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-rw-r--r--src/loadmechanism.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/loadmechanism.cpp b/src/loadmechanism.cpp
index 0d95c51c..521473b0 100644
--- a/src/loadmechanism.cpp
+++ b/src/loadmechanism.cpp
@@ -65,7 +65,7 @@ void LoadMechanism::removeHintFile(QDir &targetDirectory)
bool LoadMechanism::isDirectLoadingSupported()
{
//FIXME: Seriously? isn't there a 'do i need steam' thing?
- IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>();
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
if (game->gameName().compare("oblivion", Qt::CaseInsensitive) == 0) {
// oblivion can be loaded directly if it's not the steam variant
return !game->gameDirectory().exists("steam_api.dll");
@@ -77,7 +77,7 @@ bool LoadMechanism::isDirectLoadingSupported()
bool LoadMechanism::isScriptExtenderSupported()
{
- IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>();
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
ScriptExtender *extender = game->feature<ScriptExtender>();
// test if there even is an extender for the managed game and if so whether it's installed
@@ -93,7 +93,7 @@ bool LoadMechanism::isProxyDLLSupported()
// plus: the proxy dll hasn't been working for at least the whole 1.12.x versions of MO and
// noone reported it so why maintain an unused feature?
return false;
-/* IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>();
+/* IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
return game->gameDirectory().exists(QString::fromStdWString(AppConfig::proxyDLLTarget()));*/
}
@@ -125,7 +125,7 @@ bool LoadMechanism::hashIdentical(const QString &fileNameLHS, const QString &fil
void LoadMechanism::deactivateScriptExtender()
{
try {
- IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>();
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
ScriptExtender *extender = game->feature<ScriptExtender>();
if (extender == nullptr) {
throw MyException(QObject::tr("game doesn't support a script extender"));
@@ -151,7 +151,7 @@ void LoadMechanism::deactivateScriptExtender()
void LoadMechanism::deactivateProxyDLL()
{
try {
- IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>();
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
QString targetPath = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLTarget()));
@@ -180,7 +180,7 @@ void LoadMechanism::deactivateProxyDLL()
void LoadMechanism::activateScriptExtender()
{
try {
- IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>();
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
ScriptExtender *extender = game->feature<ScriptExtender>();
if (extender == nullptr) {
throw MyException(QObject::tr("game doesn't support a script extender"));
@@ -220,7 +220,7 @@ void LoadMechanism::activateScriptExtender()
void LoadMechanism::activateProxyDLL()
{
try {
- IPluginGame *game = qApp->property("managed_game").value<IPluginGame*>();
+ IPluginGame const *game = qApp->property("managed_game").value<IPluginGame const *>();
QString targetPath = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLTarget()));