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-rw-r--r--src/mainwindow.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 03675a2b..fa5a790c 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -4973,25 +4973,25 @@ void MainWindow::fixMods_clicked(SaveGameInfo::MissingAssets const &missingAsset
}
-void MainWindow::on_savegameList_customContextMenuRequested(const QPoint &pos)
+void MainWindow::on_savegameList_customContextMenuRequested(const QPoint& pos)
{
- QItemSelectionModel *selection = ui->savegameList->selectionModel();
+ QItemSelectionModel* selection = ui->savegameList->selectionModel();
if (!selection->hasSelection()) {
return;
}
QMenu menu;
- QAction *action = menu.addAction(tr("Enable Mods..."));
- action->setEnabled(false);
- if (selection->selectedIndexes().count() == 1) {
- SaveGameInfo const *info = this->m_OrganizerCore.managedGame()->feature<SaveGameInfo>();
- if (info != nullptr) {
+ SaveGameInfo const* info = this->m_OrganizerCore.managedGame()->feature<SaveGameInfo>();
+ if (info != nullptr) {
+ QAction* action = menu.addAction(tr("Enable Mods..."));
+ action->setEnabled(false);
+ if (selection->selectedIndexes().count() == 1) {
QString save = ui->savegameList->currentItem()->data(Qt::UserRole).toString();
SaveGameInfo::MissingAssets missing = info->getMissingAssets(save);
if (missing.size() != 0) {
- connect(action, &QAction::triggered, this, [this, missing]{ fixMods_clicked(missing); });
+ connect(action, &QAction::triggered, this, [this, missing] { fixMods_clicked(missing); });
action->setEnabled(true);
}
}