diff options
Diffstat (limited to 'src/profile.h')
| -rw-r--r-- | src/profile.h | 661 |
1 files changed, 331 insertions, 330 deletions
diff --git a/src/profile.h b/src/profile.h index fa34ab9e..aa27d6e8 100644 --- a/src/profile.h +++ b/src/profile.h @@ -1,330 +1,331 @@ -/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef PROFILE_H
-#define PROFILE_H
-
-
-#include "modinfo.h"
-
-#include <QString>
-#include <QDir>
-#include <QMetaType>
-#include <QSettings>
-#include <vector>
-#include <tuple>
-
-
-/**
- * @brief represents a profile
- **/
-class Profile : public QObject
-{
-
- Q_OBJECT
-
-public:
-
- typedef boost::shared_ptr<Profile> Ptr;
-
-public:
-
- /**
- * @brief default constructor
- * @todo This constructor initialised nothing, the resulting object is not usable
- **/
- Profile();
-
- /**
- * @brief constructor
- *
- * This constructor is used to create a new profile so it is to be assumed a profile
- * by this name does not yet exist
- * @param name name of the new profile
- * @param filter save game filter. Defaults to <no filter>.
- **/
- Profile(const QString &name, bool useDefaultSettings);
- /**
- * @brief constructor
- *
- * This constructor is used to open an existing profile though it will also try to repair
- * the profile if important files are missing (including the directory itself) so technically,
- * invoking this should always produce a working profile
- * @param directory directory to read the profile from
- **/
- Profile(const QDir &directory);
-
- Profile(const Profile &reference);
-
- ~Profile();
-
- /**
- * @return true if this profile (still) exists on disc
- */
- bool exists() const;
-
- /**
- * @param name of the new profile
- * @param reference profile to copy from
- **/
- static Profile createFrom(const QString &name, const Profile &reference);
-
- /**
- * @param name of the new profile
- * @param reference profile to copy from
- **/
- static Profile *createPtrFrom(const QString &name, const Profile &reference);
-
- /**
- * @brief write out the modlist.txt
- **/
- void writeModlist() const;
-
- /**
- * cancel any potential request to write modlist.txt. This is used to ensure no invalid modlist is
- * saved while it's being modified
- */
- void cancelWriteModlist() const;
-
- /**
- * @brief test if this profile uses archive invalidation
- *
- * @param supported if this is not null, the parameter will be set to false if invalidation is not supported in this profile
- * @return true if archive invalidation is active
- * @note currently, invalidation is not supported if the relevant entry in the ini file does not exist
- **/
- bool invalidationActive(bool *supported) const;
-
- /**
- * @brief deactivate archive invalidation if it was active
- **/
- void deactivateInvalidation() const;
-
- /**
- * @brief activate archive invalidation
- *
- * @param dataDirectory data directory of the game
- * @todo passing the data directory as a parameter is useless, the function should
- * be able to query it from GameInfo
- **/
- void activateInvalidation(const QString &dataDirectory) const;
-
- /**
- * @return true if this profile uses local save games
- */
- bool localSavesEnabled() const;
-
- /**
- * @brief enables or disables the use of local save games for this profile
- * disabling this does not delete exising local saves but they will not be visible
- * in the game
- * @param enable if true, local saves are enabled, otherewise they are disabled
- */
- bool enableLocalSaves(bool enable);
-
- /**
- * @return name of the profile (this is identical to its directory name)
- **/
- QString getName() const { return m_Directory.dirName(); }
-
- /**
- * @return the path of the plugins file in this profile
- * @todo is this required? can the functionality using this function be moved to the Profile-class?
