diff options
Diffstat (limited to 'src/mainwindow.cpp')
| -rw-r--r-- | src/mainwindow.cpp | 46 |
1 files changed, 43 insertions, 3 deletions
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index e998dd56..78efa182 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -1440,12 +1440,36 @@ void MainWindow::registerModPage(IPluginModPage *modPage) ui->actionModPage->menu()->addAction(action); } +bool MainWindow::registerNexusPage(const QString& gameName) +{ + // Get the plugin + IPluginGame* plugin = m_OrganizerCore.getGame(gameName); + if (plugin == nullptr) + return false; + + // Create an action + QAction* action = new QAction( + plugin->gameIcon(), + QObject::tr("Visit %1 on Nexus").arg(plugin->gameName()), + this); + + // Bind the action + connect(action, &QAction::triggered, this, [this, gameName]() { + shell::Open(QUrl(NexusInterface::instance().getGameURL(gameName))); + }, Qt::QueuedConnection); + + // Add the action + ui->actionModPage->menu()->addAction(action); + + return true; +} + void MainWindow::updateModPageMenu() { // Clear the menu: ui->actionModPage->menu()->clear(); - ui->actionModPage->menu()->addAction(ui->actionNexus); + // Determine the loaded mod page plugins std::vector<IPluginModPage*> modPagePlugins = m_PluginContainer.plugins<IPluginModPage>(); // Sort the plugins by display name @@ -1466,14 +1490,30 @@ void MainWindow::updateModPageMenu() registerModPage(modPagePlugin); } + // Add the primary game (with a separator) + registerNexusPage(m_OrganizerCore.managedGame()->gameShortName()); + ui->actionModPage->menu()->addSeparator(); + + // Add the secondary games (sorted) + bool secondaryGameAdded = false; + QStringList secondaryGames = m_OrganizerCore.managedGame()->validShortNames(); + secondaryGames.sort(Qt::CaseInsensitive); + for (auto gameName : secondaryGames) + { + if (registerNexusPage(gameName)) { + secondaryGameAdded = true; + } + } + // No mod page plugin and the menu was visible: - if (modPagePlugins.empty()) { + bool keepOriginalAction = modPagePlugins.size() == 0 && !secondaryGameAdded; + if (keepOriginalAction) { ui->toolBar->insertAction(ui->actionAdd_Profile, ui->actionNexus); } else { ui->toolBar->removeAction(ui->actionNexus); } - ui->actionModPage->setVisible(!modPagePlugins.empty()); + ui->actionModPage->setVisible(!keepOriginalAction); } void MainWindow::startExeAction() |
