
-
-void ExecutablesList::dump() const
-{
- for (const auto& e : m_Executables) {
- QStringList flags;
-
- if (e.flags() & Executable::ShowInToolbar) {
- flags.push_back("toolbar");
- }
-
- if (e.flags() & Executable::UseApplicationIcon) {
- flags.push_back("icon");
- }
-
- if (e.flags() & Executable::Hide) {
- flags.push_back("hide");
- }
-
- log::debug(
- " . executable '{}'\n"
- " binary: {}\n"
- " arguments: {}\n"
- " steam ID: {}\n"
- " directory: {}\n"
- " flags: {} ({})",
- e.title(), e.binaryInfo().filePath(), e.arguments(),
- e.steamAppID(), e.workingDirectory(), flags.join("|"), e.flags());
- }
-}
-
-
-Executable::Executable(QString title)
- : m_title(title)
-{
-}
-
-Executable::Executable(const MOBase::ExecutableInfo& info, Flags flags) :
- m_title(info.title()),
- m_binaryInfo(info.binary()),
- m_arguments(info.arguments().join(" ")),
- m_steamAppID(info.steamAppID()),
- m_workingDirectory(info.workingDirectory().path()),
- m_flags(flags)
-{
-}
-
-const QString& Executable::title() const
-{
- return m_title;
-}
-
-const QFileInfo& Executable::binaryInfo() const
-{
- return m_binaryInfo;
-}
-
-const QString& Executable::arguments() const
-{
- return m_arguments;
-}
-
-const QString& Executable::steamAppID() const
-{
- return m_steamAppID;
-}
-
-const QString& Executable::workingDirectory() const
-{
- return m_workingDirectory;
-}
-
-Executable::Flags Executable::flags() const
-{
- return m_flags;
-}
-
-Executable& Executable::title(const QString& s)
-{
- m_title = s;
- return *this;
-}
-
-Executable& Executable::binaryInfo(const QFileInfo& fi)
-{
- m_binaryInfo = fi;
- return *this;
-}
-
-Executable& Executable::arguments(const QString& s)
-{
- m_arguments = s;
- return *this;
-}
-
-Executable& Executable::steamAppID(const QString& s)
-{
- m_steamAppID = s;
- return *this;
-}
-
-Executable& Executable::workingDirectory(const QString& s)
-{
- m_workingDirectory = s;
- return *this;
-}
-
-Executable& Executable::flags(Flags f)
-{
- m_flags = f;
- return *this;
-}
-
-bool Executable::isShownOnToolbar() const
-{
- return m_flags.testFlag(ShowInToolbar);
-}
-
-void Executable::setShownOnToolbar(bool state)
-{
- if (state) {
- m_flags |= ShowInToolbar;
- } else {
- m_flags &= ~ShowInToolbar;
- }
-}
-
-bool Executable::usesOwnIcon() const
-{
- return m_flags.testFlag(UseApplicationIcon);
-}
-
-bool Executable::hide() const
-{
- return m_flags.testFlag(Hide);
-}
-
-void Executable::mergeFrom(const Executable& other)
-{
- // this happens after executables are loaded from settings and plugin
- // executables are being added, or when users are modifying executables
-
- m_title = other.title();
- m_binaryInfo = other.binaryInfo();
- m_arguments = other.arguments();
- m_steamAppID = other.steamAppID();
- m_workingDirectory = other.workingDirectory();
- m_flags = other.flags();
-}
+/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "executableslist.h" + +#include "iplugingame.h" +#include "settings.h" +#include "utility.h" +#include <log.h> + +#include <QCoreApplication> +#include <QDebug> +#include <QDir> +#include <QFileInfo> + +#include <algorithm> + +using namespace MOBase; + +ExecutablesList::iterator ExecutablesList::begin() +{ + return m_Executables.begin(); +} + +ExecutablesList::const_iterator ExecutablesList::begin() const +{ + return m_Executables.begin(); +} + +ExecutablesList::iterator ExecutablesList::end() +{ + return m_Executables.end(); +} + +ExecutablesList::const_iterator ExecutablesList::end() const +{ + return m_Executables.end(); +} + +std::size_t ExecutablesList::size() const +{ + return m_Executables.size(); +} + +bool ExecutablesList::empty() const +{ + return m_Executables.empty(); +} + +void ExecutablesList::load(const MOBase::IPluginGame* game, const Settings& s) +{ + log::debug("loading executables"); + + m_Executables.clear(); + + // whether the executable list in the .ini is still using the old custom + // executables from 2.2.0, see upgradeFromCustom() + bool needsUpgrade = false; + + for (auto& map : s.executables()) { + Executable::Flags flags; + + if (map["toolbar"].toBool()) + flags |= Executable::ShowInToolbar; + + if (map["ownicon"].toBool()) + flags |= Executable::UseApplicationIcon; + + if (map["hide"].toBool()) + flags |= Executable::Hide; + + if (map.contains("custom")) { + // the "custom" setting only exists in older versions + needsUpgrade = true; + } + + setExecutable(Executable() + .title(map["title"].toString()) + .binaryInfo(QFileInfo(map["binary"].toString())) + .arguments(map["arguments"].toString()) + .steamAppID(map["steamAppID"].toString()) + .workingDirectory(map["workingDirectory"].toString()) + .flags(flags)); + } + + addFromPlugin(game, IgnoreExisting); + + if (needsUpgrade) + upgradeFromCustom(game); + + dump(); +} + +void ExecutablesList::store(Settings& s) +{ + std::vector<std::map<QString, QVariant>> v; + + for (const auto& item : *this) { + std::map<QString, QVariant> map; + + map["title"] = item.title(); + map["toolbar"] = item.isShownOnToolbar(); + map["ownicon"] = item.usesOwnIcon(); + map["hide"] = item.hide(); + map["binary"] = item.binaryInfo().filePath(); + map["arguments"] = item.arguments(); + map["workingDirectory"] = item.workingDirectory(); + map["steamAppID"] = item.steamAppID(); + + v.push_back(std::move(map)); + } + + s.setExecutables(v); +} + +std::vector<Executable> +ExecutablesList::getPluginExecutables(MOBase::IPluginGame const* game) const +{ + Q_ASSERT(game != nullptr); + + std::vector<Executable> v; + + for (const ExecutableInfo& info : game->executables()) { + if (!info.isValid()) { + continue; + } + + v.push_back({info, Executable::UseApplicationIcon}); + } + + const QFileInfo eppBin(QCoreApplication::applicationDirPath() + + "/explorer++/Explorer++.exe"); + + if (eppBin.exists()) { + const auto args = QString("\"%1\"").arg( + QDir::toNativeSeparators(game->dataDirectory().absolutePath())); + + const auto exe = Executable() + .title("Explore Virtual Folder") + .binaryInfo(eppBin) + .arguments(args) + .workingDirectory(eppBin.absolutePath()) + .flags(Executable::UseApplicationIcon); + + v.push_back(exe); + } + + return v; +} + +void ExecutablesList::resetFromPlugin(MOBase::IPluginGame const* game) +{ + log::debug("resetting plugin executables"); + + Q_ASSERT(game != nullptr); + + for (const auto& exe : getPluginExecutables(game)) { + setExecutable(exe, MoveExisting); + } +} + +void ExecutablesList::addFromPlugin(IPluginGame const* game, SetFlags flags) +{ + Q_ASSERT(game != nullptr); + + for (const auto& exe : getPluginExecutables(game)) { + setExecutable(exe, flags); + } +} + +const Executable& ExecutablesList::get(const QString& title) const +{ + for (const auto& exe : m_Executables) { + if (exe.title() == title) { + return exe; + } + } + + throw std::runtime_error( + QString("executable not found: %1").arg(title).toLocal8Bit().constData()); +} + +Executable& ExecutablesList::get(const QString& title) +{ + return const_cast<Executable&>(std::as_const(*this).get(title)); +} + +Executable& ExecutablesList::getByBinary(const QFileInfo& info) +{ + for (Executable& exe : m_Executables) { + if (exe.binaryInfo() == info) { + return exe; + } + } + throw std::runtime_error("invalid info"); +} + +ExecutablesList::iterator ExecutablesList::find(const QString& title, bool ci) +{ + const auto cif = ci ? Qt::CaseInsensitive : Qt::CaseSensitive; + + return std::find_if(begin(), end(), [&](auto&& e) { + return (e.title().compare(title, cif) == 0); + }); +} + +ExecutablesList::const_iterator ExecutablesList::find(const QString& title, + bool ci) const +{ + const auto cif = ci ? Qt::CaseInsensitive : Qt::CaseSensitive; + + return std::find_if(begin(), end(), [&](auto&& e) { + return (e.title().compare(title, cif) == 0); + }); +} + +bool ExecutablesList::titleExists(const QString& title) const +{ + auto test = [&](const Executable& exe) { + return exe.title() == title; + }; + return std::find_if(m_Executables.begin(), m_Executables.end(), test) != + m_Executables.end(); +} + +void ExecutablesList::setExecutable(const Executable& exe) +{ + setExecutable(exe, MergeExisting); +} + +void ExecutablesList::setExecutable(const Executable& exe, SetFlags flags) +{ + auto itor = find(exe.title()); + + if (itor != end()) { + if (flags == IgnoreExisting) { + return; + } + + if (flags == MoveExisting) { + const auto newTitle = makeNonConflictingTitle(exe.title()); + if (!newTitle) { + log::error("executable '{}' was in the way but could not be renamed", + exe.title()); + + return; + } + + log::warn("executable '{}' was in the way and was renamed to '{}'", itor->title(), + *newTitle); + + itor->title(*newTitle); + itor = end(); + } + } + + if (itor == m_Executables.end()) { + m_Executables.push_back(exe); + } else { + itor->mergeFrom(exe); + } +} + +void ExecutablesList::remove(const QString& title) +{ + auto itor = find(title); + if (itor != m_Executables.end()) { + m_Executables.erase(itor); + } +} + +std::optional<QString> ExecutablesList::makeNonConflictingTitle(const