- **/
- QString getPluginsFileName() const;
-
- /**
- * @return the path of the loadorder file in this profile
- **/
- QString getLoadOrderFileName() const;
-
- /**
- * @return the path of the file containing locked mod indices
- */
- QString getLockedOrderFileName() const;
-
- /**
- * @return the path of the modlist file in this profile
- */
- QString getModlistFileName() const;
-
- /**
- * @return path of the archives file in this profile
- */
- QString getArchivesFileName() const;
-
- /**
- * @return the path of the delete file in this profile
- * @note the deleter file lists plugins that should be hidden from the game and other tools
- **/
- QString getDeleterFileName() const;
-
- /**
- * @return the path of the ini file in this profile
- * @todo since the game can contain multiple ini files (i.e. skyrim.ini skyrimprefs.ini)
- * the concept of this function is somewhat broken
- **/
- QString getIniFileName() const;
-
- /**
- * @return the path of the tweak ini in this profile
- */
- QString getProfileTweaks() const;
-
- /**
- * @return path to this profile
- **/
- QString getPath() const;
-
- void rename(const QString &newName);
-
- /**
- * @brief create the ini file to be used by the game
- *
- * the tweaked ini file constructed by this file is a merger
- * of the game-ini of this profile with ini tweaks applied */
- void createTweakedIniFile();
-
- /**
- * @brief re-read the modlist.txt and update the mod status from it
- **/
- void refreshModStatus();
-
- /**
- * @brief retrieve a list of mods that are enabled in this profile
- *
- * @return list of active mods sorted by priority (ascending). "first" is the mod name, "second" is its path
- **/
- std::vector<std::tuple<QString, QString, int> > getActiveMods();
-
- /**
- * retrieve the number of mods for which this object has status information.
- * This is usually the same as ModInfo::getNumMods() except between
- * calls to ModInfo::updateFromDisc() and the Profile::refreshModStatus()
- *
- * @return number of mods for which the profile has status information
- **/
- unsigned int numMods() const { return m_ModStatus.size(); }
-
- /**
- * @return the number of mods that can be enabled and where the priority can be modified
- */
- unsigned int numRegularMods() const { return m_NumRegularMods; }
-
- /**
- * @brief retrieve the mod index based on the priority
- *
- * @param priority priority to look up
- * @return the index of the mod
- * @throw std::exception an exception is thrown if there is no mod with the specified priority
- **/
- unsigned int modIndexByPriority(unsigned int priority) const;
-
- /**
- * @brief enable or disable a mod
- *
- * @param index index of the mod to enable/disable
- * @param enabled true if the mod is to be enabled, false if it is to be disabled
- **/
- void setModEnabled(unsigned int index, bool enabled);
-
- /**
- * change the priority of a mod. Of course this also changes the priority of other mods.
- * The priority of the mods in the range ]old, new priority] are shifted so that no gaps
- * are possible.
- *
- * @param index index of the mod to change
- * @param newPriority the new priority value
- *
- * @todo what happens if the new priority is outside the range?
- **/
- void setModPriority(unsigned int index, int &newPriority);
-
- /**
- * @brief determine if a mod is enabled
- *
- * @param index index of the mod to look up
- * @return true if the mod is enabled, false otherwise
- **/
- bool modEnabled(unsigned int index) const;
-
- /**
- * @brief query the priority of a mod
- *
- * @param index index of the mod to look up
- * @return priority of the specified mod
- **/
- int getModPriority(unsigned int index) const;
-
- void dumpModStatus() const;
-
-signals:
-
- /**
- * @brief emitted whenever the status (enabled/disabled) of a mod changed
- *
- * @param index index of the mod that changed
- **/
- void modStatusChanged(unsigned int index);
-
-public slots:
-
- void writeModlistNow(bool onlyOnTimer = false) const;
-
-private:
-
- class ModStatus {
- friend class Profile;
- public:
- ModStatus() : m_Overwrite(false), m_Enabled(false), m_Priority(-1) {}
- private:
- bool m_Overwrite;
- bool m_Enabled;
- int m_Priority;
- };
-
-private:
- Profile& operator=(const Profile &reference); // not implemented
-
- void initTimer();
-
- void updateIndices();
-
- void copyFilesTo(QString &target) const;
-
- std::vector<std::wstring> splitDZString(const wchar_t *buffer) const;
