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-rw-r--r--src/loadmechanism.cpp272
1 files changed, 3 insertions, 269 deletions
diff --git a/src/loadmechanism.cpp b/src/loadmechanism.cpp
index 2d01562d..06e9f201 100644
--- a/src/loadmechanism.cpp
+++ b/src/loadmechanism.cpp
@@ -32,286 +32,20 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
#include <QCryptographicHash>
#include <QCoreApplication>
-
using namespace MOBase;
using namespace MOShared;
-
LoadMechanism::LoadMechanism()
: m_SelectedMechanism(LOAD_MODORGANIZER)
{
}
-void LoadMechanism::writeHintFile(const QDir &targetDirectory)
-{
- QString hintFilePath = targetDirectory.absoluteFilePath("mo_path.txt");
- QFile hintFile(hintFilePath);
- if (hintFile.exists()) {
- hintFile.remove();
- }
- if (!hintFile.open(QIODevice::WriteOnly)) {
- throw MyException(QObject::tr("failed to open %1: %2").arg(hintFilePath).arg(hintFile.errorString()));
- }
- hintFile.write(qApp->applicationDirPath().toUtf8().constData());
- hintFile.close();
-}
-
-
-void LoadMechanism::removeHintFile(QDir targetDirectory)
-{
- targetDirectory.remove("mo_path.txt");
-}
-
-
bool LoadMechanism::isDirectLoadingSupported() const
{
- //FIXME: Seriously? isn't there a 'do i need steam' thing?
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame*>();
- if (game->gameName().compare("oblivion", Qt::CaseInsensitive) == 0) {
- // oblivion can be loaded directly if it's not the steam variant
- return !game->gameDirectory().exists("steam_api.dll");
- } else {
- // all other games work afaik
- return true;
- }
-}
-
-bool LoadMechanism::isScriptExtenderSupported() const
-{
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame*>();
- ScriptExtender *extender = game->feature<ScriptExtender>();
-
- // test if there even is an extender for the managed game and if so whether it's installed
- return extender != nullptr && extender->isInstalled();
-}
-
-bool LoadMechanism::isProxyDLLSupported() const
-{
- // using steam_api.dll as the proxy is way too game specific as many games will have different
- // versions of that dll.
- // plus: the proxy dll hasn't been working for at least the whole 1.12.x versions of MO and
- // noone reported it so why maintain an unused feature?
- return false;
-/* IPluginGame const *game = qApp->property("managed_game").value<IPluginGame*>();
- return game->gameDirectory().exists(QString::fromStdWString(AppConfig::proxyDLLTarget()));*/
-}
-
-
-bool LoadMechanism::hashIdentical(const QString &fileNameLHS, const QString &fileNameRHS)
-{
- QFile fileLHS(fileNameLHS);
- if (!fileLHS.open(QIODevice::ReadOnly)) {
- throw MyException(QObject::tr("file not found: %1").arg(qUtf8Printable(fileNameLHS)));
- }
- QByteArray dataLHS = fileLHS.readAll();
- QByteArray hashLHS = QCryptographicHash::hash(dataLHS, QCryptographicHash::Md5);
-
- fileLHS.close();
-
- QFile fileRHS(fileNameRHS);
- if (!fileRHS.open(QIODevice::ReadOnly)) {
- throw MyException(QObject::tr("file not found: %1").arg(qUtf8Printable(fileNameRHS)));
- }
- QByteArray dataRHS = fileRHS.readAll();
- QByteArray hashRHS = QCryptographicHash::hash(dataRHS, QCryptographicHash::Md5);
-
- fileRHS.close();
-
- return hashLHS == hashRHS;
+ return true;
}
-
-void LoadMechanism::deactivateScriptExtender()
+void LoadMechanism::activate(EMechanism)
{
- try {
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame*>();
- ScriptExtender *extender = game->feature<ScriptExtender>();
- if (extender == nullptr) {
- return;
- }
-
- QDir pluginsDir(game->gameDirectory().absolutePath() + "/data/" + extender->PluginPath());
-
-#pragma message("implement this for usvfs")
-
- QString vfsDLLName = "";
- if (extender->getArch() == IMAGE_FILE_MACHINE_I386) {
- vfsDLLName = ToQString(AppConfig::vfs32DLLName());
- }
- else if (extender->getArch() == IMAGE_FILE_MACHINE_AMD64)
- {
- vfsDLLName = ToQString(AppConfig::vfs64DLLName());
- }
- log::debug("USVFS DLL Name: {}", vfsDLLName);
- if (vfsDLLName != "") {
- if (QFile(pluginsDir.absoluteFilePath(vfsDLLName)).exists()) {
- // remove dll from SE plugins directory
- if (!pluginsDir.remove(vfsDLLName)) {
- throw MyException(QObject::tr("Failed to delete %1").arg(pluginsDir.absoluteFilePath(vfsDLLName)));
- }
- }
- }
-
- removeHintFile(pluginsDir);
- } catch (const std::exception &e) {
- QMessageBox::critical(nullptr, QObject::tr("Failed to deactivate script extender loading"), e.what());
- }
+ // no-op
}
-
-
-void LoadMechanism::deactivateProxyDLL()
-{
- try {
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame *>();
-
- QString targetPath = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLTarget()));
-
- QFile targetDLL(targetPath);
- if (targetDLL.exists()) {
