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-rw-r--r--src/loadmechanism.cpp580
1 files changed, 290 insertions, 290 deletions
diff --git a/src/loadmechanism.cpp b/src/loadmechanism.cpp
index 426b3763..9d7e4e28 100644
--- a/src/loadmechanism.cpp
+++ b/src/loadmechanism.cpp
@@ -1,290 +1,290 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "loadmechanism.h"
-#include "utility.h"
-#include "util.h"
-#include <gameinfo.h>
-#include <appconfig.h>
-#include <QFile>
-#include <QFileInfo>
-#include <QDir>
-#include <QString>
-#include <QMessageBox>
-#include <QCryptographicHash>
-
-
-using namespace MOBase;
-using namespace MOShared;
-
-
-LoadMechanism::LoadMechanism()
- : m_SelectedMechanism(LOAD_MODORGANIZER)
-{
-}
-
-void LoadMechanism::writeHintFile(const QDir &targetDirectory)
-{
- QString hintFilePath = targetDirectory.absoluteFilePath("mo_path.txt");
- QFile hintFile(hintFilePath);
- if (hintFile.exists()) {
- hintFile.remove();
- }
- if (!hintFile.open(QIODevice::WriteOnly)) {
- throw MyException(QObject::tr("failed to open %1: %2").arg(hintFilePath).arg(hintFile.errorString()));
- }
- hintFile.write(ToString(GameInfo::instance().getOrganizerDirectory(), true).c_str());
- hintFile.close();
-}
-
-
-void LoadMechanism::removeHintFile(QDir &targetDirectory)
-{
- targetDirectory.remove("mo_path.txt");
-}
-
-
-bool LoadMechanism::isDirectLoadingSupported()
-{
- if (GameInfo::instance().getType() == GameInfo::TYPE_OBLIVION) {
- // oblivion can be loaded directly if it's not the steam variant
- QString gamePath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
- QDir gameDir(gamePath);
- // test if this is the steam version of oblivion
- if (QFile(gameDir.absoluteFilePath("steam_api.dll")).exists()) {
- return false;
- }
- }
-
- // all other games work afaik
- return true;
-}
-
-
-bool LoadMechanism::isScriptExtenderSupported()
-{
- QString targetPath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
- if ((QFile(targetPath.mid(0).append("/").append(ToQString(GameInfo::instance().getSEName())).append("_loader.exe")).exists()) ||
- (QFile(targetPath.mid(0).append("/").append(ToQString(GameInfo::instance().getSEName())).append("_steam_loader.dll")).exists())) {
- return true;
- } else {
- return false;
- }
-}
-
-
-bool LoadMechanism::isProxyDLLSupported()
-{
- QString targetPath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
- targetPath.append("/").append(ToQString(AppConfig::proxyDLLTarget()));
- return QFile(targetPath).exists();
-}
-
-
-bool LoadMechanism::hashIdentical(const QString &fileNameLHS, const QString &fileNameRHS)
-{
- QFile fileLHS(fileNameLHS);
- if (!fileLHS.open(QIODevice::ReadOnly)) {
- throw MyException(QObject::tr("%1 not found").arg(fileNameLHS));
- }
- QByteArray dataLHS = fileLHS.readAll();
- QByteArray hashLHS = QCryptographicHash::hash(dataLHS, QCryptographicHash::Md5);
-
- fileLHS.close();
-
- QFile fileRHS(fileNameRHS);
- if (!fileRHS.open(QIODevice::ReadOnly)) {
- throw MyException(QObject::tr("%1 not found").arg(fileNameRHS));
- }
- QByteArray dataRHS = fileRHS.readAll();
- QByteArray hashRHS = QCryptographicHash::hash(dataRHS, QCryptographicHash::Md5);
-
- fileRHS.close();
-
- return hashLHS == hashRHS;
-}
-
-
-void LoadMechanism::deactivateScriptExtender()
-{
- try {
- QString gameDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
-
- QString pluginsDirPath = gameDirectory;
- pluginsDirPath.append("/data/").append(ToQString(GameInfo::instance().getSEName())).append("/plugins");
-
- QDir pluginsDir(pluginsDirPath);
-
- QString hookDLLName = ToQString(AppConfig::hookDLLName());
- if (QFile(pluginsDir.absoluteFilePath(hookDLLName)).exists()) {
- // remove dll from SE plugins directory
- if (!pluginsDir.remove(hookDLLName)) {
- throw MyException(QObject::tr("Failed to delete %1").arg(pluginsDir.absoluteFilePath(hookDLLName)));
- }
- }
-
- removeHintFile(pluginsDir);