QString& prefix) +{ + const int max = 100; + + QString title = prefix; + + for (int i = 1; i < max; ++i) { + if (!titleExists(title)) { + return title; + } + + title = prefix + QString(" (%1)").arg(i); + } + + log::error("ran out of executable titles for prefix '{}'", prefix); + return {}; +} + +void ExecutablesList::upgradeFromCustom(MOBase::IPluginGame const* game) +{ + log::debug("upgrading executables list"); + + Q_ASSERT(game != nullptr); + + // prior to 2.2.1, plugin executables were special in the sense that they + // did not store certain settings, like the binary info and working directory; + // those were filled in when MO started, but never saved + // + // this interferes with the new executables list, which is completely + // customizable, because plugin executables are only added to the list when + // they don't exist at all and are ignored otherwise, leaving some of the + // fields completely blank + // + // when the "custom" setting is found in the .ini file (see load()), it is + // assumed that the older scheme is still present; in that case, the plugin + // executables force their binary info and working directory into the existing + // executables one last time + // + // from that point on, plugin executables are ignored unless they're + // completely missing from the list, allowing users to customize them as they + // want + + for (const auto& exe : getPluginExecutables(game)) { + auto itor = find(exe.title()); + if (itor == end()) { + continue; + } + + if (!itor->binaryInfo().exists()) { + itor->binaryInfo(exe.binaryInfo()); + } + + if (itor->workingDirectory().isEmpty()) { + itor->workingDirectory(exe.workingDirectory()); + } + } +} + +void ExecutablesList::dump() const +{ + for (const auto& e : m_Executables) { + QStringList flags; + + if (e.flags() & Executable::ShowInToolbar) { + flags.push_back("toolbar"); + } + + if (e.flags() & Executable::UseApplicationIcon) { + flags.push_back("icon"); + } + + if (e.flags() & Executable::Hide) { + flags.push_back("hide"); + } + + log::debug(" . executable '{}'\n" + " binary: {}\n" + " arguments: {}\n" + " steam ID: {}\n" + " directory: {}\n" + " flags: {} ({})", + e.title(), e.binaryInfo().filePath(), e.arguments(), e.steamAppID(), + e.workingDirectory(), flags.join("|"), e.flags()); + } +} + +Executable::Executable(QString title) : m_title(title) {} + +Executable::Executable(const MOBase::ExecutableInfo& info, Flags flags) + : m_title(info.title()), m_binaryInfo(info.binary()), + m_arguments(info.arguments().join(" ")), m_steamAppID(info.steamAppID()), + m_workingDirectory(info.workingDirectory().path()), m_flags(flags) +{} + +const QString& Executable::title() const +{ + return m_title; +} + +const QFileInfo& Executable::binaryInfo() const +{ + return m_binaryInfo; +} + +const QString& Executable::arguments() const +{ + return m_arguments; +} + +const QString& Executable::steamAppID() const +{ + return m_steamAppID; +} + +const QString& Executable::workingDirectory() const +{ + return m_workingDirectory; +} + +Executable::Flags Executable::flags() const +{ + return m_flags; +} + +Executable& Executable::title(const QString& s) +{ + m_title = s; + return *this; +} + +Executable& Executable::binaryInfo(const QFileInfo& fi) +{ + m_binaryInfo = fi; + return *this; +} + +Executable& Executable::arguments(const QString& s) +{ + m_arguments = s; + return *this; +} + +Executable& Executable::steamAppID(const QString& s) +{ + m_steamAppID = s; + return *this; +} + +Executable& Executable::workingDirectory(const QString& s) +{ + m_workingDirectory = s; + return *this; +} + +Executable& Executable::flags(Flags f) +{ + m_flags = f; + return *this; +} + +bool Executable::isShownOnToolbar() const +{ + return m_flags.testFlag(ShowInToolbar); +} + +void Executable::setShownOnToolbar(bool state) +{ + if (state) { + m_flags |= ShowInToolbar; + } else { + m_flags &= ~ShowInToolbar; + } +} + +bool Executable::usesOwnIcon() const +{ + return m_flags.testFlag(UseApplicationIcon); +} + +bool Executable::hide() const +{ + return m_flags.testFlag(Hide); +} + +void Executable::mergeFrom(const Executable& other) +{ + // this happens after executables are loaded from settings and plugin + // executables are being added, or when users are modifying executables + + m_title = other.title(); + m_binaryInfo = other.binaryInfo(); + m_arguments = other.arguments(); + m_steamAppID = other.steamAppID(); + m_workingDirectory = other.workingDirectory(); + m_flags = other.flags(); +} |