- QString origFile = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLOrig()));
- // determine if a proxy-dll is installed
- // this is a very crude way of making this decision but it should be good enough
- if ((targetDLL.size() < 24576) && (QFile(origFile).exists())) {
- // remove proxy-dll
- if (!targetDLL.remove()) {
- throw MyException(QObject::tr("Failed to remove %1: %2").arg(targetPath).arg(targetDLL.errorString()));
- } else if (!QFile::rename(origFile, targetPath)) {
- throw MyException(QObject::tr("Failed to rename %1 to %2").arg(origFile, targetPath));
- }
- }
- }
-
- removeHintFile(game->gameDirectory());
- } catch (const std::exception &e) {
- QMessageBox::critical(nullptr, QObject::tr("Failed to deactivate proxy-dll loading"), e.what());
- }
-}
-
-
-void LoadMechanism::activateScriptExtender()
-{
- try {
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame *>();
- ScriptExtender *extender = game->feature<ScriptExtender>();
- if (extender == nullptr) {
- return;
- }
-
- QDir pluginsDir(game->gameDirectory().absolutePath() + "/data/" + extender->PluginPath());
-
- if (!pluginsDir.exists()) {
- pluginsDir.mkpath(".");
- }
-
-#pragma message("implement this for usvfs")
- std::wstring vfsDLL = L"";
- if (extender->getArch() == IMAGE_FILE_MACHINE_I386) {
- vfsDLL = AppConfig::vfs32DLLName();
- }
- else if (extender->getArch() == IMAGE_FILE_MACHINE_AMD64)
- {
- vfsDLL = AppConfig::vfs64DLLName();
- }
- if (vfsDLL != L"") {
- QString targetPath = pluginsDir.absoluteFilePath(ToQString(vfsDLL));
- QString vfsDLLPath = qApp->applicationDirPath() + "/" + QString::fromStdWString(vfsDLL);
-
- log::debug("DLL USVFS Target Path: {}", targetPath);
- log::debug("DLL USVFS VFS DLL Path: {}", vfsDLLPath);
-
- QFile dllFile(targetPath);
-
- if (dllFile.exists()) {
- // may be outdated
- if (!hashIdentical(targetPath, vfsDLLPath)) {
- dllFile.remove();
- }
- }
-
- if (!dllFile.exists()) {
- // install dll to SE plugins
- if (!QFile::copy(vfsDLLPath, targetPath)) {
- throw MyException(QObject::tr("Failed to copy %1 to %2").arg(vfsDLLPath, targetPath));
- }
- }
- }
- writeHintFile(pluginsDir);
- } catch (const std::exception &e) {
- QMessageBox::critical(nullptr, QObject::tr("Failed to set up script extender loading"), e.what());
- }
-}
-
-
-void LoadMechanism::activateProxyDLL()
-{
- try {
- IPluginGame const *game = qApp->property("managed_game").value<IPluginGame *>();
-
- QString targetPath = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLTarget()));
-
- QFile targetDLL(targetPath);
- if (!targetDLL.exists()) {
- return;
- }
-
- QString sourcePath = qApp->applicationDirPath() + "/" + ToQString(AppConfig::proxyDLLSource());
-
- // this is a very crude way of making this decision but it should be good enough
- if (targetDLL.size() < 24576) {
- // determine if a proxy-dll is already installed and if so, if it's the right one
- if (!hashIdentical(targetPath, sourcePath)) {
- // wrong proxy dll, probably outdated. delete and install the new one
- if (!QFile::remove(targetPath)) {
- throw MyException(QObject::tr("Failed to delete old proxy-dll %1").arg(targetPath));
- }
- if (!QFile::copy(sourcePath, targetPath)) {
- throw MyException(QObject::tr("Failed to copy %1 to %2").arg(sourcePath).arg(targetPath));
- }
- } // otherwise the proxy-dll is already the right one
- } else {
- // no proxy dll installed yet. move the original and insert proxy-dll
-
- QString origFile = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLOrig()));
-
- if (QFile(origFile).exists()) {
- // orig-file exists. this may happen if the steam-api was updated or the user messed with the
- // dlls.
- if (!QFile::remove(origFile)) {
- throw MyException(QObject::tr("Failed to overwrite %1").arg(origFile));
- }
- }
- if (!QFile::rename(targetPath, origFile)) {
- throw MyException(QObject::tr("Failed to rename %1 to %2").arg(targetPath).arg(origFile));
- }
- if (!QFile::copy(sourcePath, targetPath)) {
- throw MyException(QObject::tr("Failed to copy %1 to %2").arg(sourcePath).arg(targetPath));
- }
- }
- writeHintFile(game->gameDirectory());
- } catch (const std::exception &e) {
- QMessageBox::critical(nullptr, QObject::tr("Failed to set up proxy-dll loading"), e.what());
- }
-}
-
-
-void LoadMechanism::activate(EMechanism mechanism)
-{
- switch (mechanism) {
- case LOAD_MODORGANIZER: {
- log::debug("Load Mechanism: Mod Organizer");
- deactivateProxyDLL();
- deactivateScriptExtender();
- } break;
- case LOAD_SCRIPTEXTENDER: {
- log::debug("Load Mechanism: ScriptExtender");
- deactivateProxyDLL();
- activateScriptExtender();
- } break;
- case LOAD_PROXYDLL: {
- log::debug("Load Mechanism: Proxy DLL");
- deactivateScriptExtender();
- activateProxyDLL();
- } break;
- }
-}
-