- } catch (const std::exception &e) {
- QMessageBox::critical(NULL, QObject::tr("Failed to deactivate script extender loading"), e.what());
- }
-}
-
-
-void LoadMechanism::deactivateProxyDLL()
-{
- try {
- QString gameDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
-
- QString targetPath = gameDirectory;
- targetPath.append("/").append(ToQString(AppConfig::proxyDLLTarget()));
-
- QFile targetDLL(targetPath);
- if (targetDLL.exists()) {
- QString origFile = gameDirectory.mid(0).append(ToQString(AppConfig::proxyDLLOrig()));
- // determine if a proxy-dll is installed
- // this is a very crude way of making this decision but it should be good enough
- if ((targetDLL.size() < 24576) && (QFile(origFile).exists())) {
- // remove proxy-dll
- if (!targetDLL.remove()) {
- throw MyException(QObject::tr("Failed to remove %1: %2").arg(targetPath).arg(targetDLL.errorString()));
- } else if (!QFile::rename(origFile, targetPath)) {
- throw MyException(QObject::tr("Failed to rename %1 to %2").arg(origFile, targetPath));
- }
- }
- }
-
- QDir dir(gameDirectory);
- removeHintFile(dir);
- } catch (const std::exception &e) {
- QMessageBox::critical(NULL, QObject::tr("Failed to deactivate proxy-dll loading"), e.what());
- }
-}
-
-
-void LoadMechanism::activateScriptExtender()
-{
- try {
- QString gameDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
-
- QString pluginsDirPath = gameDirectory;
- pluginsDirPath.append("/data/").append(ToQString(GameInfo::instance().getSEName())).append("/plugins");
-
- QDir pluginsDir(pluginsDirPath);
-
- if (!pluginsDir.exists()) {
- pluginsDir.mkpath(".");
- }
-
- QString targetPath = pluginsDir.absoluteFilePath(ToQString(AppConfig::hookDLLName()));
- QString hookDLLPath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getOrganizerDirectory())).append("/").append(ToQString(AppConfig::hookDLLName()));
-
- QFile dllFile(targetPath);
-
- if (dllFile.exists()) {
- // may be outdated
- if (!hashIdentical(targetPath, hookDLLPath)) {
- dllFile.remove();
- }
- }
-
- if (!dllFile.exists()) {
- // install dll to SE plugins
- if (!QFile::copy(hookDLLPath, targetPath)) {
- throw MyException(QObject::tr("Failed to copy %1 to %2").arg(hookDLLPath, targetPath));
- }
- }
- writeHintFile(pluginsDir);
- } catch (const std::exception &e) {
- QMessageBox::critical(NULL, QObject::tr("Failed to set up script extender loading"), e.what());
- }
-}
-
-
-void LoadMechanism::activateProxyDLL()
-{
- try {
- QString gameDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
-
- QString targetPath = gameDirectory;
- targetPath.append("/").append(ToQString(AppConfig::proxyDLLTarget()));
- QFile targetDLL(targetPath);
- if (!targetDLL.exists()) {
- return;
- }
-
- QString sourcePath = QDir::fromNativeSeparators(
- ToQString(GameInfo::instance().getOrganizerDirectory())).append("/").append(ToQString(AppConfig::proxyDLLSource()));
-
- // this is a very crude way of making this decision but it should be good enough
- if (targetDLL.size() < 24576) {
- // determine if a proxy-dll is already installed and if so, if it's the right one
- if (!hashIdentical(targetPath, sourcePath)) {
- // wrong proxy dll, probably outdated. delete and install the new one
- if (!QFile::remove(targetPath)) {
- throw MyException(QObject::tr("Failed to delete old proxy-dll %1").arg(targetPath));
- }
- if (!QFile::copy(sourcePath, targetPath)) {
- throw MyException(QObject::tr("Failed to copy %1 to %2").arg(sourcePath).arg(targetPath));
- }
- } // otherwise the proxy-dll is already the right one
- } else {
- // no proxy dll installed yet. move the original and insert proxy-dll
-
- QString origFile = gameDirectory;
- origFile.append("/").append(ToQString(AppConfig::proxyDLLOrig()));
-
- if (QFile(origFile).exists()) {
- // orig-file exists. this may happen if the steam-api was updated or the user messed with the
- // dlls.