- void mergeTweak(const QString &tweakName, const QString &tweakedIni) const;
- void mergeTweaks(ModInfo::Ptr modInfo, const QString &tweakedIni) const;
-
-private:
-
- QDir m_Directory;
-
- mutable QByteArray m_LastModlistHash;
- std::vector<ModStatus> m_ModStatus;
- std::vector<unsigned int> m_ModIndexByPriority;
- unsigned int m_NumRegularMods;
-
- QTimer *m_SaveTimer;
-};
-
-Q_DECLARE_METATYPE(Profile)
-
-
-#endif // PROFILE_H
+/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef PROFILE_H +#define PROFILE_H + + +#include "modinfo.h" + +#include <QString> +#include <QDir> +#include <QMetaType> +#include <QSettings> +#include <vector> +#include <tuple> + + +/** + * @brief represents a profile + **/ +class Profile : public QObject +{ + + Q_OBJECT + +public: + + typedef boost::shared_ptr<Profile> Ptr; + +public: + + /** + * @brief default constructor + * @todo This constructor initialised nothing, the resulting object is not usable + **/ + Profile(); + + /** + * @brief constructor + * + * This constructor is used to create a new profile so it is to be assumed a profile + * by this name does not yet exist + * @param name name of the new profile + * @param filter save game filter. Defaults to <no filter>. + **/ + Profile(const QString &name, bool useDefaultSettings); + /** + * @brief constructor + * + * This constructor is used to open an existing profile though it will also try to repair + * the profile if important files are missing (including the directory itself) so technically, + * invoking this should always produce a working profile + * @param directory directory to read the profile from + **/ + Profile(const QDir &directory); + + Profile(const Profile &reference); + + ~Profile(); + + /** + * @return true if this profile (still) exists on disc + */ + bool exists() const; + + /** + * @param name of the new profile + * @param reference profile to copy from + **/ + static Profile createFrom(const QString &name, const Profile &reference); + + /** + * @param name of the new profile + * @param reference profile to copy from + **/ + static Profile *createPtrFrom(const QString &name, const Profile &reference); + + /** + * @brief write out the modlist.txt + **/ + void writeModlist() const; + + /** + * cancel any potential request to write modlist.txt. This is used to ensure no invalid modlist is + * saved while it's being modified + */ + void cancelWriteModlist() const; + + /** + * @brief test if this profile uses archive invalidation + * + * @param supported if this is not null, the parameter will be set to false if invalidation is not supported in this profile + * @return true if archive invalidation is active + * @note currently, invalidation is not supported if the relevant entry in the ini file does not exist + **/ + bool invalidationActive(bool *supported) const; + + /** + * @brief deactivate archive invalidation if it was active + **/ + void deactivateInvalidation() const; + + /** + * @brief activate archive invalidation + * + * @param dataDirectory data directory of the game + * @todo passing the data directory as a parameter is useless, the function should + * be able to query it from GameInfo + **/ + void activateInvalidation(const QString &dataDirectory) const; + + /** + * @return true if this profile uses local save games + */ + bool localSavesEnabled() const; + + /** + * @brief enables or disables the use of local save games for this profile + * disabling this does not delete exising local saves but they will not be visible + * in the game + * @param enable if true, local saves are enabled, otherewise they are disabled + */ + bool enableLocalSaves(bool enable); + + /** + * @return name of the profile (this is identical to its directory name) + **/ + QString getName() const { return m_Directory.dirName(); } + + /** + * @return the path of the plugins file in this profile + * @todo is this required? can the functionality using this function be moved to the Profile-class? + **/ + QString getPluginsFileName() const; + + /** + * @return the path of the loadorder file in this profile + **/ + QString getLoadOrderFileName() const; + + /** + * @return the path of the file containing locked mod indices + */ + QString getLockedOrderFileName() const; + + /** + * @return the path of the modlist file in this profile + */ + QString getModlistFileName() const; + + /** + * @return path of the archives file in this profile + */ + QString