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-rw-r--r--src/mainwindow.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 2bf25b05..8bb40072 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -4667,9 +4667,13 @@ void MainWindow::on_bossButton_clicked()
QStringList parameters;
parameters << "--game" << m_OrganizerCore.managedGame()->gameShortName()
- << "--gamePath" << QString("\"%1\"").arg(m_OrganizerCore.managedGame()->gameDirectory().absolutePath())
- << "--pluginListPath" << QString("\"%1/loadorder.txt\"").arg(m_OrganizerCore.profilePath())
- << "--out" << QString("\"%1\"").arg(outPath);
+ << "--gamePath" << QString("\"%1\"").arg(m_OrganizerCore.managedGame()->gameDirectory().absolutePath())
+ << "--out" << QString("\"%1\"").arg(outPath);
+
+ if (m_OrganizerCore.managedGame()->loadOrderMechanism() == IPluginGame::LoadOrderMechanism::FileTime)
+ parameters << "--pluginListPath" << QString("\"%1/loadorder.txt\"").arg(m_OrganizerCore.profilePath());
+ else
+ parameters << "--pluginListPath" << QString("\"%1/plugins.txt\"").arg(m_OrganizerCore.profilePath());
if (m_DidUpdateMasterList) {
parameters << "--skipUpdateMasterlist";
@@ -4802,7 +4806,7 @@ void MainWindow::on_bossButton_clicked()
// if the game specifies load order by file time, our own load order file needs to be removed because it's outdated.
// refreshESPList will then use the file time as the load order.
- if (m_OrganizerCore.managedGame()->loadOrderMechanism() == IPluginGame::LoadOrderMechanism::FileTime) {
+ if (m_OrganizerCore.managedGame()->loadOrderMechanism() != IPluginGame::LoadOrderMechanism::FileTime) {
qDebug("removing loadorder.txt");
QFile::remove(m_OrganizerCore.currentProfile()->getLoadOrderFileName());
}