- if (!QFile::remove(origFile)) {
- throw MyException(QObject::tr("Failed to overwrite %1").arg(origFile));
- }
- }
- if (!QFile::rename(targetPath, origFile)) {
- throw MyException(QObject::tr("Failed to rename %1 to %2").arg(targetPath).arg(origFile));
- }
- if (!QFile::copy(sourcePath, targetPath)) {
- throw MyException(QObject::tr("Failed to copy %1 to %2").arg(sourcePath).arg(targetPath));
- }
- }
- writeHintFile(QDir(gameDirectory));
- } catch (const std::exception &e) {
- QMessageBox::critical(NULL, QObject::tr("Failed to set up proxy-dll loading"), e.what());
- }
-}
-
-
-void LoadMechanism::activate(EMechanism mechanism)
-{
- switch (mechanism) {
- case LOAD_MODORGANIZER: {
- deactivateProxyDLL();
- deactivateScriptExtender();
- } break;
- case LOAD_SCRIPTEXTENDER: {
- deactivateProxyDLL();
- activateScriptExtender();
- } break;
- case LOAD_PROXYDLL: {
- deactivateScriptExtender();
- activateProxyDLL();
- } break;
- }
-}
-
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "loadmechanism.h"
+#include "utility.h"
+#include "util.h"
+#include <gameinfo.h>
+#include <appconfig.h>
+#include <QFile>
+#include <QFileInfo>
+#include <QDir>
+#include <QString>
+#include <QMessageBox>
+#include <QCryptographicHash>
+
+
+using namespace MOBase;
+using namespace MOShared;
+
+
+LoadMechanism::LoadMechanism()
+ : m_SelectedMechanism(LOAD_MODORGANIZER)
+{
+}
+
+void LoadMechanism::writeHintFile(const QDir &targetDirectory)
+{
+ QString hintFilePath = targetDirectory.absoluteFilePath("mo_path.txt");
+ QFile hintFile(hintFilePath);
+ if (hintFile.exists()) {
+ hintFile.remove();
+ }
+ if (!hintFile.open(QIODevice::WriteOnly)) {
+ throw MyException(QObject::tr("failed to open %1: %2").arg(hintFilePath).arg(hintFile.errorString()));
+ }
+ hintFile.write(ToString(GameInfo::instance().getOrganizerDirectory(), true).c_str());
+ hintFile.close();
+}
+
+
+void LoadMechanism::removeHintFile(QDir &targetDirectory)
+{
+ targetDirectory.remove("mo_path.txt");
+}
+
+
+bool LoadMechanism::isDirectLoadingSupported()
+{
+ if (GameInfo::instance().getType() == GameInfo::TYPE_OBLIVION) {
+ // oblivion can be loaded directly if it's not the steam variant
+ QString gamePath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
+ QDir gameDir(gamePath);
+ // test if this is the steam version of oblivion
+ if (QFile(gameDir.absoluteFilePath("steam_api.dll")).exists()) {
+ return false;
+ }
+ }
+
+ // all other games work afaik
+ return true;
+}
+
+
+bool LoadMechanism::isScriptExtenderSupported()
+{
+ QString targetPath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
+ if ((QFile(targetPath.mid(0).append("/").append(ToQString(GameInfo::instance().getSEName())).append("_loader.exe")).exists()) ||
+ (QFile(targetPath.mid(0).append("/").append(ToQString(GameInfo::instance().getSEName())).append("_steam_loader.dll")).exists())) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+
+bool LoadMechanism::isProxyDLLSupported()
+{
+ QString targetPath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
+ targetPath.append("/").append(ToQString(AppConfig::proxyDLLTarget()));