getArchivesFileName() const; + + /** + * @return the path of the delete file in this profile + * @note the deleter file lists plugins that should be hidden from the game and other tools + **/ + QString getDeleterFileName() const; + + /** + * @return the path of the ini file in this profile + * @todo since the game can contain multiple ini files (i.e. skyrim.ini skyrimprefs.ini) + * the concept of this function is somewhat broken + **/ + QString getIniFileName() const; + + /** + * @return the path of the tweak ini in this profile + */ + QString getProfileTweaks() const; + + /** + * @return path to this profile + **/ + QString getPath() const; + + void rename(const QString &newName); + + /** + * @brief create the ini file to be used by the game + * + * the tweaked ini file constructed by this file is a merger + * of the game-ini of this profile with ini tweaks applied */ + void createTweakedIniFile(); + + /** + * @brief re-read the modlist.txt and update the mod status from it + **/ + void refreshModStatus(); + + /** + * @brief retrieve a list of mods that are enabled in this profile + * + * @return list of active mods sorted by priority (ascending). "first" is the mod name, "second" is its path + **/ + std::vector<std::tuple<QString, QString, int> > getActiveMods(); + + /** + * retrieve the number of mods for which this object has status information. + * This is usually the same as ModInfo::getNumMods() except between + * calls to ModInfo::updateFromDisc() and the Profile::refreshModStatus() + * + * @return number of mods for which the profile has status information + **/ + unsigned int numMods() const { return m_ModStatus.size(); } + + /** + * @return the number of mods that can be enabled and where the priority can be modified + */ + unsigned int numRegularMods() const { return m_NumRegularMods; } + + /** + * @brief retrieve the mod index based on the priority + * + * @param priority priority to look up + * @return the index of the mod + * @throw std::exception an exception is thrown if there is no mod with the specified priority + **/ + unsigned int modIndexByPriority(unsigned int priority) const; + + /** + * @brief enable or disable a mod + * + * @param index index of the mod to enable/disable + * @param enabled true if the mod is to be enabled, false if it is to be disabled + **/ + void setModEnabled(unsigned int index, bool enabled); + + /** + * change the priority of a mod. Of course this also changes the priority of other mods. + * The priority of the mods in the range ]old, new priority] are shifted so that no gaps + * are possible. + * + * @param index index of the mod to change + * @param newPriority the new priority value + * + * @todo what happens if the new priority is outside the range? + **/ + void setModPriority(unsigned int index, int &newPriority); + + /** + * @brief determine if a mod is enabled + * + * @param index index of the mod to look up + * @return true if the mod is enabled, false otherwise + **/ + bool modEnabled(unsigned int index) const; + + /** + * @brief query the priority of a mod + * + * @param index index of the mod to look up + * @return priority of the specified mod + **/ + int getModPriority(unsigned int index) const; + + void dumpModStatus() const; + +signals: + + /** + * @brief emitted whenever the status (enabled/disabled) of a mod changed + * + * @param index index of the mod that changed + **/ + void modStatusChanged(unsigned int index); + +public slots: + + void writeModlistNow(bool onlyOnTimer = false) const; + +private: + + class ModStatus { + friend class Profile; + public: + ModStatus() : m_Overwrite(false), m_Enabled(false), m_Priority(-1) {} + private: + bool m_Overwrite; + bool m_Enabled; + int m_Priority; + }; + +private: + Profile& operator=(const Profile &reference); // not implemented + + void initTimer(); + + void updateIndices(); + + void copyFilesTo(QString &target) const; + + std::vector<std::wstring> splitDZString(const wchar_t *buffer) const; + void mergeTweak(const QString &tweakName, const QString &tweakedIni) const; + void mergeTweaks(ModInfo::Ptr modInfo, const QString &tweakedIni) const; + void touchFile(QString fileName); + +private: + + QDir m_Directory; + + mutable QByteArray m_LastModlistHash; + std::vector<ModStatus> m_ModStatus; + std::vector<unsigned int> m_ModIndexByPriority; + unsigned int m_NumRegularMods; + + QTimer *m_SaveTimer; +}; + +Q_DECLARE_METATYPE(Profile) + + +#endif // PROFILE_H |