+ return QFile(targetPath).exists();
+}
+
+
+bool LoadMechanism::hashIdentical(const QString &fileNameLHS, const QString &fileNameRHS)
+{
+ QFile fileLHS(fileNameLHS);
+ if (!fileLHS.open(QIODevice::ReadOnly)) {
+ throw MyException(QObject::tr("%1 not found").arg(fileNameLHS));
+ }
+ QByteArray dataLHS = fileLHS.readAll();
+ QByteArray hashLHS = QCryptographicHash::hash(dataLHS, QCryptographicHash::Md5);
+
+ fileLHS.close();
+
+ QFile fileRHS(fileNameRHS);
+ if (!fileRHS.open(QIODevice::ReadOnly)) {
+ throw MyException(QObject::tr("%1 not found").arg(fileNameRHS));
+ }
+ QByteArray dataRHS = fileRHS.readAll();
+ QByteArray hashRHS = QCryptographicHash::hash(dataRHS, QCryptographicHash::Md5);
+
+ fileRHS.close();
+
+ return hashLHS == hashRHS;
+}
+
+
+void LoadMechanism::deactivateScriptExtender()
+{
+ try {
+ QString gameDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
+
+ QString pluginsDirPath = gameDirectory;
+ pluginsDirPath.append("/data/").append(ToQString(GameInfo::instance().getSEName())).append("/plugins");
+
+ QDir pluginsDir(pluginsDirPath);
+
+ QString hookDLLName = ToQString(AppConfig::hookDLLName());
+ if (QFile(pluginsDir.absoluteFilePath(hookDLLName)).exists()) {
+ // remove dll from SE plugins directory
+ if (!pluginsDir.remove(hookDLLName)) {
+ throw MyException(QObject::tr("Failed to delete %1").arg(pluginsDir.absoluteFilePath(hookDLLName)));
+ }
+ }
+
+ removeHintFile(pluginsDir);
+ } catch (const std::exception &e) {
+ QMessageBox::critical(NULL, QObject::tr("Failed to deactivate script extender loading"), e.what());
+ }
+}
+
+
+void LoadMechanism::deactivateProxyDLL()
+{
+ try {
+ QString gameDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
+
+ QString targetPath = gameDirectory;
+ targetPath.append("/").append(ToQString(AppConfig::proxyDLLTarget()));
+
+ QFile targetDLL(targetPath);
+ if (targetDLL.exists()) {
+ QString origFile = gameDirectory.mid(0).append(ToQString(AppConfig::proxyDLLOrig()));
+ // determine if a proxy-dll is installed
+ // this is a very crude way of making this decision but it should be good enough
+ if ((targetDLL.size() < 24576) && (QFile(origFile).exists())) {
+ // remove proxy-dll
+ if (!targetDLL.remove()) {
+ throw MyException(QObject::tr("Failed to remove %1: %2").arg(targetPath).arg(targetDLL.errorString()));
+ } else if (!QFile::rename(origFile, targetPath)) {
+ throw MyException(QObject::tr("Failed to rename %1 to %2").arg(origFile, targetPath));
+ }
+ }
+ }
+
+ QDir dir(gameDirectory);
+ removeHintFile(dir);
+ } catch (const std::exception &e) {
+ QMessageBox::critical(NULL, QObject::tr("Failed to deactivate proxy-dll loading"), e.what());
+ }
+}
+
+
+void LoadMechanism::activateScriptExtender()
+{
+ try {
+ QString gameDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
+
+ QString pluginsDirPath = gameDirectory;
+ pluginsDirPath.append("/data/").append(ToQString(GameInfo::instance().getSEName())).append("/plugins");
+
+ QDir pluginsDir(pluginsDirPath);
+
+ if (!pluginsDir.exists()) {
+ pluginsDir.mkpath(".");
+ }
+
+ QString targetPath = pluginsDir.absoluteFilePath(ToQString(AppConfig::hookDLLName()));
+ QString hookDLLPath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getOrganizerDirectory())).append("/").append(ToQString(AppConfig::hookDLLName()));
+
+ QFile dllFile(targetPath);
+
+ if (dllFile.exists()) {
+ // may be outdated
+ if (!hashIdentical(targetPath, hookDLLPath)) {
+ dllFile.remove();
+ }
+ }
+
+ if (!dllFile.exists()) {
+ // install dll to SE plugins
+ if (!QFile::copy(hookDLLPath, targetPath)) {
+ throw MyException(QObject::tr("Failed to copy %1 to %2").arg(hookDLLPath, targetPath));
+ }
+ }
+ writeHintFile(pluginsDir);
+ } catch (const std::exception &e) {
+ QMessageBox::critical(NULL, QObject::tr("Failed to set up script extender loading"), e.what());
+ }
+}
+
+
+void LoadMechanism::activateProxyDLL()
+{
+ try {
+ QString gameDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory()));
+
+ QString targetPath = gameDirectory;
+ targetPath.append("/").append(ToQString(AppConfig::proxyDLLTarget()));
+ QFile targetDLL(targetPath);
+ if (!targetDLL.exists()) {
+ return;
+ }
+
+ QString sourcePath = QDir::fromNativeSeparators(
+ ToQString(GameInfo::instance().getOrganizerDirectory())).append("/").append(ToQString(AppConfig::proxyDLLSource()));
+
+ // this is a very crude way of making this decision but it should be good enough
+ if (targetDLL.size() < 24576) {
+ // determine if a proxy-dll is already installed and if so, if it's the right one
+ if (!hashIdentical(targetPath, sourcePath)) {
+ // wrong proxy dll, probably outdated. delete and install the new one
+ if (!QFile::remove(targetPath)) {
+ throw MyException(QObject::tr("Failed to delete old proxy-dll %1").arg(targetPath));
+ }
+ if (!QFile::copy(sourcePath, targetPath)) {
+ throw MyException(QObject::tr("Failed to copy %1 to %2").arg(sourcePath).arg(targetPath));
+ }
+ } // otherwise the proxy-dll is already the right one
+ } else {
+ // no proxy dll installed yet. move the original and insert proxy-dll
+
+ QString origFile = gameDirectory;
+ origFile.append("/").append(ToQString(AppConfig::proxyDLLOrig()));
+
+ if (QFile(origFile).exists()) {
+ // orig-file exists. this may happen if the steam-api was updated or the user messed with the
+ // dlls.
+ if (!QFile::remove(origFile)) {
+ throw MyException(QObject::tr("Failed to overwrite %1").arg(origFile));
+ }
+ }
+ if (!QFile::rename(targetPath, origFile)) {
+ throw MyException(QObject::tr("Failed to rename %1 to %2").arg(targetPath).arg(origFile));
+ }
+ if (!QFile::copy(sourcePath, targetPath)) {
+ throw MyException(QObject::tr("Failed to copy %1 to %2").arg(sourcePath).arg(targetPath));
+ }
+ }
+ writeHintFile(QDir(gameDirectory));
+ } catch (const std::exception &e) {
+ QMessageBox::critical(NULL, QObject::tr("Failed to set up proxy-dll loading"), e.what());
+ }
+}
+
+
+void LoadMechanism::activate(EMechanism mechanism)
+{
+ switch (mechanism) {
+ case LOAD_MODORGANIZER: {
+ deactivateProxyDLL();
+ deactivateScriptExtender();
+ } break;
+ case LOAD_SCRIPTEXTENDER: {
+ deactivateProxyDLL();
+ activateScriptExtender();
+ } break;
+ case LOAD_PROXYDLL: {
+ deactivateScriptExtender();
+ activateProxyDLL();
+ } break;
+ }
+}
+